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Dunrana

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  1. That will be cool to see! deploying a big solar panel around a small moon should rightly risk pushing you out of orbit, or out of the SOI.
  2. I see. unfortunatlly, i lack the abilitiy to open mesh files. i think I'll stick with the simple but in-elegant solution.
  3. okay, this is probably a known issue, but I'm running a partial copy of new horisons, a planet of my own making, and OPM. from orbit, all the non-stock rocky planets are covered with swirling lines, and the gas giands are just solid swirling lines. i copied the cloud texture for kerbin onto the aired words. I'm assuming this is some sort of Noob mistake. i' never installed EVE before my modpack OPM Kopernicus Larth (my planet) New Horisons StockVisualEnhancements PlanetShine DistantObject CustomAsteroids
  4. just a little announcement - the current version still works in 1.3.1. it has a bug for the control buttons (there's two of em, only one works, and a third labeled science relay that does zip). but the collector woks fine, and there's no unintended function. I'm working on the update. i kinda lost my inspiration to mod, or even play, after take-two bought KSP. having the owner of rrand theft auto own KSP just feels wrong. hopefully, I'm getting back into it now. a properly working release SHOULD be forthcoming.
  5. It's cool you managed to integrate the braking effect. and is that a particle effect? i'm off to take a look at your source code.
  6. I may do that. I've only ever made one MM patch, and it was a disaster. I don't have 1.3 installed yet so I can't actually test anything. Can I use the patch you made and credit you?
  7. If anyone is interested, a new version for KSP 1.3 is in the works. I'm waiting for the 1.3 version of dmagic orbital science, just to ensure there's no strange compatibility issues. The working list for the new version New unique descriptions for each size of buzzard collector. A update to the “hydrogen lovers version”
  8. that works, thought i had to do a bit of google-ing to figure out what you were talking about. I'd never heard of hydrogen-1 being called "protium".
  9. That's a very interesting idea. how would you generate the electric charge for the dish?
  10. And (though I have not thoroughly tested it) here is a patch for those who use the CRP https://spacedock.info/mod/1374/Buzzard Collectors "Hydrogen Lovers Version"
  11. the simplicity of this mod means a CRP version is easy. look for a "Hydrogen Lovers Version" soon.
  12. nowhere near infinity. the best dish produces around two liquid fuel an HOUR. with this installed, the fuel tanks act as a buffer, allowing a burn every few days. it's also heavy enough to significantly hamper the amount of delta-V that burn produces.
  13. I must have mis-phrased my earlier post, I DO want it to be an end-game thing. It generates fuel on an in-flight craft, so it’s a little cheaty. The end of the tech tree is the perfect place for nearly-cheaty parts. Adding more power wouldn’t have much effect, for there's only so much hydrogen in front of the dish. But mostly, I don’t think the resource converter module can do that.
  14. Thank You I did a quick check to be sure, but as usual, Spacedock automatically made it available on CKAN.
  15. The Mis-spelling is quite deliberate. I pronounced "Bussard Collector" as "Buzzard Collector" for many years till my physics professor (who wasn't a native English speaker) corrected me on it. So it seemed a very Kerbal-ish name for the mod. The in game parts are referred to by the correct name, however. Glad you liked it.
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