Pandemic

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About Pandemic

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    Bottle Rocketeer
  1. Removed a few mods and I've noticed a lot fewer spikes. The problem now is the stutter occurs but there is no spike on the memgraph...
  2. I've got 16 gb ram in this machine. KSP is using 1.5 along with the system... say 2gb, I should have at least 4 left that's not being used. Just looked at task manager and total used memory is 5.7gb out of 16gb. KSP is using 3,441.8MB...
  3. yes I am. Memgraph is currently showing a max of 1538MB. I'm getting pretty major spikes about every other tic.
  4. There's no correlation between stuttering and the red lines in the memory graph. Having said that, it looks like KSP has X amount of memory and I'm using all of it. Is there a way to increase the amount of memory it can use?
  5. Tried searching with no luck. Not a major issue but it's annoying. 1). when I have a prop engine from KAX, as soon as I hit the air strip, the engine noise is going even when the engine is off. 2). In the parts menu when building a plane, the propeller portion of the engine is black with yellow blade tips... like an inverse of what it should be. I tried updating, removing, and readding KAX - same issue Ideas? Thanks
  6. Tried searching with no luck. Not a major issue but it's annoying. 1). when I have a prop engine from KAX, as soon as I hit the air strip, the engine noise is going even when the engine is off. 2). In the parts menu when building a plane, the propeller portion of the engine is black with yellow blade tips... like an inverse of what it should be. I tried updating, removing, and readding KAX - same issue Ideas? Thanks
  7. I've got a bit of a desire to get a Redbull air race type course set up in KSP. I know it's possible but I'm not sure exactly how to do it. Also, KAX is the only mod I know with a similar type engine but it's severely under-performing. Is there another mod with a better engine?
  8. I'm flying the albatross right now just for kicks. I notice that every 3 or so seconds the smoke effect stops for about half a second. I've noticed this elsewhere too, like while landing on minmus. Not heavily modified, running the latest KSP. 3ghz quad(?) core with 8 or 16gb ram and a radeon 5850 gpu. Should be able to run this no problem. Any advice?
  9. Having a mod that allowed automatic drone launch, flight path, return and landing would be the coolest thing ever.
  10. In this case I use the electric motor of KAX. That's the only non-stock part I use though.
  11. Yeah, ideally I want to let this thing fly to see if it can surpass a year in the air.
  12. I've been tinkering with various aircraft capable of perpetual flight. I have a few that are working very well (20km ceiling at 200m/s) that I'd like to test over long periods. Is there a way to keep the aircraft flying on it's current heading and altitude without having to have it active on the screen? As an example, build a craft, set it's heading, go back to space station and send another one up on a different heading? Anyone else into this type of thing? If so, let me know the longest flight time. I just hit 40 days on one craft. Computer was on for about 2 days though.
  13. Tried to get in on time but fell asleep early last night. Super lame. Congrats to the winner.
  14. Thanks High Guard. I think that's what I didn't know. Also, I have a bunch of fins for my test plane but how else can I mitigate side slip?
  15. I'm trying to circumnavigate kerbin at about 315 degrees. I've noticed that before long the plane is at 270 degrees and falling. I tested with a plane that will hold 90.44 degrees all the way around kerbin at 16,000 meters and experienced the same issue. Is this normal for a straight flying plane?