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phoda

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  1. So i can build rockets and stuff and all works BUT if i go to quest/mission/contract building the game stops working, UI works but i cant click on any other building so basically cant play, can time warp but time continues to freeze. On new game it works fine. Anyone got solution?
  2. I still think legacy should be available for download, also uploading to curse would be nice also as when i tried to download setictt spacedock was down
  3. Played KSP while back and I know i had SETI ctt which gave antennas to all cores and bunch of other stuff, now in seti ctt settings there is few lines for stock experiments. Problem is i cant find anywhere legacy version of mod to copy those settings or something. So does anybody have link or something to old SETI ctt or some other solution? Thanks!
  4. Okay, with kerbal construction time when i go to simulation and then return to vehicle assembly building most of the time it doesn't show items for building but all items without tabs on left. If i decide to quick search or something it just deletes them all and i cant do anything anymore, i need to go out of assembly and come back to see tabs on left and select which i need. It happens with KCT simulation but dont know the cause because i added now force d3d11 for better performance and i was switching between 32 and 64 bit of ksp (from ksp launcher menu only not community workaround) and then it basically started to happen. Any1 have clue what is happening or what? thanks
  5. I noticed that -force-opengl bugs settings menu, it says loading and stop and i can alt tab to remove loading overlay but still everything is black but i can navigate to cancel button blindly and goes back normally to menu screen, also i expirienced fps drop in open gl after 2-3 run of game, first few times it was even better but then big drop in fps but it can just be my perception
  6. i decided to try with force open gl and it works really well, shockingly i gained less than 1gb of ram (at start now is 1.8 and before was about 2.6) and didnt notice fps drop as said (well not visible one) and if needed i heard dx11 gives even bettere performance at some black texture glitches which are better than crashing. thanks
  7. okay, this time i was sure i run from launcher with 64 bit option selected and this crash happened again with ram problem. i was about 4gb ram, what is this problem again?
  8. Thank you, i know it came with some mod and dont know which also know that not all are needed for my mods and i was looking just this, which resource is used for which mod. Thanks again
  9. I have community resources pack and it adds bunch of them. Only thing i found on internet is that Ore is stock one and used in isru. Nothing more but i see things like water and stuff. Iam interested what resources are used for what because there is not spot that ALL are. What resources are for what mods and which ones i dont need. Thanks
  10. I dont use visual enchanchent mods, i used astronomer but thoese z problems are too annoying, no use of scatterer but universal stotage is so good :/ Iam starting from ksp launcher now the 64 version and iam reaching about 4gb of memory and no crashing so, how can i know which version iam currently running
  11. I have 34 mods. Bigger ones like ones that add parts and textures are: Universal storage, kolonization by umbra, TAC LS, Remote tech, research bodies, modular rocket systems, scansat, final frontier, mech jeb, kct, kis, kas, dmagic orbital science, asteroid day and of course Squad. i hope this helps. Using ksp stock launcher (not gog shourtcuut) iam at 3.5 gb for ksp in 64 bit and only small bug for few ui black textures and some are blurry, also how can i know which version iam runing 64 or 32
  12. so yeah does so many ships in orbit take lot of memory or? will removing remote tech bring me back more memory or should i reduce textures to half res. I have active texture managment but I dont know if it's working. Yes i use KSP 32 bit as 64 have problems as far as i know EDIT: I checked now and what does gog ksp launcher do? i cant seem to find ksp_x64 i have just ksp not launcher with different version. i run ksp launcher and there are settings and saw my 64 bit checkmark is on. did i run game in 64 all the time? how did i run out of memory in that case because i have 8gb of ram and by resource monitor working set is about 2.7gb. iam really confused now
  13. Unity Player [version: Unity 4.6.4f1_99f88340878d] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:1011940a. Error occurred at 2015-09-14_000556. C:\Program Files (x86)\Kerbal Space Program\KSP.exe, run by phoda. 72% memory in use. 0 MB physical memory [2274 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [147 MB free]. Write to location 01000000 caused an access violation. Context: EDI: 0x00800000 ESI: 0xcbc6ada8 EAX: 0x00020000 EBX: 0xcc71fd50 ECX: 0x01000000 EDX: 0x00000000 EIP: 0x1011940a EBP: 0x003ae288 SegCs: 0x00000023 EFlags: 0x00010206 ESP: 0x003ae264 SegSs: 0x0000002b Bytes at CS:EIP: 66 0f 7f 01 66 0f 7f 41 10 66 0f 7f 41 20 66 0f so this error crash i get a lot lately. I dont know to read this well but my guess is Remote Tech. Currently i have 20 Communication sattelites for kerbin system only and 2 for eve, and have even more vessels because of space station and telescope for Research Bodies. So what is problem with this crash. Does so many vessels in space mean much as they are processed only as orbiting body not active vessels? Thanks
  14. yeah it was bothering me also, problem is SCANsat integration in setting (other tab for settings). It means it wont stop until you multispectral scan the planet for biomes, turn that option off and it will work.
  15. bump. for modders and developers. with remotetech this is MUST HAVE! iam setting my comsats as landers
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