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Skyer

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Everything posted by Skyer

  1. I'm still here, but now I have my PC only on the weekends and I haven't really played KSP since, atleast I haven't had an urge to play. I'm studying Aircraft maintenance now, so that is why I'm only home on weekends now. If you want to you have full permission from me to add stuff, I for now until I have more time and a urge play KSP again, won't do any modeling so sorry
  2. Well, I haven't done anything either, I have played a little KSP but really not much. And I have things called exams in 2 weeks (In fact I already had the English exam not long ago) Might do something in summer, if I get motivation.
  3. I have made a video of the tests I have done And I have oppened a Issue on github https://github.com/PapaJoesSoup/BDArmory/issues/672 (Was A bit lazy to turn off my music in the video)
  4. So I just did some more testing, to make sure that its really bugged and I found that 90° off bore doesn't lead, but 120° and above did lead and all missiles above 180° always want to align themselves to horizontal and only then track the target That is just for Radar missiles so far Edit: Heatseekers apear to track behind them even when I set max off bore to 100°
  5. It was set to 90° and that was definetly not exceeded, even on G-A missiles where I had set max bore to 180° it still didn't lead
  6. Why doesn't it lead correctly when max boresight isn't 360? Roll corection is off (What does it do anyways?) and Detonation distance is 20m on that missile (35m blast radius on the warhead) Edit: Putting boresight to 360 did make it lead, but why doesn't lead work when its set below? even the first AA missiles that had like 10° search cone did lead their targers
  7. Well problem is, my missiles do Indeed miss all the time, because they don't lead, in case you know for sure that one of these mods could be conflicting I'll write my modlist: B9 procedural wings, B9 parts, Procedural parts, FAR, KW Rocketery, kerbal foundry, Airplane plus, MK2 and mk3 stockalike expansions, BDarmory Vessel mover, BD modular missiles, Tweakscale, PRE, Procedural fairings. (If anything brakes it I'd expect it being FAR) I've also done a quick demonstration video of stuff not leading.
  8. I've noticed 2 things with Procedural BD missiles Air to Air missiles (AAM) 1. They don't lead the target, not Radar nor HEAT (Just fly directly at it, or only give like 10-20% of the needed lead) 2. Radar missile for some reason always want to go into horizontal flight before they actually go for the target
  9. It should be Moderne Kriegsführung @Murican_Jeb
  10. The M39 should be in the recent update, if Jeb hasn't failed moving it ^^ Possibly
  11. For sure (Note GSH-30-2 is used by Su-25 and GSH-30-2K is used by the Mi-24P) Now doing some basic CFG's and then going to ship them off do @Murican_Jeb to make the CFG's proper and release it
  12. M39, BK-27, ADEN, GSH-30-2K, GSH-30-2, GSH-301, GSH-23, GSH-6-23 (from the left) It surprises me how small the GSH-6-23 is for being a 6 barrel rotary autocannon, not all that much bigger than the GSH-23 GSH-6-30 and DEFA won't be here for now
  13. Question After I add the GSH-6-23 and GSH-6-30, How many of you are going to try make 4 GSH-6-23's on a fighter and fire for longer than 10 seconds at an enemy fighter from 5km away I will repeat this if I won't forget, when i add them And word it a bit better (hint hint the GSH-6-23 fires 10000 rounds per minte, that's 144 rounds per second, and you're supposed to have 4 of these )
  14. I sadly could really do much today because I have a headache almost the entire day...
  15. So if a average wing has 500hp, then 20mm should do about 70 damge the short 30's should do about 250-400 damage (anything bigger then 30mm including 30mm, If is HE should be a HE weapon) the MK-103 HE should do 'bout 450-650 damage also, the HP of things seems to be really inconsistant AP MK-103 should have about 70mm of penetration at 500meter distance and about 90 at pointblank
  16. the 13mm one should do about 5-10% less damage to a .50 cal. all 20mm cannon firing mineshells (MG-151\20; MGFF/M;MG213/20)should take down a reasonable size fighter wing in no more then 7 rounds (B9 procedural wings for some reason always have either 500 or 1000hp I don't know how much HP the other have) a bomber should take about 15-30 rounds to be destroyed a 30mm mineshell from a MK-108 and MG-213/30 should take down a fighter in 1-3 hits and a bomber in 2-5 hits the MK-103 having a round more than twice as long having the same HE filler as a Russian 37mm NS-37 cannon shell (so You can think of what it should do compared to the other 30mils) btw, do you know in what measurement the armor is valued? Because I have some of SM armory weapons and the PZIV turret nor the T-34\76 couldn't penetrate 60 armor flat
  17. I mean not only the 7's I also mean the 20's and 13's especially the 20s they have a ridiculously low damage to what they should do (Atleast the dual MG-151/20 turret) 13's shouldn't do that much less damage to a .50cal, only by like 10% less damage at maximum, it feels morelike they do 50% less damage to .50s
  18. And a British gun Sorry french I noticed that the ADEN is veryyyy similar to the DEFA next, two ludicrous rotary autocanons firing either 140 rounds of 23mm shells per second or 80 30mm rounds per second Also, After I start moving these into the game, i will do a re balance to all existing weapons, as I noticed that they are a bit too weak now
  19. Tomorrow I'll try to do DEFA and ADEN and then the two rotary autocannons...
  20. It will take a while for me to model all these, atleast at the current pace
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