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silvermistshadow

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    Bottle Rocketeer
  1. I installed this because sometimes my rocket engines would stop making any sounds. After installing this, it seems I now get no re-entry sounds. Oh well, a small sacrifice for the sake of being able to hear the wonderful sounds of my rockets.
  2. I'd like the map to eventually also display non-survey vessels as well (that is, ones without big antennae) so that my mun/minmus landers can know exactly where they are too. Right now even 'active vessel tracking' set to 'on' doesn't actually display my lander or my EVA kerbals' positions. I assume that my later missions to other planets, since the landers will carry long-range antenna (because right now docking is a bit buggy so I'm not planning Apollo-style missions with a separate lander and orbiter), will be displayed on the map of course.
  3. I just installed this alongside a few other things, but this one is the only one that has something to do with graphics, and I've noticed a little bug. Just this weird cloud that seems to follow my ship everywhere. Looks kind of like what happens at launch under the pad.
  4. After returning my Duna landing module to the command capsule and docking, micro engineer seems to have... basically crashed. It's showing 0 or - for every value. I'd show a picture but I can't paste images directly and the forum won't tell me how to upload it here either.
  5. Is it possible to change the configurator settings in an existing save or do I have to start a new game whenever I add a contract pack I want to use?
  6. So, I've seen scatter version compatibility mentioned... I just grabbed Blackrack's volumetric clouds earlier, which did replace scatterer, probably with a later version. It seems to be working fine, though I haven't really gone outside the Kerbin system. Not sure what problems having a later version of scatterer will actually cause. Maybe just graphical things. I'm fine with those. Other planets do seem to have lost some of their brightness in the tracking station (mainly the ones with big atmospheres like Eve and Jool).
  7. Does anyone have a full construction guide for this? Closest I have is something from the unofficial BDB wiki, but it kinda omits some important pieces (How to make the service module and such, mainly). I can kind of guesstimate some of the parts from what I can see, but I don't want to get too many things wrong. A stage guide would also be good (which things to put on which stages). Trying to make something fun for my Duna mission. Also uh, I dunno if I've been in this thread before or not, but the SRBs really don't want to attach to the radial decouplers. Can't seem to get the green spheres to meet up, it always just wants to attach directly to the rocket.
  8. The leo's drogue chute really doesn't want to deploy. Always end up having to just jettison it after it completely fails to deploy at the set altitude and pressure (and yes, I'm going a safe enough speed). Oh well, doesn't matter much. EDIT: Apparently saying something on the forums made it more cooperative.
  9. Ah, so that's which way the hinge is supposed to sit. Well, I'll get around to it after I restart the entire save because the game decided I wanted my magnetometer in 4x symmetry and blocked the only hatch out of the lander, and I didn't make a bunch of earlier saves.
  10. Does anyone have a complete Sarnus/Kane craft file with the lander and a MRV of the type that needs Breaking Ground DLC to work properly? I built the rover just fine... but then I spent a futile hour and a half trying to get the hinge thing on the lander to even pretend like it'd eventually go the right way, only to also be informed by internet search that it's basically impossible to merge in a completed rover, unless I want to carry it on top of my command module instead. And I don't even want to think about which surface I'm going to have to temporarily attach the chassis to as I build it all over again, plus I never could get the hinge assembly to actually sit properly.
  11. Looks like it was RealFuel's problem. I really only even installed it because something else I wanted (prettier looking engine plumes or something? I think realplume was what I installed that needed it) needed it. So I uninstalled that and there's no obvious warnings this time (loading screen also said 1 warning instead of 5 so that's already a lot better, though it also wouldn't tell me what the one warning was)
  12. Just grabbed this, I have other mods running too, but I got this warning while loading the game (before the main menu, since it takes about half an hour... I need to move KSP to an M.2 SSD when I can get one). Not sure what to do about this. The log file it mentions is uh, also rather big. 10MB of text! Not sure if you're going to want to review that too. If so, let me know and I'll zip it up (text almost always compresses really well) and send it over.
  13. Just grabbed the apollo branch earlier (new save for reasons). Also grabbed the included craft files. Uh. Is the Saturn V supposed to look like this? It certainly didn't before. There's gaps between stages now. And the engines on the bottom are misaligned, and the fin mounting points are uh, floating. Also 4x symmetry on the engine mount results in weird positions too (for fins).
  14. Should be the latest, don't know anything about an apollo-saturn revamp. Might be a CKAN error, once I'm done landing on Minmus I'll go ahead and download from the git manually.
  15. I think I found the build, but when I tried to load it, it uh, looks like it was made for Kerbalism, so I can't use it currently. Guess I'll just make my own. I don't see any configs for the descent stage like that (there's a switch for fuel though of course), and I couldn't find anything in research about that either.
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