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legoclone09

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Everything posted by legoclone09

  1. Right click on the chute and when it says 'Safe' you can deploy it. Never deploy it during re-entry or when you are going faster than 240 m/s. And keep opening altitude at 1000, it takes a while to open.
  2. Trying to kolonize the Mun with USI Kokonization and trying to drive my river to the Mun Arch nearby. It kept slipping off the crater edge, until I just gave up and sent more stuff there. I haven't done the surface docking yet, but I will regret trying to do it later.
  3. And they dont mind being shot in the chest or face with an awp! EDIT: Fuel lines work with those fuselages, I made a Jool ship with 6 LF fuselages and they worked fine with fuel lines. I went to every moon except the really inclined one (Bop or Pol, cant remember those names)
  4. Eat a rep cookie for your nice flags.
  5. Your name is the same as my Counter-Strike clan! THE RED SHIRTS SHALL DIE PATHETICALLY IN BATTLE
  6. Welcome new CM! Have fun in the endless vacuum of spa... er I mean the forums at midnight or whatever rime I look at it and nobody is on.
  7. Hey Ted, I'm young but I have a lot of experience with computers and KSP (bought it two years and 2 months ago), and I always wanted to help. But I'm wondering why you have to sign a NDA to test a game build? Probably some stupid response how minors 'are not responsible in any way' or something like that... Eh, back to watching Red vs Blue on my vacation.
  8. No, they can be collected, but you need a Scientist to rerun them. Or you may just have SETI installed.
  9. No, I mean on the lifter under the fairing. You have 3.75m parts with a normally 2.5m part under the fairing.
  10. Also, is that a TweakScaled Reaction Wheel I see?
  11. Thanks guys! Last night I was thinking about an upside down one, so I'll probably do that. For my test landing I did use Control From Here. Also with my test landing I saw a Mun Arch for the first time!
  12. I need to land my Karbonite rover on the Mun. I have a descent stage that I tested using Hyperedit and it works, but I can't think of a launch vehicle to get it there. You'll see my problem in the image... I can't answer for about 10 hours, I'll look back at this when I wake up. Thanks in advance!
  13. Made a helo with KAX and blew up the R&D with it.
  14. It will be fixed, wheels will be completley redone in 1.1. Including brakes.
  15. Ok, thank you! I just git Ubuntu 64 bit running!
  16. I just got Ubuntu 14.04, and I am wondering how to make KSP use 64-bit in the Target Line. I don't have it on Steam. Could someone give me the command for it? Or am I just stupid and there is 64 bit pre-installed?
  17. But even a driver update had no effect. My thoughts as well... I don't know what DX settings may have changed, as I'm not generally the sort to monkey around with things like that and would have been highly unlikely to have changed anything in my previous setup (and certainly haven't made any custom changes in this one yet). The curious thing is that before, when my computer only had 4GB of RAM, although things ran like they were coated in molasses they at least ran, and I practically never reach 3GB of RAM usage. Now that I have 16GB of RAM (and the same 64-Bit Windows 7 OS that I had before even when I only had 4GB of RAM), the game seems to say "My, we've got all this extra RAM now, don't mind if I do help myself" and then it overeats and crashes (sounds like me this past Saturday, now that I think about it...). The DirectX 11 ransom note text happened to me when I enabled DirectX 11.
  18. You can, record it with Open Broadcaster Software (https://obsproject.com) It's free and easy-to-use.
  19. A dual boot might work, and I probably will use one too for my KSP, i have almost as many mods as you. HAIL CKAN
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