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Tetragon213

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    Tetragon213
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  1. Back in the olden days, the Ion Engines were somewhat useable in atmospheres. Hence the old "GreenPower Challenge" (The only signature I've ever achieved; I'm terrible at this game lol!)
  2. Are we allowed to use jet engines for this, or only rockets?
  3. Here's my entry for the small category And here is the final screenshot of the F3 menu So, let's start calculating! Once again, I'll add commentary and strikethrough those that do not apply Bonus points: Your plane cannot tailstrike no matter how hard you pull up on takeoff (20 points) Again, similar to my Konkorde, the Elevons weren't powerful enough to rotate the plane until you were going above take-off speed Your plane stalls at less than 50m/s (5 points) I pushed it, and it lost control at around 35m/s Your plane stalls at less than 30m/s (20 points) Your plane stalls at less than 25m/s (30 points) Your plane stalls at less than 20m/s (60 points) Your plane does not need SAS to fly stably (20 points) Again, it needed some trim. The CoL is behind the CoM, so it naturally pitches down. Your plane does not need trim adjustment to fly straight and level. This only stacks with the non SAS points. (10 points) Your plane can fly on 50% of its engines (20 points) Your plane can fly on 66.6% of it's engines (5 points) Your plane can fly on 33.3% of it's engines (30 points) Your plane can fly on 25% of it's engines (35 points) I tested this by limiting the engines to 25% and seeing if it would fly. I just about limped away on 25% thrust. Your plane can belly land with all crew and passengers surviving (20 points) It survived, although only the cabin made it. Everything else was torn off Your plane can belly land without damage (40 points) Lol nope. Your plane has airbrakes (10 points) The front canards and the elevons split to slow the plane down, but they're not true airbrakes Your plane can ditch in the water with all crew surviving (10 points) As long as you are careful, you can drop it into the water with no damage, and take off again afterwards Your plane can ditch in the water with no damage (20 points) See above Your plane is a seaplane (20 points) See above Your plane is an amphibious seaplane (10 points, stacks with above) See above Your plane can take off and immediately land back on the runway without turning around, and is heavy size or above (10 points for large 20 points for super-heavy) N/A Your plane has a way to jettison fuel without speeding up (10 points) Still can't find a way to do it! Your plane can fly on any two engines. Simple fuel and air systems: your plane has all fuel tanks and air intakes in the same stack as an engine (10 points) The fuel is all in the engines. The rear adapter is empty. Point malus: Your plane can lose controllability due to fuel shift (-20 points) Flying her until the tanks went dry, there were no adverse handling effects. Your plane needs the end of the runway to take off (-20 points) I actually managed to land her back on the runway after take-off without turning around Your plane can break up due to aerodynamic forces (-20 points) If you're going fast enough, and you're silly enough to make a hardover turn, it will shear the wings off Your plane can melt itself if left at full throttle. (Saftey feature if both pilots fell asleep) (-10 points) I flew it on full power on the first range flight, and nothing blew up Your pilots do not have a clear view out the aircraft-I.E. windows are covered. (-10 points) Clear view for the pilots Your plane solely relies on alternators on the main engines for power (-10 points) There's a solar panel and a battery Your plane contains an RTG or nerv engine (passengers don't want radioactive death leaking) (-20 points) No RTG's or nervs Your plane needs all of it's engines to fly (-20 points) Annoyingly, if either engine fails, the moment is too strong for the twin tails to overcome, so you lose control Max speed+(max distance/10)+((Max passengers*5)*1+(number of flight attendants/2))+Bonus points 1314+(727/10)+(16*5)*1+(1/2)+20+5+20+35+30+10-20-20=1586.7 Not a great run, but not a bad one either.
