Pak

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About Pak

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    Cormorant Developer
  1. Hi Pak!

    I wast just making a space shuttle with your amazing mod and I`ve got a small problem and I was wondering if you could help me with it.

    The problem is: When I'm putting the wing (only the left wing is in the mod for what I could see) and I use the symetry, the right wing appears, but upside down.

    I don't know if this is a bug or I just haven't figured out the propper way to do it.

    Thank you very much!

  2. I forgot I was sitting on a cryo patch from TheRedTom as well. I'll get that pushed out soon
  3. @PocketBrotector Thanks. The pack has grown a lot over the years but I'm glad the original idea is still visible in there. minepagan's link is a good overview. Block II doesn't seem to have much detailed information out there outside of little mentions or diagrams. It seems like the LRBs have the most information available. I have way more info on the Shuttle II which seems like a more far-fetched plan (which I'd also love to build at some point) @notJebKerman They have a similar recovery plan to the Buran boosters. Big side mounted parachutes to land horizontally.
  4. @notJebKerman oh no worries. It'll be released and maintained on this thread. I got a bit frustrated with it so I'm working on some other things right now. I'll be going back to it though. The other things: I'm starting to get the Shuttle Block 2 LRBs in game. The LRBs were the first step in the Block 2 program and offer increased crew safety and larger payload mass. The 3.125m part set is the Nosecone with sep motors, mid size tank, long tank, quad engine, sep motor pack, and a larger booster decoupler. Just starting testing, then I'll go back and finish the textures.
  5. Weird. Removed the files and reposted on Spacedock. Thanks
  6. Updated bundled Firespitter and Module Manger to 1.3 Fixed Buran cockpit specular map
  7. Sounds like a heat error. Maybe some other mods conflicting? I thought it might be because of the science pallet placement with colliders conflicting or something but I did it on my end and don't have any issue. This might work but it locks you into a weird ascent I'd guess. The best idea would be to follow real shuttle methods during ascent and tweak a bit to account for SAS weirdness. If you have a lot of issues I'd recommend checking out the craft files as they're set up for ascent with all the action groups I use. There's also some simple launch and landing guides in the OP. Disable all flight surfaces (too many control surfaces make the craft overcorrect with SAS) Disable roll/yaw on SSMEs (the shuttle only uses the SRB gimbal for initial launch, but leaving the SSME pitch can help with little balance issues) Launch at about 75% SSME thrust and increase as the booster thrust decreases Roll slowly with little taps to keep the roll and yaw from drifting Enable SSME gimbals once the booster thrust isn't enough to maintain control of the craft
  8. @Avalon304 Buran will be separate and after. I'll be working with @Beale when he builds his new Energia so it integrates with CA well. The plan is you could either use his boosters with my ET, or his whole stack with a little balance patch from me. This'll give me more time to work on cleaning up the Buran to be more of its own craft with a few new parts like an airlock, LES boosters, etc.
  9. Block who now?
  10. The shuttle transport bits have come up a few times. While they're neat and all, they're really niche and fall deeply into a "part bloat" category for me. I can't see most people using them at all, and those that do would probably use them a couple times and never touch them again. Just not worth the time investment or memory usage of the pack.
  11. minifueltank is the stock Oscar B fuel tank (the little silver one). I found one hiding in the airlock and removed it. But yeah it's a stock part so another mod might be removing it or you might want to reinstall your base game @DiscoSlelge Thanks, those are great
  12. Hey guys, if you're playing in a 2x or 3x scaled system @PickledTripod has put together a patch that modifies the ET to use stock fuel volumes. You can find it on my github here and in the OP. Many thanks to him for helping out.
  13. Just a cone. I'll be making a mk3 probe/SAS for it, just wasn't happy with my designs yet
  14. Small part update adds the Shuttle C! v1.2.2b New Parts - Found in the Aero category Shuttle C body - The Shuttle C is an unmanned option to utilize the ET and booster stack of the Space Shuttle program. The C has no heat tiles or aerodynamic considerations as it isn't intended to return safely. Its lighter weight and disposable nature make it perfect for unusually heavy payloads and high altitude and satellite deployment missions. Shuttle C Nosecone - A simple nosecone fit to the Mk3 profile. Also added a craft file for the Mk3 Orbiter test flight. Relive the good ol' days with your white ET and too many heat tiles!
  15. @notJebKerman Docking alignment troubles would come from the ports or some other weird mod conflict. I don't have anything that would account for that stuff. Also stock SAS will do weird things with heavy ships and stations. Just have to be careful and quicksave a lot. IUS is mostly ready for completing the textures once I get it balanced in game, but it's slow going as I don't really have free time and am looking at getting another project done first. @smotheredrun Great stuff. Those inclined landings are tough