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SydKhaos

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  1. Probably still a ways off from seeing any parts mods I'd guess.
  2. 146.85% SpaceDock for all things Kerbal and KSP related I say. I do use Nexus to mod ALOT of games, but only because in alot of cases that is the only place to get them. It is a horrible site (from a mod user point of veiw mind you, I have never posted anything there) that obviously does not care for modders or the moding games scene in general. No passion at all. The downloads are capped, unless ya pay subscription, at 2.3mb/s. The ads are relentless, and horrible, they will take ad money from anywhere. The only nice thing I could say about Nexus is the site is easy to navigate, even if your not sure exactly what your loooking for, but meh. @VITAS does SpaceDock use centralized cluster for server, or ya got bits hosted where ever ya can?
  3. That fixed it right up, thank you so much =) And lemme just say you hit the nail squar on the head. Size of UI is now just perfect on 4k screen. Big enough to see without being overpowering.
  4. There any way possible to add scaling function to UI. I play in 4k 16:9 and mod is just about unusable due to UI being so small (and my old eyes).
  5. Gonna start this off with a big thanks to the KSP modding community in general. You have made KSP1 one so much better for years, and KSP 2 more playable from almost day 1. Yall are amazing =) How hard is UI scaling? I see there is a mod already out for scaling the games default UI, but havent used it yet, the default scale is ok for now. I am having some big issues with mod UIs however. I am currently only running a few mods, IT calculator, Stage Info, and Maneuver Node Controller. All 3 are just this side of unusable for me as they are WAY to small. Would it be possible to add UI scaling to a mod at this point without messing with the game UI? I have never modded a UI so no clue what goes into it. I do play in 4k(16:9), not sure if thats important or not.
  6. Shouting is fun...you should try it sometime =P
  7. Well put! I'd put my name on it, but not a mod developer (outside of a few assets I made for other mods that i doubt are even still posted). I agree with all of it from a player/heavy mod user standpoint too.
  8. What about JUST the manuv planner? hehehe Mucking about with nodes seems like such a chore now after using MechJeb for so long. One of the very few functions of the mod I actally used.
  9. Would like to throw my hat in the ring for BepinEx. Think it will suit better overall for the long-term. Also alot of people will be used to it already, so many games modded with bepinex.
  10. Glad to see ya already on the scene Guru. Thanks for all the fish =)
  11. http://forum.kerbalspaceprogram.com/threads/117471-1-0-2-RasterPropMonitor-still-putting-the-A-in-IVA-%28v0-19-4-21-May-2015%29 For anyone else that have issues finding the thread.
  12. Doing reinstall and kind for the life of me find current version of prop monitor...if someone would be so kind, thanks in advance =)
  13. Wow. thanks for updating RoverDude..and thanks for letting him Snjo =P So...was joking awhile back ago when I said RoverDude is cyborg made to fabricate mods...kinda starting to think it was not a joke.... So those movies had it all wrong....the Terminators are gonna be coming out of Mexico, not California...who saw that coming?!?
  14. This is not being seen by 100% of players though....it needs to be narrowed down more ya.
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