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Bored971

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  1. I hate to be "that guy" but this has always been my absolute hands down favorite mod for KSP. Is there any chance it's being updated to 1.10? Or is there another forum thread I should be seeking for it now? Thanks for all you've done keeping my favorite mod alive for so long. Hope all is well during turbulent times.
  2. Just wanted to take a minute as I circle back around to KSP to pay my respects and ask my usual question; is this working ok in 1.10.x? Thanks for all you do Nertea.
  3. I apologize in advance if a bunch of others have said this; I looked and didn't see it but it's always possible I missed it. @RoverDude Are you still working on this mod to bring it current for 1.5.1?
  4. Hi DMagic. Love all your work. I'm curious if Science Relay and your other modlets are on CKAN and I'm just missing them? It's been killing me trying to figure out what mod let me transmit science between vessels and when I figured it out the one that did it doesn't seem to be there even though most of your other mods are.
  5. First off, THANK YOU!!! Since I came back to 1.2.2 KSP I've been dying for this mod to be updated and to see it pop up on CKAN made my entire day. I've been playing around with the various parts and ogling how much prettier they are. The only thing I've found is that the Survey Scanner looks very strange. The attachment node is sort of floating below the actual scanner and the scanner itself seems kind of stretched perhaps? I have some images and if I am able to figure out how I will attach them to this post.
  6. I'm not sure if it's just me but alot of the parts seem kinda low res compared to other mods I use and the stock parts. Is there a setting I've got wrong somewhere?
  7. No screaming here Nertea! I had the same problem as anyone else, was frustrated, went back to the old mod (which seems to work fine to me) and figured it'd get fixed. I'd love to see the LFO engines kept as well but I've been looking for an excuse to play with monoprop more anyway so whatever winds up happening is ok with me. I guess the important thing for all of us to remember is that these are mods; I think it's really easy to forget that when, without the mods, KSP is about 10% of what it could be with them. I'll look forward to the patch!
  8. D'oh! Thanks for that. Usually I just take those "save a kerbal" missions and use what I get from those instead of hiring them at all lol. I'll give that a try. Thanks!
  9. I've been using alot of your mods for awhile now but I've only recently picked up MKS. I love the parts in it but the other classes (biologist, geologist, etc.) were a surprise to me. Is there a way to get the parts from this mod in my game but to get just the Pilot/Engineer/Scientist job types only back? The problem I'm running into is that I have only a couple scientists and all these other classes and can't run a science lab at all!
  10. I've had no problems until today when I loaded up my save and saw... the ocean is gone. I thought I could just change some settings but I can't seem to fix it and, what's worse, is that when I turn the screen or anything the game stops running for a split second every few seconds. Then that split second gets worse and worse and worse until finally the game locks and crashes. I've not seen anything like it and it certainly wasn't doing it before. I haven't changed anything as far as new mods on my save game except to update them on CKAN, Kerbal wasn't updated, and a new save game I started didn't seem to have the problem. Uninstalling this mod seems to fix it but then everything looks rather boring compared to how it used to look lol. Any ideas?
  11. So I had this mod installed under 1.0.5 without incident. Since the pre-release for 1.1 I redownloaded it since it appeared on a thread as 1.1 compatible but everytime I try to load KSP with it installed my game stops loading saying Asset 0 Bundle or something similar. The game stays at the loading screen and the little quotes keep cycling but it never gets any further in the loading. Is the mod broken for 1.1? Or am I doing something wrong? Please help!
  12. Really looking forward to including this in my 1.1 install. Thanks for all you do!
  13. I wish I could offer more than my thanks. That's the link I followed before but I couldn't find a link to DL it as a file, only to view it as a text format on the screen. I cut n pasted the text into the CustomWaypoint file and now, when I click the "import waypoints" button in game, it says it's importing 41 waypoints but none show up in the actual window in game. Edit: I fixed it. It was a problem with the way I had pasted in the info to the CustomWaypoints.cfg file. In case anyone else has this problem I'll briefly cover what I did to finally make this work right. On the link provided I went to "Raw" so that the files to be downloaded were shown as formatted text. I then manually cut and pasted that into the CustomWaypoints.cfg file. I had done this previously by downloading the two files and then cutting and pasting their contents into the CustomWaypoints.cf file but doing it this way kept none of the text formatting and made a mess of it. Hope that helps someone out there and thanks for your work nightingale! Awesome mod!
  14. I'm sure the explanation will make me feel foolish but I have been trying for awhile now to download the custom waypoints linked above. All I am ever able to see is what looks like a text file of programming. If someone would please take pity on me and tell me what I'm missing? Thank you kindly.
  15. Looking forward to that 1.1 prerelease update DMagic. Take your time! Your work is awesome and pretty much single-handedly made me not tear my hair out during science. Thanks for all you do.
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