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About rsparkyc

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    Rocket Exploder

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  • Location On a free return from the Moon with no fuel.

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  1. Here's a link: This time when I opened up the window the logs weren't being spammed, so I don't know what's up with that. I've used this on my 1.1.3 RO/RP-0 install, so I'm familiar with what it should look like. Edit: I'm using KCT, and I just updated the mission control building, and now the mod is somewhat working. Could it be related to that? It's showing some of my active contracts, but not all the ones I accepted (
  2. Ok, so I'm trying to do this on a RSS install (closer to an RP-0 install with all the mods I have, see this: This is spamming the logs when I try to pull up the CapCom window: NullReferenceException: Object reference not set to an instance of an object at CapCom.CapComWindow.currentContractHeader (Int32 id) [0x00000] in <filename unknown>:0 at CapCom.CapComWindow.DrawWindow (Int32 id) [0x00000] in <filename unknown>:0 at CapCom.Framework.CC_MBW.DrawWindowInternal (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 Also, I'm not seeing any contracts in that window.
  3. Ahh, I was looking at Ven's network (, and it took me to @IronCretin's repo, though it looks like they're both up to date on that branch (, however, I'll update it to use @Kerbas_ad_astra's repo
  4. I'll update it to this, thanks!
  5. Oh wow, in my prime i was around 40-50 seconds. Very nice
  6. important

    I haven't seen @NathanKell on in a while, but I can say that work on RO is still continuing: My guess is he'll probably wait till there's a new release before opening up a new thread.
  7. That's my RO playlist. Honestly, when you think about engine ignitions, how many times do you really need to ignite your main stage. Once! If you needed to do it more than that in real life, then we would have put that design feature in. Also, there are plenty of upper stage engines that DO have multiple ignitions, and other engine configurations that don't have ullage. You can do it, and there's plenty of people who would help you with the technical aspects if you get stuck.
  8. That might be a mod that adds cryogenic effects
  9. Honestly, I find that I have a hard time playing WITHOUT RSS. However, RO/RP-0 is what really makes it. By going through the "campaign" mode with RP-0, you get slowly introduced to the parts that are available and how to use them. I'm really looking forward to when we'll have RO and RP-0 out for 1.2.2, I'll probably start a new youtube series for that (check out my signature for my 1.1.3 Realism Overhaul campaign)
  10. what are you worried about? Afraid you'll never go back?
  11. What's your current record for the 3x3x3? As for me, I'm trying to get RO/RP-0 working on 1.2.2
  12. I'm pretty new to trying to work on mods, but I figured I'd try to be proactive about some of the mods I'd like to see updated rather than putting up "when will this be ready?" posts. With that said, I'm trying to work on updating the RP-0 mod to use the latest Contract Configurator (see this issue: When I start the game, I do a grep on the Player.log for "contract" to get any log messages that have to do with contract configurator. I was seeing messages like this in the log: ContractConfigurator.ContractGroup: CONTRACT_GROUP 'Milestones': No minVersion or older minVersion provided. It is recommended that the minVersion is set to at least 1.15.0 to turn important warnings for deprecated functionality into errors. I went through the CONTRACT_GROUP nodes, and added a minVersion of 1.22.2 (since that's what we're running on), however now I get the following message everywhere I changed that: ContractConfigurator.ContractConfigurator: Multiple assemblies with name 'ContractConfigurator' found! You can take a look at my config file here: 2 main questions: 1) Since we have nested CONTRACT_GROUP nodes, would it make sense for the child nodes to inherit properties like minVersion from the parent node, and not give a warning that I didn't supply a value? 2) What's up with the Multiple assemblies message? I thought maybe somewhere I was referencing another version of ContractConfigurator, but doing a grep in my GameData directory for "minVersion" shows only 1.22.2 Thanks!
  13. Technically, yes, it runs. However, there's plenty that's not working. I can't transmit science, and pretty much every part shows up as being non-ro compatible.
  14. Are Bill and Val hardcoded into KSP somewhere? I'm trying to update KerbalRenamer, but get a NRE after I try to update their names: NullReferenceException: Object reference not set to an instance of an object at regexKSP.IconChanger.changeKerbalIcon (KSP.UI.CrewListItem cic) [0x00000] in <filename unknown>:0 at regexKSP.IconChanger.BuildCrewAssignmentDialogue () [0x00000] in <filename unknown>:0 at CallbackUtil+<DelayedCallback>c__IteratorEC.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 You can see what I'm doing here:
  15. I think this post has everything in a single download too: