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The Aziz

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Everything posted by The Aziz

  1. I know you're passionate about rovers, but would you be so kind to share what kind of slopes are you expecting to be able to conquer? Cuz from what I've seen, some people expect the rovers to climb slopes normally reachable by rock crawlers.
  2. Oh the irony So you want the game with 6 popular mods instead.
  3. Either set to surface/target mode or not related to the game at all.
  4. Some meetings for sure, can't run a company without presenting some progress internally. But whether Tom Vinita still screams FRIDAAAAAY remains unknown.
  5. this is the case of "why change something that works"
  6. ...which is slightly annoying because a huge chunk of the playerbase (Europe) gets the news actually on Saturday. No point in hyping ourselves for Fridays anymore... It used to be around 8-10PM CET.
  7. Well in that case, the symphony is even longer than the original. Could've called it the director's (conductor's?) cut as it has bits and pieces unseen in the original symphony.
  8. That's perfectly fine for side missions - when colony update arrives. Except those weird "with x amount of y" requirements as they're more often than not just ridiculous (and pointless). Main missions give you a general path to follow. Side missions introduce you to new mechanics. I think there's one where you have to put a ship in GKO? There's one that teaches you that you can operate a jet engine on Laythe (though the implementation is stupid because you actually learn nothing, since the only requirement is "turn on a jet in Laythe atmo" so you can literally drop a small probe with an engine, methane tank and a parachute to complete the mission). Sadly, one that teaches docking ain't there yet, but I'm sure it will be since it's essential skill in orbital construction.
  9. Primary. The ones directly related to monument discovery storyline. Those that end up as a cliffhanger until interstellar arrives. We may see more of secondary missions soon. There was a mission feedback thread somewhere after all. It's true that the main missions could have some sort of introductory tasks before "land specifically at target on a world you've never seen before", but other than that, there's nothing between Minmus and Duna. It's a logical next step. Only, the next step should be "flyby/orbit Duna" rather than where it points you now.
  10. Ok but is 0.2.2 more like in a month or 3 months I can't play without muh docking ports working and vessels yeeting themselves out of the trajectory on load.
  11. Ask on discord or something, you're not gonna get an answer here anytime soon.
  12. What's that for? People already upvote bugs that affect them, megathread ain't gonna accelerate the voting process - or bugfixing for that matter. Apparently nobody cares about nonfunctional docking ports. More people are interested in science rewards for a side mission, like if that was more important. But more people saw it because it's right there in front of their faces in mission control.
  13. Nothing better than a bunch of random people trying to tell the professionals with years of experience how to work. Customer is always right and all that BS, right?
  14. I don't think fanbase has the legal right to fire anyone. Exactly so what's the point? More importantly, what's the point of repeating the same thing over and over like a broken record if all they're going to get is complaining? Look at KERBs. There were barely any difference between the last two reports, because, really, not much can change in two weeks, so the frequency was reduced to bring some visible results.
  15. I suppose unlike many people in threads like this one, devs don't like to repeat themselves on matters that had already been covered.
  16. Problem with CP77 was that it was hyped by both fans and devs for long years before it was out. Like, it was announced 8 years before release. And it still released as version 1.0 in a sorry state despite huge budget, big team behind it and whatnot. Yes there was more game to it (because first person action games tend to have that) but the technical state was so bad that the team started issuing refunds even on consoles, which very rarely happens. Only version 2.0 brought it back to glory, but it really should have been the 1.0 that was stellar (even though it had a reportedly compelling story, Keanu Reeves and a classic Porsche on day 1). We're not there yet. Mostly because of that little "0" at the front of game version.
  17. "If a dozen of people in Squad built a game from scratch to 1.0 in 4 years, we can do twice that if we double the team"
  18. Lemme put it this way: This is the Mun: This is Vall: This is Eeloo: It would probably look like that. Plus colony parts plus new planets. But I assume they quickly realized that what they want to achieve is impossible in such a short timeframe. It was a mistake to put a date on the very first announcement trailer.
  19. I'm at that point in life where no matter what game it is, it grabs my attention for two weeks at most, then I leave it for few months. I can hardly remember what I was doing in KSP2 the last time I played (in January? February?) but I'll probably dive back in after something good drops, be it bugfix patch (depends on which bugs are fixed) or content update. It's unlikely to ever change, that's just how I play. I see no option for long term commitment, unless the new content is so vast that I'll be discovering it for months.
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