ryan234abc

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About ryan234abc

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    Launch, Crash, F5, Repeat.
  1. After extensive testing on this, I have been unable to create an SSTO from the Archelon. The thing is, I wanted to maintain most of the shape. However, this comes at a cost. The nose has to go, way too much drag. The wings are really inappropriate for such high speeds as proposed by re-entry - I tried sweeping them back but that played havoc with aerodynamics. The sheer size and scale of engines needed to lift the extra fuel and weight of this plane (note the tyranny of rockets here) means I simply can't get efficiency AND thrust out of the plane. A more skilled engineer may be able to pull it off, but the truth is even someone better then me would agree that this plane is a prime example of why we don't use Boeing 747's as space shuttles. However, I have been considering the Archelon's applications as a carrier craft (see the Russian MAKS prototype). The Archelon would provide enough thrust to take the payload up to a decent altitude and then the shuttle would detach for the rest of its journey. As much as I'd love to test this more, Mass Effect Andromeda comes out tomorrow and schoolwork seems to get the best of me most times anyway. Maybe a few months into the future I can re-visit this concept but for the moment, there are much more pressing matters to deal with. However, I am pleased to see such an interest for my plane - so many people have favourited and downloaded on KerbalX and your comment makes me happy that someone truly appreciates what I do. Sorry I couldn't take this concept further for you, but when I return to playing KSP I will develop and publish the 'MAKS' prototype. Again, thanks for your interest and support! Ryan
  2. I'll see what I can do - I'm no SSTO master so I can't promise anything but consider the challenge accepted!
  3. Today I'm happy to present you with a concept plane. The N-600V Archelon is based around a deviantart.com fictional plane. Despite this, I've managed to transfer most of the looks and functionality over to this Kerbalised version! Now, it may look like a lumbering, part clipped monstrosity, but you'll be pleased to hear... that's exactly what it is! But don't be fooled. It's surprisingly manoeuvrable for a craft of its size. The version I will leave a download link for has enough room to store at least one Jumbo orange fuel tank, but comes equipped with a nuclear reactor and crew seating as a base model. Do not fear! A couple of clicks and that can be removed, leaving a fresh clean slate inside. The plane uses 6 Whiplash engines allowing for relatively high speeds. When landing however, be careful! If your speed falls too low then, like most planes, you will experience a sudden need for lift. This worked very well to say how many parts were used - I was expecting a lot more work on editing wings etc. to keep it stable. As always, I'd love to see what uses you can come up with for this craft. I left it pretty simple so the possibilities are quite wide. As a side note, this plane uses a LOT of SAS modules to maintain its speedy manoeuvrability and is thus very power thirsty. The stock nuclear reactor inside costs a lot but really serves a purpose. If you intend to take it out, make sure ample power supplies are still available. Besides this, have fun! I'm quite happy with how this plane turned out! Ryan Download (KerbalX): https://kerbalx.com/Ryno/N-600V-Archelon
  4. Welcome to the craft! Lets get down to business! Similar to the original N1 in most ways. However, this craft has been Kerbalised. With heavily improved dV margins and adapted modules, this craft offers an easy Munar mission or for the more experienced, Duna is well within reach. The most critical change is the crew capacity - although it has space for two Kerbals only one can safely re-enter the atmosphere back home. The Soyuz replica up top can be remote controlled however, meaning the craft has capabilities for orbital crew operations. This was a really fun craft to make! This is my FIRST Kerbalisation of a real craft, but if you want to see more of these 'perfected replicas' please leave a comment below or on my main craft thread (WIP). I'm open to any and all suggestions! Enjoy! Ryan Download (KerbalX) : https://kerbalx.com/Ryno/N1
  5. Thanks For the extra help! Above and beyond my expectations! And thanks to AeroGav for the improved version. As Rune said, drag was a lot of the problem with the actual flight of the plane and the wheel was another critical error. Of course, as my first attempt at such a large scale SSTO, I expected errors. At any rate, I'll be using the improved version to build my Minmus base. Already scoped out a location for it. I'll be using parts from your base pack, Rune! Again, above and beyond everyone. I'm no expert on SSTO's, but if I can offer some rocket based knowledge I'll be more than happy to return the favour! Pics will follow soon, I've gotta devise a lot of the base first. Thanks everyone for the help with this! Ryan
  6. Front gear swapped, wings edited. 95km orbit achieved with no payload and 1.5km/s dV remaining! Thanks for all the help! Roll in the atmosphere seems to result in a lot of yaw for some reason and I think that an orange tank to Minmus is a bit out of it's reach, but thanks to you all I've got a viable base model for an LKO cargo transport or a Minmus crew transfer vehicle! Then again, it's got way too much drag. And prefers backwards re-entry. And flies like - y'know, we've all accepted at this point its a terrible design. But thanks to your generosity and help, it's at least something others can utilise. I think from now on, I'll stick to smaller SSTO's. I quite like the thought of making a Minmus crew VTOL. At any rate, the help has really been appreciated. It was a broken plane to start of with so anything's an improvement! Ryan (And if you're feeling adventurous, give it a go yourself!) https://kerbalx.com/Ryno/Blitzkrieg-II
