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selshas

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    Curious George
  1. I've installed M1 turrets and CIWSs to large docking port using grabber ship. and aligned it using DockRotation mod(https://forum.kerbalspaceprogram.com/index.php?/topic/170484-19-110-dockrotate-lightweight-robotics-rotational-control-on-docking-ports-plus-noderotate-make-any-part-rotate/) but, as the screenshot i take. if I select a weapon and aim somewhere, The Crosshair placed wrong position and bullets/projectiles also fires from wrong position. I don't know yet whether this way of installation causing the bug or not. but for reproduce the glitch, I wrote what exactly i've done.
  2. i have no idea it is a bug or something intended.. weapon manager's 'fire missile' command does not work with any missiles or bombs attached on rotary bomb/missile rail. manual fire or direct bind command key to missile works as good.
  3. of course it will. but you know what i said. in above screenshot, two missile turret installed both side of the ship. so that it can cover every 360 degree. but current turret mechanism does not allow this.
  4. in case of multiple missile turret has mounted on vessel, just one turret is active. here is an example, just left sided turret works only. the other one stay inactive until left sided turret fires all missiles its owned. It should be fixed like other gun turrets. and, would he-kv missile be fixed in next update?
  5. it has bug. first time, i've thought it is DMP's network bug, but is not. the conclusion of a lot of test, it is BDArmory's bug. i remember prev version has worked nicely. wish to fix.
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