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About Balrog

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    Bottle Rocketeer

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  • Location Michigan, USA
  • Interests 2016 Outreach Coordinator for the Warren Astronomical Society
    Volunteer NASA/JPL Solar System Ambassador
    Author for the Vatican Observatory Foundation Blog
    Science Area Lead: DetCon1 - The 2014 North American Science Fiction Convention
  1. Excellent! This is exactly what my wife and I are teaching in the Endeavour Space Academy! Would you like some middle-school student testers? We'd have no trouble at all getting students in the club (or me) to help!
  2. I'm having trouble with reentry on the Vostok-1.craft - no matter what I do, how steep or shallow my reentry angle, it's going too fast to deploy the parachute, and it crashes. Any suggestions? The crafts are GORGEOUS tho!!!
  3. Load times between screens is now a LOT longer than 1.2.1; several times I've had to restart the game after 5 minutes of the animated "Loading" indicator spinning. I'm running all the mods I was in 1.2.1, except for the ones the game told me were incompatible.
  4. Industry events: I've lectured about, and demoed KSP at several Science Fiction conventions, I've even setup a couple KSP labs at them! I'm TRYING to introduce KSP to my contacts at the Global-hands-on Universe, and Galileo Teacher Training Program STEM awareness & education: My wife and I are running an after-school club, featuring KSP and other space simulation apps. We're teching basic astronomy, space history, and I'm having the students recreate and fly missions from the early space age!
  5. KerbalEDU with Kerbal Joint Reenforcement v3.2 installed as the ONLY mod causes the X15 in the Earth History Campaign 1 to veer off to the right, and towards the horizon - never achieving a sub-orbital flight. Screenshot of X15
  6. Looks good, but I saw clouds during my descent to the surface of the Mun. LOOOONG Reentry Plasma Trails - OH MY GOD that is so cool! That mod is doing that?
  7. I'm occasionally having issues seeing the tech tree and astronaut complex - when I click on them, the screen flashes, but no window appears. If I move the mouse around, tooltips for tech tree items appear over the KSC, and parts associated with the tech tree item appear to the right, but no surrounding UI is visible. ESC takes you "out" and back to the space center. Yes, I'm running mods.... back to none again...
  8. Clean install, ZERO mods - solar panels showing an Energy Flow.... <sigh> now to find which mod isn't cooperating....
  9. Saved off games and screen shots, reinstalling.
  10. The ones that were updated are: KerbalEngineer, Kopernicus, TarsierSapceTech, b9PartSwitch,[X] Science!, WildBlueIndustries, DMagicOrbitalScience, BetterBurnTime, UmbraSpaceIndustries, SCANsat, CommunityResourcePack, ContractConfigurator, KIS, MechJeb2 - DEV, WaypointManager
  11. After sever mod updates, my launch clamps now work! Yea! But I just noticed that the photo cells on my probes and stations all have ZERO energy flow in direct sunlight - I checked several probes and stations, and angled some right at Kerbol.
  12. The antennas were on "Space Station 6" Here's the .craft file using the antennas: Station 6.craft?dl=0
  13. Probably Contract Pack: Bases and Stations. I have a _TON_ of mods installed - including AntennaRange...
  14. I put both a CA-A01 and CA-A02 antenna on a Kerbin Space station; My contract would not complete, saying I had no comms device on the station.