CarnageINC

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About CarnageINC

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  1. You're quite correct, its always a period of questions and impatience with each update, we'll all have our work loads increased for a bit. Hopefully 1.3 will be kinder to the community modders than previous versions have!
  2. As I stated in the Munar Industries mod release from linuxgurugamer, the optional patch to change the masses of the parts is based off actual tank volume, surface areas and mathematical calculations. The 8:1 is accurate only with stock cylinder tanks, all other tanks shapes do not conform to that ratio. Using the optional patch actually gets most of these tanks closer to a 'stockalike' mass than the ratio will. Thank you @linuxgurugamer for letting me work on these wonderful mods with you!
  3. I would just like to add for others to know that the optional patch to change the masses of the parts is based off actual tank volume, surface areas and mathematical calculations. The 8:1 is accurate only with stock cylinder tanks, all other tanks shapes do not conform to that ratio. Using the optional patch actually gets most of these tanks closer to a 'stockalike' mass than the ratio will. Thank you @linuxgurugamer for letting me work on these wonderful mods with you!
  4. Welcome back @Gaarst! Looking forward to seeing the updated community library, that always gives me such satisfaction!
  5. @Benjamin Kerman, Hey hey, I didn't forget about you When you get that plugin finished, PM and I'll get this posted to the Dev Library.
  6. When I update the Dev Library this June, I'll add this in there under Development Diaries so people can find it easier if it get buried
  7. That actually is a better title cake>pie I'll probably get on this closer to the first. I've got a few tables, charts and a calculator or 2 already bookmarked. If anyone has any suggestions to this new category for the Community Library, please PM with those so I can get a comprehensive collection together.
  8. I did not know that, thanks for informing us. It still might be better to leave it where it is but make note of it on the description line. When Gaarst is finished with finals this semester the Community Library will be updated and your mod will be added in You have raised a good point @maculator, even though this isn't a mod it should be easier to find. I know that there are other deltaV maps for other mods out there too. It might be good to add in a new category called Detla V Maps or even better, make it more broad in scope like Helpful Player Tools. I know I have a couple external resources I use for mission planning. I'll cobble something together and see what Gaarst has to say when hes back.
  9. Sure thing, I'm going to update the library listing around June 1st. I've notice about a lot of new mods in the works the last few weeks.
  10. linuxgurugamer is quite right. Looking at the actual volume of the parts then seeing what Squad put in them makes some parts have a fuel density that is more than double what 'stock' cylinder tank holds. I can see why Squad put high values on smaller tanks, this is a game after all. @Yemo the fuel balance and soon to be fuel and dry mass balance will all be based for stockalike balance so mod compatibility should not be an issue. When I look at the masses, I'll see how stock values overall stack up and work from there. I'm curious to see if they are similar to your recommendations, hopefully they will be similar since it seems like you put in a lot of thought and testing.
  11. I've come up with a part volume based stockalike balance. Sadly I asked this question then got caught up in my calculations and forgot to come back and check on what was going on. I've designed a stockalike fuel balancing system that will work for any mod (I believe) so long as the volume of the part is known. Its not a perfect catch all but it aligns very well with most stock parts when I use the formula on them. There are stock parts that the system can not account for, such as the "Oscar" and Round 8 tanks (which are over powered) and tanks like NCS adapter (which is greatly under powered). Mk2 and Mk3 tank performance is also underwhelming but considering those are tanks for vehicles that perform "high stress" maneuvers, those numbers can be overlooked. The system does take in account of 'normal' rocket tanks and 'high performance' tanks, in addition to monopropellant, Xenon and Liquid Fuel only.
  12. This is a question is a shot in the dark, I would be surprised if anything comes from it. I have a question for the devs or anyone who's figured out how Squad came up with the fuel numbers for the stock tanks. Has anyone created a formula or found a way to get 'stockalike' tank balance using volume? I'm helping @linuxgurugamer out on a rebalancing project and we are trying to balance around the stock tanks. I've calculated the volumes of most stock tanks plus the mod we are working on. I can see some linear efficiency in stock tanks as they grow in size but its not consistent with any other tank sizes. Some stock tanks are way under powered, a few are way over powered. A suggestion to the devs, you should look at your part volumes versus what your putting into them. The fuel densities are all over the place.
  13. Hi Sigma88, your Stock alike Solar System link and Sigma Dimensions links are the same one.
  14. Okay, I was just making sure. I was going to update the dev library soon and was going to add this in. Just didn't want any 'confusion' this time around.
  15. Hey DoctorDavinci, is this mod going to be separate from the BDArmory collection?