  7. Embarrassingly, I didn't realise you were making craft again until today. Great to see you back!
  8. Very in depth! The design started off with so much drag on the front that any slight yaw would cause a flat spin. Once I'd removed that, it was just a matter of adapting the wings. I've tried multiple shapes of both tail and main wing, but nothing seems to work. Centre of mass is smack in the middle of the two Rockomax X200-32 tanks on either side. Its not bottom or top heavy, and the COL is in line with the COM, albeit a bit back. The wings are actually lowered down though, alike those of the real life Space Shuttle but with no tilt. Imagine an upside down letter T. What would you recommend in terms of that? Thanks! Ryan
  9. COM: Smack in the middle on the X-Axis, between the two large fuel tanks on the Y COL: Back with the nukes, dead centre on the X-Axis
  10. So I've been working on this craft for a while now. Spacecraft exchange seemed the appropriate place to post this request. I need help fixing it! The plane has decent-ish looks, VTOL engines for low-G environments and is designed to carry up to 50 tonnes to Minmus' surface (in the form of a MK2 parts with wheels), refuel and return, with an IRSU for it's own use away from the base. The design is based loosely of that of Hazard-ish. Be sure to check out his youtube channel for 'Minmus Base: SSTO shipment 3' for an idea of what I'm trying to do (and also because it's amazing!) So far, however, I've been unable to even get it past normal take off. The plane yaws horribly on the runway, completely uncontrollable as it smashes into the Spaceplane Hangar. If I do somehow manage to make it to the end of the runway, even the slightest pitch upwards sends the plane into a backflip. I've no clue as to range, its ability to get into orbit, with or without cargo, or its re-entry/supersonic handling. I'm relatively new to SSTO design, but I just wanted to make something that could help me build up a base on Minmus over several launches. SSTO's really aren't my thing and this is the first time I've built one on this scale, so I planned for failure but nothing THIS bad. I'll leave a screenshot and a link to the craft file on KerbalX. I'd be grateful if someone could take a look at this, suggest (although as mentioned, I doubt I'll be good at implementing them) or even make improvements to this design. I'd like to keep the part count low, anything too high (175+) makes it difficult to use (200 parts upper limit). Thanks in advance to any and all help! Ryan https://kerbalx.com/Ryno/Blitzkrieg-BROKEN
  11. Argus II Minmus takeoff. Enjoy the view! Btw, love the new vid. Was just thinking it had been a while since you'd visited Eeloo. Is Moho next perhaps...
  12. Proof of concept: Can a Twin Boar be a part of an effective SSTO? Yes it can! 3 crew SSTO based around a Twin Boar! About 1500m/s dV from LKO, or plenty of liquid fuel to take it for a buzz of the tower on re-entry!
  13. Ah cheers, I haven't been very active for a while so I didn't know. Thanks!
  14. Scatterer and EVE used here. I've found my favourite place to get beauty shots is Northern Pole of Laythe. Perfect for night-time shots and sunrise/set shots, the incredibly flat ground means no visual obstacles besides the horizon itself, providing the perfect opportunity for views of Tylo, Vall and of course, Jool. Have yet to try out the Southern pole, but I imagine results will be very much the same. Examples of this stunning location below.
  15. Artemis class, hmmm. Ominous.