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Blue5

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  1. Allista (and team) Great mod, thanks for keeping this going! I'm trying out another mod, [1.2.2] Heisenberg - Airships Part Pack v2.1.0 by Angel-125 (Wild Blue Industries) and have built an "airship" testbed that is currently on the ground. I have tried to land a few different VTOLs using TCA but I think they all wanting to avoid the "airship". Sorry for being daft - hope you (and the others here) have some suggestions or point to me what I'm doing wrong. Thanks! Blue5
  2. Angel and team! I've been lurking here for a long time (smile) - Great stuff here and amazing work!! I hope to use this soon! I used to work CargoLifter (CL) and was on the team developing the CL160. 1. At CL we were working on ways to transport and deliver large structures point-to-point. For example mobile hospitals. Do you think using this amazing mod/addon do you think I could do this in KSP? I'm assuming using this with Pathfinder, MOLE, and BUFFALO would get me to my dream. 2. How could I deliver an airship to Duna, Eve, Laythe that would be used for exploration and base/colony support? Thanks - good luck and good hunting! Blue5
  3. Hey guys - Thanks for the advice and input. I will be more diligent with my coasting and SAS prograde pointing. If I witness significant changes I'll let the team know. My next personal challenge is building a successful small SSTO that can get past 100km with significant margins for several orbital maneuvers and dockings. Most of my designs have been failures - im leveraging off designs Ive seen on the forum, Reddit, and actual vehicles.
  4. Hi all - I think have a decent SSTO space plane - I am trying to determine when I should cut my engines to coast to my desired apoapsis (Ap). When I observe that I reach my desired Ap I cut off the engines to coast to the Ap point. When I cut off engines and coast the Ap drops (many times significantly). I believe this is due to drag created by my space plane design. Is their a way to determine the optimal coasting point so I can minimize delta-v (dV) need to stabilize my orbit? Thanks!
  5. WOW! awesome! thanks guys! I'm getting others into the game and they asked me this too - which inspired me to look for the information. Do you know where this info is written down?
  6. Hi all - have a noob question - I have been searching the wiki page, ksp guide in the ksp game, and other sites and cannot find the answer. On the launch window, the altimeter toolbar their are two lights - a triangle pointing down (top of the grey toolbar) and a circle (bottom of the grey tool bar). What are they? (I copied an image from google) (In this image the triangle light is "ON") Thanks!
  7. Hi all - sorry for being a noob...I'm sure I'm doing something wrong... (smile) I have downloaded the latest version from Github and copiedthe contents of the zip folder and pasted in to the GameData folder. When I start KSP, I see an icon (it is a blank box) along with the other addons (Kerbal Engineer). I click on box (assuming it is Kramax and it is not working. Thanks! Blue5
  8. Sarbian and all, Thanks! that worked. Looking forward in learning and using MechJeb. Red5 (I will be changing my name - please stand by)
  9. Hi all, New guy here. I have just purchased the game and followed the online installation instructions. I'm playing in the sandbox. Have problem - I see others have had it but not sure how to correct it - I get the MecJeb2 parts, have place one a spacecraft but not getting the MechJeb windows. Any suggestions?! Thanks! Red5
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