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hypervelocity

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Posts posted by hypervelocity

  1. On 5/10/2022 at 7:54 AM, Yaivenov said:

    I am attempting to find the real life fission reactors for space craft.  The Radioisotope Thermoelectric Generators are right where they're supposed to be but I can't find the fission reactor generators: SNAP-10a, BES-5, TOPAZ, TOPAZ-II?  Is there a mod I'm missing or have the configuration files for thermionic reactors just not yet been written?

    These reactors are from Nertea's Near Future Electric mod. You need to install it manually and do not install Dynamic Battery Storage.

    More information in the Realism Overhaul discord, use the search function there to search for related posts.

  2. 14 hours ago, Grimmas said:

    I don't think RSS has any textures or configs for Parallax. You'll need to create your own or wait until someone else does. Parallax out of the box only supports stock planets, and there are also some other mods that come with Parallax support (afaik only Galaxies Unbound and Beyond Home do this)

    Edit: just looked on Github and RSS does have some Parallax configs, however they use the Parallax stock textures - do you have a Parallax_StockTextures folder in your GameData?

    Yup, I have installed both Parallax and Parallax Stock Textures! :) I installed version 1.3.1 via CKAN. Upon launching the game, I see a pop up message saying Parallax has met its dependencies so no errors there as well.

    EDIT: RESOLVED - RSS Master Branch on github has Parallax configs but latest release version 18.5.0 does not. I was using v18.5.0 of course, via CKAN. My bad.

  3. EDIT: Resolved, see below.

    Hi :) First of all, thanks for this awesome mod! I wanted to try it out with RSS but I don't seem to be getting any displacement.

    I went through this topic and seem to be having the same issues as @TaintedLion and @x170doom but I couldn't figure out how these guys ended up resolving it.

    I've checked and I have TERRAIN_SHADER_QUALITY = 3 in Settings.cfg; I've tried setting Terrain Detail to High in game (I don't know what's the command name in settings.cfg) but it keeps reverting to "New Text". I think this is related to how RSS' textures work.

    I am using PRVE-64k as visual mod & KS3P for post-processing - I don't think these have anything to do with it but just in case wanted to mention it.

    I've checked the log and found no errors or exceptions related - do you think you could help me out figuring this out?

    I'm attaching KSP.log, settings.cfg and parallaxglobal.cfg - hopefully this helps. https://file.io/vGKDEEpIKUk7

    Spoiler

    screenshot1.png

    Thanks in advance!

  4. 55 minutes ago, mwg_test said:

    If you want to clean up your parts list in the VAB, make empty folders called NoNonRO and NoNonRP0 in your GameData folder to hide parts not properly setup for RO and RP1. If you've already launched KSP (as you should have, to verify installation), delete ModuleManager.ConfigCache in GameData to force ModuleManager to regenerate its configs.

    thanks @mwg_test!!! any clue on how to reverse this? I do not have these folders in my GameData but I still cannot see non-RO parts :(

    EDIT: resolved, I am using RP-1's Express Install and there is a cfg in its folder that hides the parts. Removing the cfg does what I intended

  5. Hi :) I haven't played RO in a very long while and I notice it now fully hides non-RO compatible parts. I remember there was a "Where are my parts" section in the github Wiki but I can't find it. I think I remember something about a workaround that had to do with creating an empty folder within the Gamedata folder but I can't recall the specifics.

    Would you be so kind as to instruct me how to see non-RO parts in the editors? Thanks in advance.

  6. 19 hours ago, R-T-B said:

    It's having problems writing out the config file for some reason, it appears to be failing to locate the directory of the KSP install itself.  Can you try a different install location just to rule that out?  Any odd characters in the install path may cause this, and it's hard to make out your path from your screenshot.

    Thanks so much, that was it! A damned '#' symbol in my install path was the culprit - thanks a million for the prompt response! 

  7. Hi! I tried installing RSS for KSP 1.12.3 (3173) and Kopernicus is giving me a lot of Exceptions in the log - would you be so kind as to help me interpret the error?

    A sample of the errors:

