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About TheWanderer05

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    Curious George

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  • Location Virgo Supercluster
  • Interests Aerospace engineering, Amateur youtube videos

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  1. Could this land on Tylo?
  2. liquid.
  3. The name of the thread you speak of wouldn't happen to be "[1.2.1] kopernicus (Release 1) - November 3," would it?
  4. I've recently begun developing a planet pack and I'm running into some texture issues so far, if someone could let me know what's wrong here, I'd appreciate it: Code for moon: The image below is the Color map (upper left), the Normal map (lower left), and the VertexColor (right) map. Once I launch the game, the in-game moon looks like this:
  5. I am currently developing a new planet and moon pack. I am very new to creating planets, and things are not going quite as planned, but, once I start to get things under control, I will put a link up for download. Here's what I have so far: Sedra Sedra is planned to be a moon orbiting Dres. It is currently the first and only celestial body added, and it is having some rather significant issues with its appearance at the moment. The map appearance is fine (other than the lighting angle being different than it should be), but once you're up close it's a mess. Not sure what to do about this yet, but I shall continue to work on this. Feedback and ideas are appreciated.
  6. Darn. Not much i can do about that at the moment, I suppose. EDIT: Launched on 64x and it seems to be working just fine now.
  7. Here's a link to the four log folders on dropbox: Hope this helps
  8. As soon as the game finishes starting up, it crashes. I have no mods installed besides this and kopernicus. Any ideas?
  9. Zephyr 1 and 2, both of which were designed for Mun and back SSTOs, although they can certainly do round trips to Minmus and back. Zephyr 2 has better lift, but has much less fuel and gets back to Kerbin on fumes. Zephyr 1: Zephyr 2:
  10. tweaking or twerking?
  11. Maybe try landing without the airbrakes, use the thrust reversers on the the engines. Airbrakes seem to cause some forced pointing-in-undesired-direction, so I hope this helps.
  12. I agree. As cool and cost-efficient as they are, they are too difficult to maintain without mods which is certainly... unfortunate. If only ships would stay loaded outside of the 22.5km or whatever distance it is where they are just removed from existence.
  13. Even when in the VAB, you can still move the wings downwards closer to the back and have symmetry set to "mirror" mode by pressing "r" by default.
  14. Are all of those tanks full? If so, how many vertical-facing junos are on there?
  15. Your center of lift seems to be too far forward. Try moving those wings closer to the back and your control issue should be fixed.