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KNOEBBER

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    Curious George

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  1. Howdy Is there a way to connect separated but close enough crafts on the ground? I have seen videos of people using kerbals on EVA attaching them by means of a 'pipe' connector. What is this? And will it allow the transfer of resources between the craft? yes they will, you need the KIS AND KAS MOD. Pipes can be a challenge for long runs. the way that has been a success for me is attaching a winch on one vehicle (preferably in the VAB ) on the other ship attach a pipe connector. stand close to the winch right click on the winch and grab the cable. when done correctly you can see the cable attached to the back of your Kerbal who needs to be an engineer for attaching anything. get close to ship with the pipe connector right click on the pipe connector and choose the docked icon....your ships are now connected you will now be able to transfer resources and crew members
  2. Okay so I have sent a rocket to minmus and I am able to get back in an orbit around Kerbin. My parachutes just will not deploy making me crash and I have adjusted the sliders to different adjustments and none of them work. What do I do? Dont want to sound like a wise guy but did you remember to deploy your chutes? can be done thru staging or right click on the the chute you wish to activate, then left click on the deploy icon. Make sure your reentry angle is not too steep.
  3. THANK YOU!!!!!!!!! THANK YOU on behalf all the computer challenged.
  4. https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/lastSuccessfulBuild/artifact/MechJeb2-2.5.8.0-605.zip Took care of all my problems. i tried too open it, my computer says it can't open this type of file.....like i said i'm challenged
  5. i downloaded rar file. i erased the .dll file, i then copied the rar and pasted it in the file where .dll was at
  6. I know I'm an idiot when it comes to computers, now I erased the .dll file and replaced with it with the .rar file. I see this fix has worked for other people but not for me. It sounds like the .dll has a problem......here is an idea how about offering a new .dll file to replace the old one. This would be tremendous help for the computer challenged,,,,,,,,like me. Thanks
  7. "HOUSTON.....WE HAVE A PROBLEM" While playing 1.1.3 when entering a ship after an EVA, game states error EVA suits are empty. A soft crash happens not allowing access into any ships
  8. Hope all is well with the RL situation your dealing with.
  9. Hi The mod I am using is kolonization, I'm having a problem with the Legacy part that stays in orbit. which how i understand it supplies ships and bases on the planet or moon its orbiting. i can click on that part and the new transfers window comes on but nothing happens
  10. need some help, unable to get the "Legacy mod" for the orbital transfers to work. I have a warehouse with fuel. when I click on the new transfers icon nothing happens. I put a ship in orbit with a docking port and level 1 pilot, a pilot is also at the legacy mod.
  11. HAVE 105 VERSION.. A LOT OF MODS WHICH ARE LOADED CORRECTLY. HAVE DUMPED EVERYTHING AT LEAST THREE OR FOUR TIMES AND STARTED NEW. WENT SO FAR AS BUYING A LENOVO K450 GAMING COMPUTER WITH NO SUCCESS. STILL CRASHES DURING LANDINGS AND GOING TO VAB. ERROR REPORT AS FOLLOWS. REALLY TIRED OF SPENDING MORE TIME LOADING THE GAME THEN PLAYING IT. Unity Player [version: Unity 4.6.4f1_99f88340878d] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:10107259. Error occurred at 2016-03-05_213850. C:\Users\Owner\Downloads\ksp-win-1-0-5\KSP_win\KSP.exe, run by Owner. 60% memory in use. 0 MB physical memory [3234 MB free]. 0 MB paging file [3237 MB free]. 0 MB user address space [74 MB free]. Write to location 00000000 caused an access violation. Context: EDI: 0x00000001 ESI: 0xe68c1630 EAX: 0x00000000 EBX: 0xe69b4200 ECX: 0x00000000 EDX: 0x3d8f1230 EIP: 0x10107259 EBP: 0x009df3b0 SegCs: 0x00000023 EFlags: 0x00210246 ESP: 0x009df3ac SegSs: 0x0000002b Bytes at CS:EIP: 89 14 81 ff 46 04 5e 5d c3 55 8b ec 53 8b 5d 08
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