Balrog

Members
  • Content count

    56
  • Joined

  • Last visited

Community Reputation

34 Excellent

About Balrog

  • Rank
    Bottle Rocketeer

Contact Methods

  • Website URL http://BalrogsLair.com
  • Twitter BalrogGamer

Profile Information

  • Location Michigan, USA
  • Interests 2016 Outreach Coordinator for the Warren Astronomical Society
    Volunteer NASA/JPL Solar System Ambassador
    Author for the Vatican Observatory Foundation Blog
    Science Area Lead: DetCon1 - The 2014 North American Science Fiction Convention
  1. Interesting note: those things hanging off the bottom of the LEM foot pads were actually made of bamboo! (They look like metal in the mod). I had a chat with the fellow who DESIGNED the LEM landing legs last year; he's my daughter's neighbor. The Apollo 11 LEM legs had contact sensors on the end of the sticks that were meant to break away - just in case the lunar surface was only covered in a few inches of dust, rather than many feet. The Surveyor landings pretty much proved that the surface was solid, but there was one vocal fellow in the program that stirred the sh*t, and the first LEM had them installed - just in case. None of the other LEMs had them.
  2. I'm curious why the Apollo 11 missions require an orbital inclination of 91°? I asked the volunteer NASA/JPL Solar System Ambassador group on Facebook, and someone responded with the following: Lunar orbital inclination: Apollo 11 1.3 Apollo 12 14.4 Apollo 14 14 Apollo 15 28.72 Apollo 16 10.7 Apollo 17 20.1
  3. Working for me: Achievements, BetterBurnTime, Chatterer, GravityTurn, ReentryParticleEffect, SmokeScreen, Module Manager 2.7.5 NOT Working: MechJeb 2 (release or dev) - game crashes, Engine Lighting (does nothing), Scatterer - ground breaks away in chunks, and floats around, Texture Replacer - crash on EVA, SpaceY Heavy Lifters - all the VAB part sub-sections are gone; all the parts are shown.
  4. Kerbin Space Station construction Hmmmm indeed... I pasted a photo, it showed before I hit submit, then it was gone... This post editor is a little confusing when it comes to posting images....
  5. I build this a couple of versions of KSP ago; I had stations around Kerbin, the Mun, and Minmus, and a shuttle service going between them.
  6. Excellent! This is exactly what my wife and I are teaching in the Endeavour Space Academy! Would you like some middle-school student testers? We'd have no trouble at all getting students in the club (or me) to help!
  7. I'm having trouble with reentry on the Vostok-1.craft - no matter what I do, how steep or shallow my reentry angle, it's going too fast to deploy the parachute, and it crashes. Any suggestions? The crafts are GORGEOUS tho!!!
  8. Load times between screens is now a LOT longer than 1.2.1; several times I've had to restart the game after 5 minutes of the animated "Loading" indicator spinning. I'm running all the mods I was in 1.2.1, except for the ones the game told me were incompatible.
  9. Industry events: I've lectured about, and demoed KSP at several Science Fiction conventions, I've even setup a couple KSP labs at them! I'm TRYING to introduce KSP to my contacts at the Global-hands-on Universe, and Galileo Teacher Training Program STEM awareness & education: My wife and I are running an after-school club, featuring KSP and other space simulation apps. We're teching basic astronomy, space history, and I'm having the students recreate and fly missions from the early space age!
  10. KerbalEDU with Kerbal Joint Reenforcement v3.2 installed as the ONLY mod causes the X15 in the Earth History Campaign 1 to veer off to the right, and towards the horizon - never achieving a sub-orbital flight. Screenshot of X15
  11. Looks good, but I saw clouds during my descent to the surface of the Mun. LOOOONG Reentry Plasma Trails - OH MY GOD that is so cool! That mod is doing that?
  12. I'm occasionally having issues seeing the tech tree and astronaut complex - when I click on them, the screen flashes, but no window appears. If I move the mouse around, tooltips for tech tree items appear over the KSC, and parts associated with the tech tree item appear to the right, but no surrounding UI is visible. ESC takes you "out" and back to the space center. Yes, I'm running mods.... back to none again...
  13. Clean install, ZERO mods - solar panels showing an Energy Flow.... <sigh> now to find which mod isn't cooperating....
  14. Saved off games and screen shots, reinstalling.
  15. The ones that were updated are: KerbalEngineer, Kopernicus, TarsierSapceTech, b9PartSwitch,[X] Science!, WildBlueIndustries, DMagicOrbitalScience, BetterBurnTime, UmbraSpaceIndustries, SCANsat, CommunityResourcePack, ContractConfigurator, KIS, MechJeb2 - DEV, WaypointManager