Shattermage
Members-
Posts
9 -
Joined
-
Last visited
Reputation
0 NeutralProfile Information
-
About me
Bottle Rocketeer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[Airships in 1.12.3] HooliganLabs Mods
Shattermage replied to JewelShisen's topic in KSP1 Mod Releases
Sorry, I just copy/pasted from the KSP-AVC list on the main menu. It's v5.3. Got it from Spacedock today. -
[Airships in 1.12.3] HooliganLabs Mods
Shattermage replied to JewelShisen's topic in KSP1 Mod Releases
Curious if anyone has problems with craft instantly flipping out on lift off. I just attached an "Una" to an Okto with an FL-A10 adapter with science attachments on them. I opened the UI, started asceding at 0.4 m/s at it starts rocking uncontrolably which quickly accelerates to a spinning mess and crashes into the ground. Here's my mod list. KSP: 1.1.2 (Win64) - Unity: 5.2.4f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit Toolbar - 1.7.12 Advanced Jet Engine - 2.7.1 AtmosphereAutopilot - 1.5.3 Contract Configurator - 1.11.5 Contract Pack: AntennaRange Relays - 1.3 Contract Pack: Giving Aircraft a Purpose - 1.2.5 Contract Pack: Bases and Stations - 3.2.1.2 Crowd Sourced Science - 3.0.2 CustomBarnKit - 1.1.8 CapCom Mission Control On The Go - 1.0.2.2 Contract Parser - 1.0.3 Contracts Window Plus - 1.0.6.3 Progress Parser - 1.0.4 Engine Lighting - 1.4.3 Ferram Aerospace Research - 0.15.6.5 RasterPropMonitor - 0.26 Kerbal Attachment System - 0.5.7 Kerbal Engineer Redux - 1.1.1 Kerbal Joint Reinforcement - 3.1.7 KerbalKonstructs - 0.9.7 Kerbal Inventory System - 1.2.10 KSP-AVC Plugin - 1.1.6.1 ModularFlightIntegrator - 1.1.4 Docking Port Alignment Indicator - 6.4 Final Frontier - 1.0.10.2467 Kerbal Planetary Base Systems - 1.0.10 RCS Sounds - 5.0 RealPlume - Stock - 0.10.7 SCANsat - 1.1.6.1 SolverEngines - 2.1 SpaceY Lifters - 1.12.7 Stock Visual Enhancements - 0.7.1 Strategia - 1.2.2 TextureReplacer - 2.4.13 Trajectories - 1.6.2 Kerbal Alarm Clock - 3.6.3 Unmanned before Manned - 1.0.8.3 VenStockRevamp - 1.9.2 Waypoint Manager - 2.5.2 [x] Science! - 4.18 -
[1.1] NavUtilities, ft. HSI & Instrument Landing System
Shattermage replied to kujuman's topic in KSP1 Mod Releases
Can anyone confirm if this will run on 1.0.4? -
[old thread] Trajectories : atmospheric predictions
Shattermage replied to Youen's topic in KSP1 Mod Releases
Oh, you know what... Yes. I have 4 girder segments and a few struts on it; that's gotta be it. No worries now as I managed to safely land it about 70km north of KSC last night in the Highlands. Thanks. -
[old thread] Trajectories : atmospheric predictions
Shattermage replied to Youen's topic in KSP1 Mod Releases
Updated to 1.4.2 and now it doesn't display anything. In the window, when I hit "Display trajectory", the "error(s)" counter in the Settings dropdown just climbs like an altimeter. No trajectories are displayed, nothing. As if nothing were installed. EDIT: It appears to be just one craft of my in orbit of Kerbin; it was on a suborbital aerobrake trajectory from the save. Tried lifting its peri out of atmo and lowering it again. Still nothing. Error counter under settings is now in the 20,000 range. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Shattermage replied to KospY's topic in KSP1 Mod Releases
Steam's "Beta -> Previous Stable Release" will, in fact, roll back your game. However, it will send you back to 0.90(build 705), NOT 1.0.2 What mikegarrison says regarding copying the game folder is true. I have 1.0.4 and (now) 0.90 on an external drive. None of my mods work on it now, but the game runs. Just don't run "Launcher.exe" else it'll try to auto-update again (I'm told). Just run KSP.exe -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Shattermage replied to KospY's topic in KSP1 Mod Releases
Hmm, I see. CKAN hadn't caught that one yet. Doing it manually now. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Shattermage replied to KospY's topic in KSP1 Mod Releases
So I just updated KIS and now my load screen hangs up at this... The words still change "Adding more boosters; biding time; Adding K to every word; etc", but the load bar is stuck and ModuleManager is still sitting at 1140 patches loaded. Anyone else having this problem and any ideas at all?