    Spoiler

    [EXC 15:01:45.740] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.742] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.RuntimeUtility.StarComponent.IsActiveStar () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.StarLightSwitcher.Update () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.744] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.745] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.RuntimeUtility.StarComponent.IsActiveStar () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.StarLightSwitcher.Update () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.748] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.749] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.RuntimeUtility.StarComponent.IsActiveStar () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.StarLightSwitcher.Update () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.751] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.753] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.RuntimeUtility.StarComponent.IsActiveStar () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.StarLightSwitcher.Update () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.755] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.757] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.RuntimeUtility.StarComponent.IsActiveStar () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.StarLightSwitcher.Update () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.759] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.761] NullReferenceException: Object reference not set to an instance of an object
        Kopernicus.RuntimeUtility.StarComponent.IsActiveStar () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.StarLightSwitcher.Update () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [EXC 15:01:45.763] ArgumentNullException: Value cannot be null.
    Parameter name: source
        System.Linq.OrderedEnumerable`2[TElement,TKey]..ctor (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IComparer`1[T] comparer, System.Boolean descending, System.Linq.OrderedEnumerable`1[TElement] parent) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        System.Linq.Enumerable.OrderBy[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
        Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
    [LOG 15:01:47.885] [UIApp] OnDestroy: 
    [LOG 15:01:47.890] [Kopernicus] Writing out updated Kopernicus_Config.cfg
    [EXC 15:01:47.891] DirectoryNotFoundException: Could not find a part of the path "C:\Config\Kopernicus_Config.cfg".
        System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <9577ac7a62ef43179789031239ba8798>:0)
        System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
        (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
        System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
        System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) (at <9577ac7a62ef43179789031239ba8798>:0)
        System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) (at <9577ac7a62ef43179789031239ba8798>:0)
        System.IO.StreamWriter..ctor (System.String path) (at <9577ac7a62ef43179789031239ba8798>:0)
        (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string)
        Kopernicus.RuntimeUtility.RuntimeUtility.UpdateConfig () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        Kopernicus.RuntimeUtility.RuntimeUtility.OnDestroy () (at <d9af3641c298421987b4fb6f8eb9e99f>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    I've narrowed my install down to just RSS & its dependencies to isolate the problem.

    Capture.jpg

    Log here: https://file.io/CevLTK8J7g7L

    Thanks in advance!

  8. 11 minutes ago, kspnerd122 said:

    in KSP1, it isnt(a seperate company does that)

    SQUAD(or whatever company that developed/supported console) hired people to develop console support, for a profit. If that expected profit is gone, those people are never hired, hence you don't have "additional" capacity to invest into more PC gameplay.

    11 minutes ago, kspnerd122 said:

     im not sure, but think about it, for a time, KSP2 was 15th most wanted game on steam, so remember, we could easily get about half of the number of people on console or more buying it on PC

    I could easily see KSP2 doing JUST AS WELL as KSP1 without consoles

    I get your "gut feeling" but usually these types of decisions are based on data to support one's claims/conclusions.

    EDIT: all I'm saying is that one should not assume resource allocation on XXX is detrimental for ZZZ within a business context.

    EDIT2: food for thought: could it be that actually supporting/maintaining consoles actually *grows* PC business and hence enables the company to procure/allocate more resources into PC development? (i.e. getting more people acquainted with the game, wanting a better experience and moving to PC / marketing wise getting the fanbase growing by making the game reach bigger audiences that can potentially become PC users in the future) I can think of many scenarios where this could be true.

  9. 1 minute ago, kspnerd122 said:

    Well, think about it tho, make a entirely seperate port of the game, or add a bunch more parts, star systems, and colony stuff, what would the majority of the KSP community want(majority of KSP community is PC users) having a console port that in the case of KSP2, may well be taking resources from the PC version, also, the dumbing down of KSP is something im not a fan of, since it kinda just alienates the people who are already good at KSP1, have tutorials, sure, but dont make it so that noobs are doing jool 5 missions after 2 months of playing.

    You produce the resources available to develop consoles in hopes of making a profit. If said expected profit is gone (i.e. stop supporting consoles), aforementioned resources are no longer available/do not make economic sense. This is how businesses work.

  10. OP suffers from the fallacy that's usually found around national budgets' discussions. "I can't believe we are spending money on XXX when we could definitely be using it for ZZZ". This argument assumes that any money freed up from XXX can be spent freely on ZZZ, which in practice does not happen. Assuming that resources used to develop/maintain consoles could be directly and seamlessly allocated to PC development is not accurate.

  11. Just for reference, I use an i7 9700k @ 5ghz, RTX 2080, 64gb RAM @ 3.2ghz plus the RSS / RO /RP-1 suite + additional mods (approx. 125 total mods including Katniss' Cape, EVO and all the visual candy mods) and I get an average 40 FPS with simple craft and an average 15 FPS with crafts over 100 parts.

    Usually when I get to orbit I get a 10% increase in FPS but that's it. This has been my experience throughout different KSP and RO/RSS/RP-1 versions. I also had comparable performance with my previous PC (i7 4700k @ 4ghz, GTX 780ti, 32gb RAM DDR3 @ 1.8ghz) so my conclusion is that poor optimization and single-threading are the 2 main culprits for low performance with heavily modded installs.

    EDIT: the aforementioned is excluding Principia. Using this mod will further impact your performance, significantly. I have to say though I will trade FPS any day of the week to get the mesmerizing physics from Principia, it really is a game-changer.

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