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kadavi1202

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    Bottle Rocketeer

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  1. Good afternoon all! I am trying to restore helmets to the Vostok and Gemini pods. I've done some work in the part config. file with no luck. Any ideas? Thanks
  2. Great to hear from you!  I will not play without HGR and the Corvus! :P

  3. My issue is with BDB installed, all the science options vanish in career mode. No crew reports, EVA's or goo canister buttons. Removed the mod and it went back to normal. Maybe a 1.1.2 issue?
  4. I did last night, Ferram4 reports its not his mod that's causing the issue. I'll use struts for now because I love the Spud! Might just be a 1.1.2 thing. Again thanks to you and ferram4 for all your hard work keeping KSP fun and fresh with these mods! This does not get said enough...
  5. Good evening, Spend a good part of today trying to find out why my spacecraft kept overheating and finally exploding. This was a Spud capsule from HGR with a stock chute on an excellent reentry slope. Craft began overheating at 64k and exploded at 32k. Did this several ways, same result. Removed KJR and this issue vanished. Even on an almost ballistic slope. Was asked by HGR Community leader to pass this info to you. Homer to your Mobil!
  6. OK, I found the issue, I was using a mod called kerbaljoint reinforcement. Removed the mod and re-entered the Spud with no issues. Thanks for all your help.
  7. Thanks, got the MM installed correctly but she's still turning red around 64K and POOF! at about 32K Heat shield was fixed
  8. Good Morning everyone, Sorry if this is already been addressed but the Spud is burning up so fast on re-entry! Even in a gentle profile, POOF! Tried editing the ablator to 200 but when its coming down, its still showing 50 then POOF! Thanks for all yoiur help keeping this mod alive
  9. Greetings, I cannot get the Muo Atlas bottom stage to separate. Never had this issue before. It just gets loose and twitches now. The engines are properly installed, any help would be appreciated
  10. [quote name='linuxgurugamer']Umm, those last two lines WERE in the KW 1.0.5 patch. Did you install the latest KW community patches? And FIY, for anyone interested, the latest patch for KW is now available via CKAN.[/QUOTE] I installed the Community patches and the update, but it was not working...Which folder does the community patch file go? I placed them in GAMEDATA. The good news is I got KW working. Thanks again for the help!
  11. Hello KW, When it comes to recovering from updates I'm not the best. I appreciate all your help to get KW running in 1.05. After making all the changes above, I was left with engine bells heating up while on the pad being throttled up for launch. I reviewed Squad's code and the last 2 line corrected the issue. MODULE { name = FXModuleAnimateThrottle animationName = GriffonEmissiveAnim useHeat = True lerpMin = 0 lerpMax = 850 lerpOffset = -150 lerpPow = 0.875 lerpOuterScalar = 1 lerpInnerScalar = 1 dependOnEngineState = True dependOnThrottle = True } Hope this helps, Homer to your mobile!
  12. Good Afternoon, I have a roster filled with rescued Kerbals! The Corvus makes a great rescue craft and can be incoporated into a lander for unfortunate Kerbals stranded on the Mun and Minmus.
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