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About Bubbadevlin

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  1. I was working on something like this a few months ago (did not have much success, and have not played much KSP) The problem with the retractable landing gear is the hitboxes and very little amount of suspension, rather than "pushing" the plate, the plate clips into the hitbox almost anywhere you put it meaning that even VERY small intervals will just jam.
  2. I decided to get back into some KSP stuff, and have been working on my leg propelled props some more.. unfortunately, i still have no luck with that. I did find the very interesting phenomenon that while my propeller would spin fine with a very light craft, When I increased the weight of said object, the propeller would completely fail. (ore tanks on bottom added, nothing else changed) This combined with the already known aspect that these legs tend to break when moving faster makes me believe that KSP is modeling like the legs are on the ground when they touch the panels. So if it is a heavy caft, even if the weight is not resting on the legs, they will still break like it is. This would also make sense since legs have a maximum speed that they can travel over ground before breaking at (roughly the same as when the legs break on an aircraft). This is unfortunate because that means that there is not real way to get around this fact, and it is just part of KSP's odd coding, Forever dooming these great t/w ratio engines to very slow and light crafts.
  3. Nice! I am glad you found a use for the leg propulsion, even if it does not work with planes yet
  4. Yea, i did manage to get airborne on full leg power, however i was only moving like 25m/s (and as I sped up, and the rotor spinned faster b/c less drag, the legs broke)
  5. Sadly, thats exactly the same conclusion I have came to. Although it did seem to me that if I kept the rotor bearing below like 20 rad/s it tended to function better. (although that might just be because the craft was moving slower)
  6. Not at all, I would post pics but imagur seems to be broken with me today.. I found it was just about placement, the greater spring force the more power (and zero dampener). Honestly, the gear only over stresses when i start moving in a plane or something. Even at 50 rad/s they didnt over stress if on launch clamps. I think this is just me failing to make a great bearing https://drive.google.com/open?id=0Bz8Cg6FNj53Ebnd0SFF4cWZ1ZkE - Testing craft
  7. I actually have been trying to get this to work too! Its actually very easily possible to get up to 50 rad/s, but my problem with it is the legs over stressing and exploding. It seems like legs actually have much better torque than electric too
  8. Cool.. didn't even know you could toggle auto strut in-flight! I need to play around with 1.2 more..
  9. Amazing!! I watched the video first and was very surprised by the fairing on the transfer stage, then read your paragraph.. that fairing idea is genius!
  10. totm

    Dang..! those pistons are GENIUS! and I thought my walker was complex... this thing is AMAZING!
  11. Umm.. no offense.. but how is this related in anyway to a challenge? Seems to me like this belongs in the fan works Other than that, funny video!
  12. I have done Kerbin before (1.0 era). I already have a craft built and its currently sitting in Eve orbit... But.. re-entry is being ****** because I used Gigantor solar panels.. which just seem to heat up SO much Edit: So I somehow made it into Eve's Atmosphere, but... I put the parachutes on the underside of the rover for some reason.. time to start over
  13. Screw it! I have been trying to get back into KSP, and i think a circumnavigation might be what i need I am thinking Eve, because you know, its Eve. I will post again with my progress.. when I make some
  14. So.. I have been working on my Supernova Class SSTO for a while now, and I FINALLY got it to a point where orbit is capable with a payload 3 Kerbodyne S3-14400 tanks.. and when I decoupled them, the plane spontaneously combusted.. So, i went back and tried just decoupling the decoupler.. and i discovered.. that the fairing appears to be completely in the way The image of the decoupler seen below is when it is a separate part of the craft.. It just hangs and wobbles around in mid air. So much for the entire design of this thing.
  15. I try to balance myself, however I am definitely more of a planes and ground builder. I enjoy making wild planes, and complex rovers and walkers While I enjoy rockets a lot, most of the time they are just not as much of a challenge as other things, although i do need to explore more