Jump to content

Yuri kagarin56

Members
  • Posts

    165
  • Joined

  • Last visited

Reputation

11 Good

1 Follower

Profile Information

  • About me
    Flight Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Weird...weird. I wonder why it has no textures then. Thanks for the info.
  2. Im unsure if this is correct or not but. https://gyazo.com/04a97e235bd38e991690b7e9205610b1 Is Bop supposed to be missing from the scatterers mod? Its just missing completely in the scatter textures folder. Vall also doesnt show up in the scatters folder. Edit: Upon loading on vall run into some SERIOUS issues, the scatter just shakes violently and rocks are just texture messes and cubes. Log File: https://www.dropbox.com/s/65z0kekc7bpfxka/Player.log?dl=0 Settings CFG: https://www.dropbox.com/s/yo2yye30vzbsix4/settings.cfg?dl=0 Help would be much appreciated, thank you very much.
  3. Ahhh yes so its not just me, it truly was a terrible showing when all of the kerbals back on kerbin tuned in to the tv broadcast to watch jeb triumphantly plant a flag only to have it fall over.
  4. When on any surface that has received updated terrain shaders, an odd horizontal artifact rotates with your camera and moves up and down along the screen as you zoom in and out. Although not always highly noticeable this is present on all updated terrain surfaces and for me at least is a MASSIVE eye sore, has anyone encountered this and managed to find a solution at all? Please Im grasping at straws here and have been searching for almost a year now for a solution.
  5. So wolf isnt running in the background, but its calculations are consistent? IE. Back in the day an outpost digging water and throwing it into planetary warehouse would only do so when the vessel was active so you occasionally had to rotate between outposts to ensure the values were updating otherwise eventually the main base pulling resources would run out. The way I understand it WOLF now mitigates this by dealing with wolf resources which are consistent? So once WOLF has registered materials being fed into it, the available pool updates and a base elsewhere can make use of that pool and the values wont matter as it will always be consistent? IE 5 units of water available forever ((or something of the like)) and you only need to go back to the extracting infrastructure when adding new industry so it can update its wolf pool? I think I got that correct?
  6. So is the new wolf system running in the background? Can I finally drop an industrial outpost on dunas north pole and have it consistently feed water to the equator in the background actively without having to switch to it to update values?
  7. Alright so I redocked, and undocked to no change, I also redocked then rebooted the game and for some reason when I undocked after that the hab time properly reset. So everything is good, an odd little issue though.
  8. Ran into another problem here Im hoping someone can offer some help on. My Duna ship for my current mission has around four years of hab time. All's well for the journey out to duna. However as soon as I move all kerbals into the lander and push away from the ship undocked in a command module rated for 9 days of hab time my non pilot kerbals IMMEDIATELY go homesick and the pilots go into 8 days fine. Im wondering what the heck might be causing this? Ive had no trouble in the past with this sort of thing they always get the full hab time from the lander and are able to operate. As of right now Ive had to close down the game because I cannot accomplish any landings.
  9. Not just you lmao. I just "finished" a mission in which I disassembled my parachute trying to repack it.
  10. Still seem to be running into this bug even on 1.9.1, the horizontal line that rotates with my screen across the center of the screen still remains despite numerous re installation, is there anything I might possibly be missing that could be causing this or is it just a part of Beyond Home?
  11. So is the solution here simply to add more greenhouses so the supply counter can catch up and drain fertilizer properly without sitting at 0?
  12. Hmmm having some trouble for some reason my life support might be bugged? Ive got a mission to duna with enough fertilizer for a few years running 4 nom-o-matics 5000 for a crew of 3 kerbals, my supplies drained down to zero and is now stuck at 00H:00M:00S but it wont run out? My agroponics are consuming mulch and fertilizer but they are not producing supplies, my supplies sit down at zero and do not move. Am I missing something? Screenshot provided.
  13. Thanks for letting me know, ive been pulling my hair out for 2 weeks trying to figure out what it is.
×
×
  • Create New...