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Spacecraft Engineer
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I'm assuming you allowed ckan to install mods for 1.11, then installed it? I'll give that a try. EDIT: I don't get it. I previously put the files exactly where ckan has put them, but it works now.
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Is there a mod with working fairings for 1.12.2? I gave both procedural fairings and KW a try. Procedural doesn't work at all, and I can't even get KW parts to show up in 1.12.2, even after editing the version file.
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I've experienced a kraken style event on a space station around Kerbin. I can prevent it from happening by un-installing KJR. No other mod removals seem to impact this issue. This is a very long term sandbox save, with hundreds of missions and many landings, bases, and stations around the Kerbol System. What I don't understand is why I've never had this issue before. Is anyone else having any KJR next related issues?
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I'm having an issue where upon installation of Extraplanetary Launchpads for 1.4.5, it is placing all pods that are compatible with ELP into the ELP tab in the VAB/SPH. What would be causing that and how can I fix it? A few files I believe are related: ModuleManage Config Cache file: https://drive.google.com/open?id=1V2FoItLAFJ7RxWPaSv1Ho4XpZ21Ar-XE EL_MM.cfg: https://drive.google.com/open?id=16fVvpjQHqSYR3oAj3eIggQ29HhzhZWlv Thanks for any assistance!
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MarcAlain changed their profile photo
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I'm using EPL 6.2.2. After installation, any parts used as a workshop by EPL now only show in the EPL tab in the VAB. How do I fix this?
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[Most 1.12.x] Near Future Technologies (August 26)
MarcAlain replied to Nertea's topic in KSP1 Mod Releases
Would you ever consider making a pod for 5m? Would you accept any commission work for parts that everyone could enjoy? I'd seriously pay for some custom parts... -
[1.3+] Stockalike Station Parts Expansion [retired]
MarcAlain replied to Nertea's topic in KSP1 Mod Releases
Personally I'd love it if I could sponsor the creation of some larger pods... haha -
[1.3+] Stockalike Station Parts Expansion [retired]
MarcAlain replied to Nertea's topic in KSP1 Mod Releases
You are amazing Nertea. I'm so glad to have used your parts for years now! -
What's the ideal setup for an orbital space station using MKS parts, in terms of build time and low material/specialized part usage? I'm doing a game where I have an orbital spaceyard and I build massive ships in LKO for greater colonization of the system.
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Well aware, been using this mod for awhile. If I remove the "hiding" off those parts though, can I get the EPL chain back, and still use MKS parts?