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AstroWolfie started following Saybur Stuff
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Saybur Stuff started following Astra Infinitum
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Saybur Stuff started following Shepard2220
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Saybur Stuff started following Beyond: Kerbalkind's History of Space Exploration
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[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
Saybur Stuff replied to Don0303's topic in KSP1 Mod Development
This is really phenomenal! Also - These Kerbals have some good taste in their orbital TV viewing habits! -
Hi - also having this bug - surface looks great, but the cutoff between the cloud and the surface is abrupt (like in picture 3). Any one figured out how to deal with it?
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Interesting - I had a previous install and I did a delete/upgrade for it. I'll try deleting, starting up, shutting down, reinstall and report back! EDIT: Same issue sadly. I think my game version might be too old? 1.9.1.2788 x64 The previous versions of Mk33 worked just fine - maybe there's new stuff that makes it incompatible? Any ideas if this is something that can be fixed by deleting a version number, or is it actually incompatible? Thanks -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi - I'm running the most recent patch, and I can't seem to right click to interact with either of the engines. Is there a certain dependency they have? Also, DeltaV stats aren't showing for them (and they don't show up in the list of activate-able things on the bottom right in the VAB.) They do seem to fire when I do a launch however. Everything else seems to function OK. Thanks EDIT: Curiously I can select the Tyranosaurus Aerospike on the launch pad. The other Aerospike engine (the mk33 one) seems to be right-clickable in the SPH, but not the VAB. -
WaitingCynicism started following Saybur Stuff
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Hello - first, apologies if this is in the wrong place - but Kerbin looks like this in my game: I use Astronomers/EVE, and Scatterer. Is there a setting I'm missing to improve how this looks? The coastline is very "blocky" and I'm thinking there's a conflict somewhere, I'm just not much of a mod wizard If anyone could help I'd appreciate it, thank you
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- astronomers visual pack
- visual enhancement
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Kerbalsaurus started following Saybur Stuff
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FaceRiver started following Saybur Stuff
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
lol - thank you It flies much more like I would expect now. Thanks again for this excellent craft! -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
I am using the stock scale, yes - for Stock then, fuel only the center module? -
[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
Saybur Stuff replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi! I've also always loved VentureStar this is a really cool KSP implementation of a 'VentureStar-Like' system. Nice job! I've been doing a lot of test flights, and I keep ending up with a LOT of extra dv... like almost 4-5k reaching a 200k orbit of Kerbin. These are almost the numbers I would expect if the craft was balanced for Real Solar System, and not stock. Is there something I'm missing, or is this intended? It just seems a bit unbalanced. The flights have all been with 4 of the Velociraptors and an empty cargo payload. Thanks! EDIT: As I'm flying it with different cargo loads... maybe this is correct? I'm curious what the 'standard payload'is for this craft, and the 'standard orbit' ? With a pretty heavy load of station science components that you would use to make a typical space station, it still has about 1500 d/v left, which still seems high. -
This is my favorite contract pack, and I'd love to see a continuation or revival! This is one of those threads Ive been keeping a hopeful eye on!
- 501 replies
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- contract configurator
- contract pack
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Cool! Here's one I did yesterday if you're looking for some ideas, I think it turned out nice:
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DOWNLOAD: https://spacedock.info/mod/2480/KSP Blueprint Template Hi! I make blueprints for my own rockets, and thought it would be nice to share! I made this blueprint template so that relatively novice users of Inkscape and GIMP could do the same. This is the first draft, improvements to come later... I just wanted to get this out there You need KVV or something like it to get screenshots from your game. The Template is a SVG file that you edit... The "Assembly Area" where you build your blueprint looks like this: I've added some 'how to' sections along the top. This is meant to be heavily edited by the user to get just the look they want! This is a 'black and white' line drawing using the template's guidance (thrown together hastily from a screenshot I had). There are instructions for how to do a color version as well: With some patience you can make fancy blueprints, like this one I made for my Duna mission! This Blueprint Template is designed as a 'starting point' - it's not going to do everything for you... but I do hope you have fun
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Suggestion on the font - the Space Shuttle used Helvetica. While that font is probably tricky to use in a release, Arial seems to look close, and there are open source fonts you could consider too like gnu free sans.
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Hi! cineboxandrew, THANK YOU so much for this great mod. It inspired me to clean up my own mod add-on I'd been originally working on for Nebula Decals. I've released it on SpaceDock if anyone wants to check it out - Forum Post: KSP Decal Template by SayburStuff DOWNLOAD: https://spacedock.info/mod/2478/KSP%20Decal%20Template%20by%20SayburStuff The TLDR is, you can use my Template to use Conformal Decals to put decals you create on your spacecraft. In this example, I used the template to make a spacecraft named "Intrepid" - I exported the .png file I created to GameData/Squad/Flags/ and then started the game up, and used Conformal Decals to apply it to my spacecraft: I'm going to release future versions that do have different shapes and are formatted better. In the meantime I hope some people use my Decal Template to enjoy Conformal Decals even more! Sorry for such a long post - I don't mean to hijack or anything. Thanks again :)