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Kenchikuka

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    Curious George

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  1. Talked about the smelter because i see the module working even in a clean install with GC+MKS, but i think you already resolved this. About the balance, its more a thing until we have complete off world construction. My understand for the code was that complexity will change add_mass and this will change cost, i dont realised that the resourse cost as about Material Kits cost. Read code in Git page is no fun =) (next time i download and open in VS or something else) I will just increase cost of Material Kits for my game, and wait patiently for complete off world construction, thanks for the attention! =) Playing in career moderate, founds are dificult mid game (still paing for upgrades and parts in research), its dificult to pay for all the things MKS and GC needs, and still have to launch spensive DIY Kits. I make more difficult (and fun) because some personal rules: Can only start research nodes on next level after research all nodes on current level; Can only buy part research on node after buy all part researchs on required nodes. Thanks again, keep the good work!
  2. Hi! First, great mod! =) Second, sorry in advance, not native english speaker =/ I play in career mode, and now the integration with MKS will take time (without total construction in-situ), but as is GC only advantage is aerodynamics. I like to make a suggestion for the short time for us mortals users of MKS+GC in career mode: Decrease cost (maybe also the weight) of the DIY Kit when using MKS, and remove Ore smelter from convert-O-trons (stock refiners). I think the mod was balanced for stock gaming, you can make Material Kits just mining ore. With MKS you have to mine 3 different materials, convert all tree and then convert the 3 refined materials in Material kits. Just from this, for 1 unit of Material kit you have to mine 4,92 units of materials in MKS, against 3,33 units of ore for the smelter (50% more units of material) 4,92 from MKS (MetallicOre + substrate + Minerals) cost 4,840 moneys in game and 3,33 ore cost 0,666 moneys in game (727% more cost) The only thing that ore is worse is in density (5 times more). So, my proposal is to change the "ComplexityFactor" in the Globals if the code identify MKS. My unerstand is that this will influence in the cost and mass of the DIY Kit, maybe making, at least, 50 to 70% of the stock cost. Again, thanks for the mods (using almost all yours and roverdude mods).
  3. The command is upside down? I have problems like this with a probe upside down, after leave the atmosphere it stopped, in this case i dont have any kerbal on board.
  4. Once i take a contract to a probe in polar orbit on the sun (yes, insane, but i lake a challenge). welll i did, but no reward... forgot the antenna =/ today i use RT, so no more probe wirhout antenna.
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