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SirKeplan

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  1. @Alcentar Awesome! I haven't seen a good RD-120 or RD-275 anywhere else, this will probably make me prefer this mod pack over bobcats engines now!
  2. Posting this Electron here, has stats you may not have yet.
  3. that is more a partial engine you have, just the pressure vessel etc. the other image shows the whole thing. more info and pics at the end of this page. http://www.alternatewars.com/BBOW/Space_Engines/ROVER_NERVA_Engines.htm
  4. @Zarbizaure have you seen this regarding transform multipliers?
  5. LAS has already been jettisoned in the images above(the de-orbit block does look a bit similar), this shows it with the LAS As far as i can tell this is the order, top to bottom: Launch Escape System De-orbit rockets Parachute RCS/Soft landing rockets VA capsule
  6. A couple of Hydrolox engines, primarily aimed at Realism Overhaul and not Stock. More to come(probably) still highly WIP. You can see my Texturing skills could improve more. DOWNLOAD: https://www.dropbox.com/s/z6ave5ugtkemyo5/Vodorod-0.1.zip?dl=0 License:Creative Commons Attribution-ShareAlike 4.0 International Public License
  7. Great! glad this mod is getting resurrected, I'd love to play with some Soviet NTRs in game. I contribute to the Realism Overhaul github, so i can help to configure this if wanted You might have this already, but there is quite a decent resolution picture of the RD-0410 in this PDF http://www.k204.ru/books/Aviadvigatel2.pdf on page 98 (has more plumbing than some other pictures for some reason)
  8. @Beale It seems there's an issue with the Alnair_Parachute_A and Alnair_Parachute_B parts models, Maybe missing UVs. it's not a problem in stock, but it breaks the part for some reason when setting it up with RealChute. (tried importing the parts with blender, this is the error "KeyError: 'bpy_prop_collection[key]: key "Spica_Parachute_A_Canopy_Spica_Parachute_A_Canopy_auvMat.mainMaterial" not found'")
  9. why not have Early ISRU a tier earlier? stuff like sabatier reaction is simple in many ways. I personally don't like the idea of sticking too closely to how tech progressed in real life, instead go for what would be reasonable if focus had been to develop the tech, so stuff like ISRU could possibly go even earlier for example.
  10. There's a bug where engines will briefly cut out when jettisoning stages that contain avionics/command modules. of course if an engine with only 1 ignition cuts out then it won't restart and you're doomed. you might be able to work around this by moving all your command parts to the core stage. using engines that can restart is also a work around, although not a very helpful one.
  11. I had almost exactly the same problem a few times, i think my trouble was with the "AJ10 Upper Stage Engine (Mid)"(possibly the early as well), i would ullage and watch it go stable, then stage only to get "vapor in feedlines". However other times i got it to work fine, and i'm not sure what was different. My feeling is there must be a glitch with that engine in particular, as "very stable" equates to at least 99.79% chance of ignition.
  12. I'm having an odd glitch where when an engine cuts out sometimes the plume and sound effects stay on, but flickering and stuttering. happens on the RD-107(KWRocketry), and the "AJ10 Upper stage engine (Early)"
  13. My flight computer is saying "out of power" and refusing to execute planned manoeuvres, even though my satellite with 2 OKTO2s has plenty of electric charge. EDIT: only happens some of the time, this is odd.
  14. Seem to be getting some glitches with contracts(i think it started after a contractconfigurator contract) my sounding rocket contracts are only registering as completed properly when i switch back to the KSC, they wont register inflight(or possibly do once i switch back to the vessel)
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