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Warzouz

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  1. I tried to make a (can't be more) simple rover with the "old" fast wheels". I couldn't go faster than 9m/s on the runway, even though, the wheels a rated for 59m/s max speed. I replaced the fast wheels by the new wheels, and manage to get to 39m/s veeeerrrrrrryyyy slowly. Previously, I tried to redo a KSP 1 rover of mine with 2 structural sections, a probe core dans some wheels. It never managed to move an inch, except for gravity moving the rover on it's own. The reaction wheels works well, though. So It think to buid a rover, we should set wheels around a reaction wheel and roll the whole rover
  2. I've noticed you can't create or edit a node while paused, which remove the point of the pause...
  3. Hi, In 2016, i created a personal script for KSP to tweak some parts. As the new release arrives, I can't make that script work. Some parts of the script works (especially part modification), but not the science value changes. // Set all experiments to 100% @EXPERIMENT_DEFINITION[*]:Final { %baseValue = #$scienceCap$ } This section is not working and I don't understand why. PS : KSP 1.12, with MM 4.1.4. Thank for the help.
  4. I can't see the surface features (those kind of spikes).
  5. Hi, If I'm not mistaken, there is only Pol and Eeloo that aren't revamped yet ? Dres too ?
  6. Hopefully, the revamp of Jool will be part of that 1.10 but in green if we suppose the joke was only about the color, not the revamp itself.
  7. Hey ! Long time since I didn't came here. I built a Exploration space stations long ago. There might be some inspiration for you there I chose to carry the Ore to the orbit ans refine there.
  8. Ah you're right, they talked about Moho and Dres, not Eeoloo. My bad...
  9. Hi To be clear, in 1.9 all planetary bodies would have been revamped except Jool and its 5 moons ? Will it be scheduled for 1.10 ?
  10. Hi Will then new update include the in flight action group edit ?
  11. This mod should be named "Tracking station as it should have been". Thx DMagic
  12. Just Jim, please cool down, I totally agree with you. I was just trolling because this debate goes nowhere. YES KSP need tool improvements. The first one is DV, but there are many others. Why do we have a tool for rendezvous and we don't have any tool for transfer window ? Does newbee are suppose to GUESS ? KSP is not an university course, it's a video game. Why the manoeuvre node tool is still so clumsy and not precise. Do devs ever go to Moho ? or does they stick to the Mun ? - I can't imagine getting a Moho encounter on console...
  13. True, next version of KSP will be compatible with cardboard and pen. The PC version will be terminated. I love this topic, I can't imagine a more biased one.
  14. Hey guyz, the game is not even capable of calculating correctly a burn time. Lots of N/A... Hopefully, the community is here to FIX the game. (thanks @Snark). N/A .... It's so ridiculous when you see it. Don't expect too much of a DV display.
  15. Most of us are long time players, the question is totally biased. The more we played, the more biased the answer is. Sure long time players like most of us are able to calculate that for a Jool mission - more probably, they don't calculate, they KNOW DV tables. That's not the point. (I can and I don't want to have an excel sheet to do it - I use an excel sheet when I don't have the game on my computer _i.e. at work..._ and want to do some dirty designs ) The real question is not asking if we want DV reading or not in the game The real question is do we use DV reading mods or not for most of our games. That's not an opinion on what the game should be, but a fact about what the game IS. As for Console, I would really want to know what % of players really go to Jool. I bet not much...
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