  4. So, I ended up creating a very close copy of Concorde. I tried to be as accurate as a could. So, this is what the Konkorde that I made looks like: So, without further ado, let's have a look at score! Max speed+(max distance/10)+((Max passengers*5)*1+(number of flight attendants/2))+Bonus points For the Bonus points, I'll offer some explanation with them Your plane cannot tailstrike no matter how hard you pull up on takeoff (20 points) I couldn't get her to tailstrike. Probably because the Elevons only generate enough of a moment to rotate the plane when you're above 100 m/s, at which point you're capable of getting airborne. Your plane stalls at less than 50m/s (5 points) She stalled much higher. I never got a chance to fully push it, but suffice to say, she struggled at speeds below 100 m/s Your plane stalls at less than 30m/s (20 points) Your plane stalls at less than 25m/s (30 points) Your plane stalls at less than 20m/s (60 points) Your plane does not need SAS to fly stably (20 points) It managed this, amazingly enough. Needed some trim though. Your plane does not need trim adjustment to fly straight and level. This only stacks with the non SAS points. (10 points) Lol nope. She started nosediving without trim Your plane has two engines and can fly on one (20 points) N/A Your plane has three engines and can fly on two (5 points) N/A Your plane has three engines and can fly on one (30 points) N/A Your plane has four engines and can fly on two (20 points) I could just barely gain altitude and airspeed on 2 engines, although it took the whole length of the runway for takeoff. Your plane has four engines and can fly on one (20 points) One engine wasn't enough to support the sheer weight of the plane Your plane can belly land with all crew and passengers surviving (20 points) Nope Your plane can belly land without damage (40 points) Big Nope Your plane has airbrakes (10 points) Depends on what you classify as airbrakes. The elevons can extend in such a way (linked to Action Group 1) to act like airbrakes. Tentative no to this one for now Your plane can ditch in the water with all crew surviving (10 points) It can survive. The engines usually get torn off, however. Your plane can ditch in the water with no damage (20 points) No. The entire engine units, and sometimes parts of the wings, would be destroyed on impact Your plane is a seaplane (20 points) Absolutely not. Your plane is an amphibious seaplane (10 points, stacks with above) See above. Your plane can take off and immediately land back on the runway without turning around, and is heavy size or above (10 points for large 20 points for super-heavy) There wasn't enough runway left after lifting off. Your plane has a way to jettison fuel without speeding up (10 points) Couldn't find a way to do it. Your plane can fly on any two engines If the 2 engines were not symmetrically aligned (i.e. not engines 1&4 or 2&3), the plane would not be able to fly. Simple fuel and air systems: your plane has all fuel tanks and air intakes in the same stack as an engine (10 points) There is no fuel in the fuselage. It is all in the engine units. Point malus: Your plane can lose controllability due to fuel shift (-20 points) I flew it all the way till the tanks ran dry, and noticed no ill effects from it. Your plane needs the end of the runway to take off (-20 points) It takes off well before the end if all 4 engines are running. Your plane can break up due to aerodynamic forces (-20 points) I couldn't break it, partly because the elevons don't produce enough of a moment to tear the plane apart Your plane can melt itself if left at full throttle. (Saftey feature if both pilots fell asleep) (-10 points) Most of my test journey was flown in the region of 1300 m/s at full throttle and, while warning bars showed up, my plane didn't take any permanent damage. Nothing melted or blew up. Your pilots do not have a clear view out the aircraft-I.E. windows are covered. (-10 points) The windows are clear. Your plane solely relies on alternators on the main engines for power (-10 points) In the back, where the ramp is, there are 2 battery packs. However, there is no way to recharge the batteries outside of the alternators. I'll need some clarification on this. Your plane contains an RTG (passengers don't want radioactive death leaking) (-20 points) No RTG's installed Your plane needs all of it's engines to fly (-20 points) It just about flew on 2 engines. So, adding it all up... 1361 + (906/10) + ((96*5)*(1+2/2)) + 80 = 2491 points.
  5. Send in a rescue mission. use an identical ship but with a drone core attached. Do what you originally did and land near your ship. Then walk your kerbal to the rescue ship where the ladder issue is solved.
  6. Knowing the community, there will be a whole mod-pack on toroidal tanks...
  7. Here's my 2 cents. I used a flag as an indicator of where to fly to. My Ion Plane, called Ikaruga after my favorite game as a kid, made it in just over 9 minutes on 3 ion engines. Notice the 2 Z-400's on the bottom. My plane had in issue with getting light on the panels while pulling up, so they provided a little bit of juice while the light was not getting on the panels ^ The Ikaruga under construction. ^Here she is, the mighty Ikaruga, waiting to take off. I was waiting a little for the sun to rise a little to get more light on the panels. ^And here we are, taking off. I needed to line up the flag to get the shortest possible distance (Well, a few degrees to the right so I had time to correct my landing.) ^ Well, um.. Will this one crash into VAB? Please don't! ^ That was a close one! ^ Another shot of Ikaruga in flight. She's not doing too badly for speed, considering the fact she only has 6N of force! I got rid of the waypoint after correcting my heading. ^ 6 Km to go. "The seatbelt sign has been switched on. All passengers return to your seats and fasten your seatbelts. Cabin crew prepare for landing." ^ Overshot a little, nah I'm sure I can fix it on approach. ^ HIT THE BBBRRRAAAAAAAAAAAAAKKKKEEESSSSSS!!!!!! ^ "Welcome to the Old Airfield. Thank you for choosing Kerbal Air." ^ Final max stats. No reaction wheels: +5 Top speed 77m/s: +75 Mass of : +0 Time of 9:04 rounded up to 9:15: +43 Xeon Master (745 Xenon used): +3 Total Points: 5+75+0+43+3 =126
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