JeeF

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About JeeF

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    I make things go BOOM!

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  • Location Toronto

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  1. Good point, KJR could be the culprit. What version are you using now? Edit: ok, did a search for KJR in this topic and found my answers, ty for pointing it out.
  2. Ok, now I'm depressed. I'm connecting ANY part to ANY part using ANY hinge (legacy or reworked) and the result is the same: Works fine in the hangar, but once launched the hinge bends but the attached parts are solid in space, and the whole structure starts bending out of shape and eventually everything explodes. There are no struts/autostruts. Has anything to do with using: Tweakscale Procedural Wings/Parts Realism Overhaul ? I'll try reinstalling the mod later, right now I'm gonna go kill myself
  3. Wasn't aware of it, ty for the tips, I'll try the new parts (already have them installed)
  4. Tried it. As you can see in the video below, no autostruts anywhere near the hinge or whatever is attached to it. I thought at first the problem could be me using procedural wings from B9 as ramps, but anything I try to attach to ANY type of hinge, result is the same. https://youtu.be/WKRw5fmC5TU Edit: just tried another way to load cargo by placing a very large adjustable rail on the ceiling of the cargo compartment, so when fully extended it comes about 5m out of the nose, and on the tip of it, a telescopic piston with a docking port at the end, so I could lower it to whatever cargo I need to grab and "winch" it up and in. Again, works wonderfully in the hangar. But once I launch and try to move any of the two parts, everything goes boom. I love IR but I just can't make it work. Trying to find a third way to load cargo now. =/
  5. Good afternoon, folks Quick question: I just made these foldable ramps to load cargo up my AN-124. http://imgur.com/a/iWBi8 In the hangar it works beautifully, but when I launch it, the hinges unfold but the ramps stay completely static. Any idea whats up with that? I'm not home atm so I can't provide any logs yet, but thought maybe this is a common bug and someone might know of a workaround. Any help is appreciated.
  6. Hey Blowfish! I've done some diggin around and I couldn't find any specific info about what these entries mean: https://github.com/KSP-RO/AJE/blob/master/GameData/AJE/Squad.cfg#L92 (till line 111) Sadly, the CFG isn't commented, nor is the source file. Could you please share what do these mean and how they influence the engines? Thank you!
  7. How compatible is this with RO (realfuels) and RSS thrust/curves?
  8. Im not asking for intel, Im trying to open a dialogue.
  9. Mods, admins, Any ideas on future dlcs? Any chance of adding things like RSS and RO to the stock game? Or perhaps a new planet system with bigger planets? Perhaps adding climate? Would be nice flying in heavy rain and wind. Something to add more of a challenge to get in orbit, landing on a moon, etc. As it stands, stock is just too easy. Just the other day I saw a video where in a single launch the guy visited the mun and back 3x with the same rocket. Things like ssto make me laugh. There are a lot of us that are more than ready for the next step, a bigger challenge. To conquer something we previously couldn't is what keeps us going. Adding new parts and historic missions is all fine and dandy to some of us who haven't mastered the kerbol system, or non-mod users, and that's fine. I don't think this dlcs should be changed, it's fine for what it is and for whom it's intended. But what about future plans? Any chance increasing the realism and difficulty could be considered for future expansions? Keeping in mind dlc content is optional. This one doesn't scratch the itch for a very large chunk of us, so perhaps the next one should be directed at us. And for pete's sake, give us clouds. Volumetric ones.
  10. Mods, admins, Any ideas on future dlcs? Any chance of adding things like RSS and RO to the stock game? Or perhaps a new planet system with bigger planets? Something to add more of a challenge to get in orbit, landing on a moon, etc. As it stands, stock is just too easy. Just the other day I saw a video where in a single launch the guy visited the mun and back 3x with the same rocket. Things like ssto make me laugh. There are a lot of us that are more than ready for the next step, a bigger challenge. To conquer something we previously couldn't is what keeps us going. Adding new parts and historic missions is all fine and dandy to some of us who haven't mastered the kerbol system, or non-mod users, and that's fine. I don't think this dlcs should be changed, it's fine for what it is and for whom it's intended. But what about future plans? Any chance increasing the realism and difficulty could be considered for future expansions? Keeping in mind dlc content is optional. This one doesn't scratch the itch for a very large chunk of us, so perhaps the next one should be directed at us. And for pete's sake, give us clouds.
  11. Stock game? Are you using any mods?
  12. Ah, ok, by hangar you mean a cargo-bay. That got me confused.
  13. Can you illustrate what you imagine the final product would look like?
  14. So hows is it coming along with figuring out wing geometry data for the next version?
  15. I know what you mean, I'm exactly the same Moderators are only trying to protect the mod-makers who dislike people showing interest in their mods by means of asking for ETA or progression reports. I too don't understand. But that's another topic, and one we should avoid around here if you want to keep your head.