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Khantemplation

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    Curious George
  1. So after digging through the thread, I belive this has come up before, but because it's not listed as an incompatibility in the OP I thought I'd mention this again: Routine Mission Manager breaks the hangar functionality. All the parts are still there, but they don't do anything. Requesting OP be updated to note that the mods are incompatable.
  2. Is anyone running this in 1.3? This is one of my personal favorite mods, but I'd like to know if anyone has run into any issues with it before I re-install it.
  3. My apologies, I'm so used to having it downloaded already I didn't even notice neither HL or Heisenberg redistributes it. The lack of any MM at all was the issue. You may want to add it to the dependencies list.
  4. I'm having this issue as well. Right now I'm running a fresh install of 1.2.1 with just Heisenberg and HL. I can get the HL envelopes to work just fine, but when I try to open up the airships UI on a vessel using a Heisenberg envelope, the UI doesn't open. Output Log: https://drive.google.com/file/d/0B0Y3RQE834lTcHc4MmMwTEhlZVE/view EDIT: And when the two mods are used on the same vessel, I can open the menu, but it does not appear that the Heisenberg envelope provides any lift: http://imgur.com/a/UadxI
  5. So I had an issue where a bunch of KAS and KIS parts weren't showing up in my tree. Upon poking around in the config, I discovered all my missing parts were supposed to be included in Advanced Metalwork. I edited the config, moving them to actuators, and they showed up just fine. Now, my game is modded all to hell, so it might have just been some voodoo on my end, but I'm curious, has anyone else encountered this issue? Edit: The parts listed for advanced metalworks capitalizes the W in [advMetalWorks]. I belive it should be [advMetalworks] as that's what the node itself seems to use.
  6. Personally I'd rather he waited till after the 1.1 update (which I'm assuming is what bahumuto is doing, which would explain why you haven't seen any major updates yet) so that he can push out any necessary fixes along with any new content. No point in pushing an update out if the new version of KSP breaks the new features.
  7. Is there any way to build a land vehicle that doesn't get immediately shredded when going up against the goalkeeper? I tried spaced, 3 layer structural panel armor, but it cut through that like butter. I understand making it very effective vs aircraft, but slower moving tanks really don't stand a chance against it.
  8. So we're all honoring bahamuto's request to only vote once right? even though re-voting looks like it would be easy as hell? Strawpoll is at least a tiny bit better than this thing.
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