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FlipNascar

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    I love kludging

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  1. I bit. Took an old hydrofoil design I had, slapped some wheels on it and decided that thrust cures all issues (it didn't, hence the addition of a juno at the front to help with front end grip on the ascent, and the wheel bars to protect the engines), it's an exceptional hydrofoil, it is therefore a diabolical rover. 3m 39s to plant the flag. Other images can be found here: https://imgur.com/a/OjhEXst Craft file available upon request. Tried to record using Quicktime, but it just seemed too much for the potato macbook I'm using. Jeb and another flag are up there from the previous run where quicktime didn't record.
  2. I don't have any evidence, therefore not claiming the points. But two of them did hit the hangars, one landed on the "tarmac" (guess this is the collided with the "Island Airfield" by the hangars, and the fourth hit the grass.
  3. I did not scroll through this thread before, specifically to not be influenced by other designs, apparently we both went in a similar direction! Here's my take on the X-Wing approach: Bomb load to Airfield: +1200 Retro Style: +1000 Gatecrasher is your call; all stock, but a bit of liberty taken with the offset limits (:
  4. I haven't touched KSP in years... But I'm excited to see what sort of contraptions will be possible with this set of "stock parts".
  5. That's a nice looking Corvette! I made a stock one back in 1.05... That feels like a lifetime ago.
  6. Fine, I'm game. Time to start kluding away at some stuff again... Some sort of turbine thingy coming soon™.
  7. No offset limits and RCS build aid because I don't like to build "normally"... I'm even having to play a 1.1 pre-release career because I don't have RCS build aid to help me figure out my torque for my contraptions... I mean actually a career game?! I'm a kludger not a career man!
  8. I commend your tenacity. I have pretty much given up on trying to do awkward things for now... Maybe when 1.1 is finally done I'll go back to finishing the flapping blade autogyro, but I just cannot seem to replicate your enthusiasm. Perhaps I should hop over to Holland for a pep talk with some stroopwaffels!
  9. heheh I introduced my Dad to it... I'm 32, he's 65... He plays a helluva lot more KSP than me. Maybe being retired is a good thing? I think my mum thanks me, he's stopped project managing her and just project manages his KSP saves... Parents huh?
  10. So firstly, excuse the jaggies, have to turn of anti-aliasing for 1.1 pre-release to run on the Mac... I don't know what I want to do with this. Not sure which direction to go. The orbital vehicle has a smidge under 3k ∆V, the cockpit is removable with a neatly hidden docking port setup. But it can't really do anything, other than it doesn't look like a normal rocket... I realise now how reliant I've become on No Offset Limits and Editor Extensions.
  11. Wobbly noodles are back in fashion again! Started a fresh career with the 1.1 pre-release and this thing just goes in circles, yet holds together...
  12. Love the engines! Probably add to the "inspiration" list for one day...
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