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Saybur Stuff

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  1. This is really phenomenal! Also - These Kerbals have some good taste in their orbital TV viewing habits!
  2. Hi - also having this bug - surface looks great, but the cutoff between the cloud and the surface is abrupt (like in picture 3). Any one figured out how to deal with it?
  3. Interesting - I had a previous install and I did a delete/upgrade for it. I'll try deleting, starting up, shutting down, reinstall and report back! EDIT: Same issue sadly. I think my game version might be too old? 1.9.1.2788 x64 The previous versions of Mk33 worked just fine - maybe there's new stuff that makes it incompatible? Any ideas if this is something that can be fixed by deleting a version number, or is it actually incompatible? Thanks
  4. Hi - I'm running the most recent patch, and I can't seem to right click to interact with either of the engines. Is there a certain dependency they have? Also, DeltaV stats aren't showing for them (and they don't show up in the list of activate-able things on the bottom right in the VAB.) They do seem to fire when I do a launch however. Everything else seems to function OK. Thanks EDIT: Curiously I can select the Tyranosaurus Aerospike on the launch pad. The other Aerospike engine (the mk33 one) seems to be right-clickable in the SPH, but not the VAB.
  5. Hello - first, apologies if this is in the wrong place - but Kerbin looks like this in my game: I use Astronomers/EVE, and Scatterer. Is there a setting I'm missing to improve how this looks? The coastline is very "blocky" and I'm thinking there's a conflict somewhere, I'm just not much of a mod wizard If anyone could help I'd appreciate it, thank you
  6. lol - thank you It flies much more like I would expect now. Thanks again for this excellent craft!
  7. I am using the stock scale, yes - for Stock then, fuel only the center module?
  8. Hi! I've also always loved VentureStar this is a really cool KSP implementation of a 'VentureStar-Like' system. Nice job! I've been doing a lot of test flights, and I keep ending up with a LOT of extra dv... like almost 4-5k reaching a 200k orbit of Kerbin. These are almost the numbers I would expect if the craft was balanced for Real Solar System, and not stock. Is there something I'm missing, or is this intended? It just seems a bit unbalanced. The flights have all been with 4 of the Velociraptors and an empty cargo payload. Thanks! EDIT: As I'm flying it with different cargo loads... maybe this is correct? I'm curious what the 'standard payload'is for this craft, and the 'standard orbit' ? With a pretty heavy load of station science components that you would use to make a typical space station, it still has about 1500 d/v left, which still seems high.
  9. This is my favorite contract pack, and I'd love to see a continuation or revival! This is one of those threads Ive been keeping a hopeful eye on!
  10. Cool! Here's one I did yesterday if you're looking for some ideas, I think it turned out nice:
  11. I do have Kopernicus too (Outer Planets) - I'll check this out. Thanks! If anyone else wants to tackle it and update, it'd be welcome. Thanks all!
  12. Hi - Jool in my game looks like this: I'm trying to narrow down what's causing these rings around the planet - they're viewable from all angles. I'm thinking it's Scatterer? I do have EVE w/ Astronomers for what it's worth. Any thoughts...? Thank you! Edit: Running KSP v.1.9.1.2788 Win 64.
  13. DOWNLOAD: https://spacedock.info/mod/2480/KSP Blueprint Template Hi! I make blueprints for my own rockets, and thought it would be nice to share! I made this blueprint template so that relatively novice users of Inkscape and GIMP could do the same. This is the first draft, improvements to come later... I just wanted to get this out there You need KVV or something like it to get screenshots from your game. The Template is a SVG file that you edit... The "Assembly Area" where you build your blueprint looks like this: I've added some 'how to' sections along the top. This is meant to be heavily edited by the user to get just the look they want! This is a 'black and white' line drawing using the template's guidance (thrown together hastily from a screenshot I had). There are instructions for how to do a color version as well: With some patience you can make fancy blueprints, like this one I made for my Duna mission! This Blueprint Template is designed as a 'starting point' - it's not going to do everything for you... but I do hope you have fun
  14. Suggestion on the font - the Space Shuttle used Helvetica. While that font is probably tricky to use in a release, Arial seems to look close, and there are open source fonts you could consider too like gnu free sans.
  15. Hi! cineboxandrew, THANK YOU so much for this great mod. It inspired me to clean up my own mod add-on I'd been originally working on for Nebula Decals. I've released it on SpaceDock if anyone wants to check it out - Forum Post: KSP Decal Template by SayburStuff DOWNLOAD: https://spacedock.info/mod/2478/KSP%20Decal%20Template%20by%20SayburStuff The TLDR is, you can use my Template to use Conformal Decals to put decals you create on your spacecraft. In this example, I used the template to make a spacecraft named "Intrepid" - I exported the .png file I created to GameData/Squad/Flags/ and then started the game up, and used Conformal Decals to apply it to my spacecraft: I'm going to release future versions that do have different shapes and are formatted better. In the meantime I hope some people use my Decal Template to enjoy Conformal Decals even more! Sorry for such a long post - I don't mean to hijack or anything. Thanks again :)
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