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OTmikhail

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    @OTMikhail

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  1. Challenge Accepted. Although I had to go and make a heavy satellite. Then boosters....
  2. This brings me so much joy. Can't wait to try this out and for what may come for Taerobee.
  3. Woohoo! Congrats @CobaltWolf for a Modding Monday Feature!
  4. OMG SO MUCH HYPE RIGHT NOW!!!!!!! Downloading now, installing, and after I fire it up I'll take a bunch of screenshots. Also I should fire up my Dxtory and record some demo footage.
  5. I'm just gonna leave this here since Nauka was brought up recently. I will be covering the Node module and NEM in my next vid.
  6. So I released a new video today with a new intro made by the one and only @CobaltWolf who I am eternally grateful for. You can watch it here: Intro starts at 0:22 until 0:36. You don't have to watch the rest if you don't want. I"m hoping this will bring more attention to BDB and help Cobalt.
  7. Here are some pretty pictures for you @CobaltWolf I think the 4th one is my favorite, maybe even front page worthy, you'll notice Tantares parts, so you probably wont use these, but the last picture is *also* my favorite, its a Zond-a-like with a Gemini docking port, your fabulous solar panels that look like Soyuz panels should, and finally the TMRO logo. Anyway I took a bunch of ingame footage, just trying to put it together for some sort of BDB showcase. Lots of video work right now so it may be a while. Anyway, Enjoy!
  8. That's so cool. Looks a lot like your Micro Booms. That payload adapter looks really interesting too, lots of greeble, maybe some monoprop, sas, and RCS could be kerbalized in that thingamajig.
  9. Its funny, I used your craft files once and then started doing what you just suggested on my own. When I unlock parts I create core stages, upper stages, and side mounted boosters (complete with radial decoupler and sepatrons if needed) in subassemblies, so whenever I make a new craft, the rest of the rocket is just 6-8 clicks of the mouse. I do the same with Tantares and mix and match different stages together all the time too. I highly recommend this, its so much simpler to have the individual stages and assemble them to create all the different IRL versions. I can even share my sub assemblies if you want a third pass at crafts. Also can we please not talk about AST on this forum? I wish my experience meeting her had been as pleasant as yours @Drakenex
  10. Is the ATV Mono tank built in? if not then why not leave it the off-white color it was before? Just the "pressurized" part of ATV would be Tan maybe?
  11. Hey BDB team, the mariner antenna's need some TLC. Both the bluedog_mariner2Antenna and the bluedog_mariner4Dish have the same title of A27-C Antenna and the same flavor text description. Also the mariner4Dish does not have Remote Tech compatibility, and looking at the Compatibility/Remote Tech cfg there is no code for the mariner4Dish. Also no Remote Tech config for the bluedog_malhenaSolar or the bluedog_MOL_rackDish either. All other antenna's and probe RT compatibility seem to be working fine. Other than that i do a lot of KAS/KIS stuff in my career games, and I've noticed that some of the tiniest parts BDB provides have a very high internal volume and cannot fit into most KIS containers even though they weigh next to nothing, for example the smallest decoupler, sargent 1 decoupler, cannot fit into anything less than a container with 2000L of volume or more (where most containers are 1000, and a kerbal's personal inventory is 300) AND I cannot put anything else into the container. It's a mild complaint, not sure how to even edit the volume or if anything can be done about it, but it's just something that has bothered me when I'm doing orbital clean up the hard way (I like to collect space junk and make zombie craft okay, don't judge or tell me there is an easier way, I know, I like the challenge) anyway if KIS volume can be edited on individual parts let me know so i can pick up all those tiny pieces without a a massive container or "catching" it in a cargo bay.
  12. Just my personal preference, but can you do this new texture for Soyuz AND keep the old grey texture in the alternate configs folder? I would still like to have the all grey version for early R-7 versions (Sputnik, Molniya, etc.) and then this version for Soyuz flights. I have a few suggestions: Ariane 5 I wholeheartedly agree it needs an upper stage, preferably all of versions flown or planned . I also think that 3.125m would be a good size for Ariane 5, and 1.875m for the boosters. ATV Rivets and indents are always nice visually, something to somehow make the blanketed part pop... I like the Cygnus color, that tan color could be your standard for "cargo craft" Colors Yellow for Mono propellant is established and possibly Cygnus Tan for Cargo, Maybe Orange for Soyuz related LFO parts Maybe Red highlights on Proton LFO parts (to represent the different type of IRL fuel, even though it is still an LFO in game?) Blue highlights on parachute parts? Soyuz 2-1v I would really like to see a fuel tank for the core stage of the Soyuz that is shorter for no booster configurations like the Soyuz 2-1v. Tantares already has the tank on the left and the one I'd like to also see in Tantares is the on the right. Who knows, maybe some sort of NK-33/RD-191/RD-181 engine can also be made for such rockets... Keep up the great work Beale, and most importantly, do what you want to do next.
  13. OMG so excited for all these new probe parts! Pioneer 3 SM looks awesome, I love the all the electric engine and RCS thrusters, do all of them, plus maybe a 4 way RCS, love the tanks too, maybe have one more big one for larger probes. Welcome back.
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