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Bruffandino

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    Bottle Rocketeer
  1. I have a problem with the Apollo Docking system. After a quickload, the undock button disappears, and there's no other way to undock. Any ideas? I'm running RO. Let me know if any log might help. Thanks! Marco
  2. Got it! Using "Clear current contracts" from the debug menu did the trick. I wonder why it didn't work by simply declining contracts..
  3. Yep.. I'll try to reinstall everything from scratch. (It was working for me in the past)
  4. I sent you the wrong ksp.log Here's the correct one. In the game session I tried to decline a few contract to make the remote tech ones appear, with no success. https://www.dropbox.com/s/mw5vow7iygvnwvh/KSP.log?dl=0
  5. I'm experiencing the same issue. Here's my log: https://www.dropbox.com/s/mw5vow7iygvnwvh/KSP.log?dl=0
  6. What is your graphics card? I cannot figure it out from your output logs. Does it pass the minimum required spec to run the game? (512MB Video Card, Shader Model 3.0)
  7. I installed directx, but nothing changed. As i said before i tried to force dx11 but the integrated graphics is being used (and the game crashes pretty soon after loading) I think I will stick with opengl for the moment, is working pretty well for me after all, I even managed to make the AA work. I'll look back into this problem when 1.0 will be released. Thank you all for the support!
  8. Update: I tried the -force-opengl option and to my surprise the nvidia GPU is being used!! The game runs considerably smoother this way, even if some opengl related glitches are present. I think I can just stick with that, although I would like to understand why with directx it doesn't work. I even tried to force dx11, but again it used the integrated graphics. Should I try to reinstall directx maybe?? Thanks! Marco
  9. Thank you for your suggestions, but with "Force to use dedicated graphics through the Nvidia control panel" I meant that I created an application profile for KSP.exe. I'm also trying to find a solution on the Unity forums, but no luck so far..
  10. I've tried it.. no change Anyway other programs are able to use the dedicated GPU without problems.
  11. First of all, hi everyone! Congratulations for the wonderful community As in the title, there's no way I'm able to make KSP run on the dedicated NVIDIA GT 750M of my laptop. It always run on the integrated intel graphics, as you can see from the log: Kerbal Space Program - 0.90.0.705 (WindowsPlayer) BETA OS: Windows 8.1 (6.3.9600) 64bit CPU: Intel® Core i5-3337U CPU @ 1.80GHz (4) RAM: 8076 GPU: Intel® HD Graphics 4000 (3072MB) SM: 30 (Direct3D 9.0c [nvumdshim.dll 9.18.13.4752]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 I've already tried the following: -Force to use dedicated graphics through the Nvidia control panel -Append -adapter x to KSP.exe (tried with x=0,1,2) -Reinstall graphic drivers -Reboot -Wait for the full moon None of the above worked. Any ideas? Thanks
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