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Sphinx2k

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    Bottle Rocketeer
  1. Yes a little bit annoing this window popups, i calculated all the transfers i need in the next time, add them to kac and then disabled tfwp for now. I'm sure this will be fixed sometime in the future so for the time beeing it is not a big problem and i'm more than happy that i can use it again. But i'd like to add a suggestion. when openening the drop down menu for the source and target thise menus don't colapse when a entry is clickt. It's not a big deal but counter intuitive to how this kind of components work normaly.
  2. Thanks a lot. I will bring the Kerbals to the stars again
  3. Hi like what this mod does. It gets a little bit annoying to install everything run experiments and pick everything back up, in each biome i visit, but i want the science Btw. is it possible to install the experiments on a rover? So i could drive the experiments around without disassembling and assembling every time? I had some bugs i don't know if is because of mod interaction or something else. Sometimes experiments exploded when put down (Radio, Golf Club explode every time). Sometimes timewarp destroys some of the experiments. And the last one i found was after loading a quicksave some experiments felt through the ground and disappeared. All this happened on the Mun. It could just be the base game, i also got a rare case where a flag exploded. I now do a lot of quicksaves when doing experiments to work around this.
  4. I did not know this. Thanks. Is there a way to save the added planets for myself?
  5. I'm glade that this mod will be updated. So no need to apologize for beeing slow, just take your time. This mod is an essential for me when playing with new added planets. I saves so much time and boring work to figure out a good transfer window by myself. I testet the KAC transfer window function...but it is not even near a good window when using calculation based mode.
  6. some pages ago i reported this texture error on faz. It can be fixed by editing the FAZ.cfg file. Add this template block at the start so it looks like this. It is still a bit weared, on map and far away faz looks purple, but when you come close it switches to gray-ish. I still sunk in the ground on my first landing, it was near the poles of faz. Landing around the equator is working ok.
  7. I looked into the file, the template part is missing completely. But after looking through the other planets and moons i can tell that some have the template part and some don't but are working.
  8. Hi, i installed the new version and tryed to land on faz..landing works but something is wrong with the texture. From high up everything was ok, a deep purple moon. When getting closer it is replaced with another texture and when getting much closer i get a checkboard pattern that is definitely wrong. Screenshots: http://imgur.com/a/DQ9UO The other Moons and Planets added by Kerbol plus look allright (and are beautiful) I' running in open gl mode, i will now start to test if is another mod that is causing this with a clean install and only kerbol plus. Edit: I removed every other mod and tryed again, faz still not correct. Edit2: Clean install, with only Kerbol plus as mod, faz texture is broken (makes no difference if opengl or direct3d)
  9. i would appreciate a bug fix version first. But this is just me wanting to land on Faz ^^
  10. currently trying to land on Faz -> I'm below the surface when trying to land. I think this is one of the terrain bugs you mentioned? Will this be fixed with the next update? An without wanting to rushing you how long will it takes for the update more like days or weeks? Just want to know for myself if i wait for the update or to continue without landing (cant play and wait because life support is a problem on this mission^^)
  11. Good to hear this. I love what cool additions those planets are. And i have a Mission underway to Pergas, and with that in mind i will not try to land and wait for the update Keep on the good work.
  12. Is there any good tutorial...i am totally lost with this mod. I could not find a good spot to use anything. It allways seems to me that is is too much work required to get anything good out of it. I can build a ship with good ISP value but with a TWR that let me cry. Or a good ship where the fuel of the reactor is running out in only a fraction of the mission time. I find it way more effective to build a conventional rocket. So my conclusion is, i am doing something wrong and like to learn more without studying nuclear science Hope there is someone who made a tutorial that helps me on my way to the stars.
  13. Never mind. My problems got solved when i installed the firespitter.dll again (i acidently delete the firespitter folder)
  14. Next day after complete shutdown of the PC, it is still working without any flickering or any other problem i noticed so far. @Manwith Noname I have the same problem on win7 and win10 with setup menu "not loading" when using opengl. I can just see the loading in the bottom right corner. But I can fix this with pressing alt + return to go to windowed mode. Then with again alt + return back to fullscreen.
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