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xendelaar

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    Spacecraft Engineer

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  1. Wow. Stunning vessel. Must have taken quite some time to design that behemoth! Where did you land the base on laythe? On land or in the ocean? I find that landing on land is quite the challenge, since the ground is pretty sloped. How many nuke engines did you use as a tug haha. There are so many visable in this picture! Are two large solar panels enough to power the drills and reactor in the joolian system? Are the vectors enough to get of from Tylo? Your ksp2 model also looks cool. Can't wait for more parts te come out so we can make proper bases!!
  2. Wait. You went to laythe with a 100t payload? Did you record any of that? Would love to see it that must have been a pretty big transfer ship! I tried to make a ship with a 200 ton payload in ksp 2 the other day and my computer did NOT like that... i got 2 fps on the launchpad. It made me rage quit haha. In my duna mission in ksp 2 i used 4 stumpy medium hydrogen tanks soaking up all the heat. That went great! I'm glad we don't need heat shields there.
  3. I landed on duna last week without heat shields. I did use some fuel to slow down a bit. Maybe 200 m/s? I'm not sure though. Just enough to not burn the craft to a cinder haha I noticed that the heat model in ksp 2 is less forgiving than in ksp1. I once travelled to duna in 120 hours and used aerobreaking to land (in ksp1). I don't recall the exact speed I entered the atmosphere...but it sure was at ludicrous speed haha. In this case I did use a heat shield, but hardly any ablator was used! I don't know if I could do this in ksp 2 though haha. I should try!! I made a small video of the mission if you're interested.
  4. Great discussion! I've just started playing the game (after playing ksp1 for over many many hours), and although the science button is handy, I find it hard to grasp the type of science being conducted. I miss the simplicity of KSP1. Could this be because I'm still adjusting to the new user interface? That would make sense. It would be great to see some visual feedback during experiments or receive science updates incrementally through pop-up messages. Currently, when I open the science tab, I'm greeted with a long list of reports, making it difficult to distinguish between new and old without scrolling. Perhaps highlighting new reports could help? Additionally, it might be nice to have an option for players to choose between a one-button approach for all science or manually performing experiments and retrieving them with a scientist. Highlighting science parts ready for retrieval could add to the experience. I'm enjoying the science missions introduced in mission control; they add a new dimension to exploration. The story-driven main quest elements are also a nice touch. On a related note, I hope they'll enhance the anomalies in the main quest missions, perhaps by making them larger and sheltered. Currently, I simply land near the anomalies, complete the mission, and return to Kerbin. It would be more immersive if we had to use rovers or crafts to explore a sheltered temple or similar structure and retrieve a valuable,( heavy or light) artifact. This would make rover and small ship exploration more engaging. I'm aware that the game is about space stuff and this is probably a no go for many, but it would be nice to have reasons to build useful rovers, amiright? Lastly, I'd love the opportunity to discover anomalies myself using scanners and other tools."
  5. you watched the series of a game before you bought the game? interesting! I've never done that before. how did you find the game? I'll be reading episode 2 of your report soon. I want to take my time and savor it haha. So you're 39 years old... pfff you're still a rookie at life.. I'm a 42 year old fart. I've seen the worrrrlllddd haha
  6. I haven't had the the time to work on my mission but I've decided I couldn't wait any longer to read your report hehe. Wow, this is an impressive mission and report! It's remarkable to see a beginner like you tackle such a complex journey in Kerbal Space Program. Your attention to detail in managing fuel tank decouplings and aerodynamic devices is commendable. I particularly admire your strategy in re-engineering your craft in space so you're able to land safer on Eve. I've never done that in the 5k hours I've played this game . It's clear that you've put a lot of thought into your rocket design and mission execution. I will read the next mission report when I've got more time. Lol! Me neither... it took me a full two weeks to reach the bloody mun haha. The thought of even trying to Conquer Eve, took many months of playing... this guy is speedrunning the game without even breaking a sweat haha
  7. Came here to say this. The no contract career challenge was so refreshing and elegant, I highly recommend it to everybody!!!
  8. You did this mission while you're still a beginner? Holy crap that is amazing!! Didn't the difficulty level drive you insane? I'm also very impressed by how much time you dedicated to this challenge. It must have been really frustrating from time to time? And performing the mission in 5 weeks? Wow that shows some real dedication! I'm assuming you flew around in a electric plane or something like that. Sounds cool. I think I will take a look at your report today, when I've got more time. Writing reports is also a lot of work huh? I can't wait to read yours. I used to make elaborate mission reports myself but eventually shifted towards making short videos reports, which sometimes take up more time, than flying the entire mission haha. But its a hobby and I enjoy it. Thanks for watching( a part) of my rss video. It was a really refreshing experience to fly across our own solar system for a change. But nothing beats the kerbal system:) I've been playing the game since 2013 lol.
  9. Thanks for the heads up. I did read the post but didn't think about the effects on relays and mining. But in any case I will redo the designing again at hard mode. I experimented with some designs yesterday and that did not go too well haha. Back to the drawing board, I guess . I'm very curious about your design to be honest! and maybe I will take a look, just to be sure that I'm not doing exactly the same thing as you did. How long did it take for you to finish the challenge?
  10. Very cool mission. Will to try it tonight. I'm not going to watch the existing entries so don't get any spoilers. I want to do this on my own.
  11. I think that the transfers at the outer planets went from years to decades. Perhaps that also meant that getting a proper transfer window also increases in time? Mining also took a lot of days, but I don't think it took years. I added some missing scenes to the video and had to reupload the whole thing making the first video redundant. I changed the link now. My apologies:)
  12. I finished editing the finale of my Grand Tour through the Kerbal Sized Real Solar System! Join Jeb and Bill as they journey to the far reaches of space, exploring the moons of Uranus, Neptune, Pluto, and even Earth itself. It took us over 1,232 years to complete this incredible journey where we planted 25 flags on different celestial bodies, but every moment was worth it. I made a small clip about the journey, which you can find here below.
  13. Welcome to the epic finale of my Grand Tour through the Kerbal Sized Real Solar System! Join Jeb and Bill as they journey to the far reaches of space, exploring the moons of Uranus, Neptune, Pluto, and even Earth itself. Prepare to be awed by the incredible beauty of the gas giants up close, and hold onto your seats as we soar above the mysterious surface of Pluto, where we discover something truly amazing. It took us over 1,232 years to complete this incredible journey where we planted 25 flags on different celestial bodies, but every moment was worth it. Check out the video clip and experience the thrill of space exploration for yourself! [Credits] Keep It Wavy by Punch Deck Impatience by Punch Deck Coalescence by Punch Deck https://soundcloud.com/punch-deck Music promoted by https://www.free-stock-music.com Creative Commons / Attribution 3.0 Unported License (CC BY 3.0) https://creativecommons.org/licenses/by/3.0/deed.en_US
  14. wow! that sounds impressive. I don't know if I want to work 9 months on a grand tour haha. but maybe a stock grand tour would be doable.. Thanks for the explanation. I will look into it
  15. I tried to speedrun to the Moon in Kerbal Sized Real Solar System (KSRSS). For this mission I built a 4200t craft with 21 km/s of delta to get to the moon FAST. The craft was pointed towards the moon and I flew the craft in a straight line towards its target. The burn took over an half an hour. After 3 hours and 13 minutes I lithobraked the craft on the surface at 3000 m/s and finally safely landed Jeb 3 minutes later by jetpack on the surface of the Moon.:) It was a nice challenge.
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