ManEatingApe

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About ManEatingApe

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  1. Challenge accepted!
  2. Needed an excuse to go visit the demon planet Moho again, this challenge was a fun way to do it! Bob took all the science there and back again. I learned a valuable lesson the hard way - a non-pilot Kerbal can no longer create manoeuvre nodes. Had to scrub the mission then restart from scratch after sticking an antenna on the craft . The return journey was challenging, the lander had 3,200 dV left but this was not enough to directly transfer from Moho to Kerbin and survive re-entry. A Kerbin gravity assist boosted the orbit nicely and meant a 2nd encounter was at a reasonable speed. Even overshooting the KSC by a large margin on the re-entry recovered a reasonable fraction of costs. The breakdown was: Gross cost + √72,574 Booster recovery - √15,154 Lander recovery - √28,792 Net cost √28,628 Some highlights: Booster recovery Moho flag planting Gravity assist shenanigans Complete album
  3. Great first entry - really like all the detail in your album. Please tell me you're going to rescue poor Jeb and Valentina!
  4. @Cunjo Carl Brilliant! I laughed out loud at the separatron madness in your 3rd and 4th stages Nice use of the Twin Boar as starter - they do have an excellent TWR. 1132km will be tough to beat!
  5. @Cunjo Carl The OP mentions the in game clock, so dust off that CPU destroying monster and take it for a spin! If your craft can survive the obsidian like atmo of 1.0.5 then it should have no problems with the marshmallow like softness of the 1.2 aero model.
  6. @rockets-don't-make-toast Can I suggest you take a look at the Challenge Submission Gui...nah, just kidding with you! Fun challenge, here's an entry in the "moar boosters" style, reached ~830km
  7. @galactictaco I was inspired by your Kerbal ladder shenanigans to see how much science could be squeezed out of the very first launch. Poor Bob clutched the ladder all the way to orbit with nothing but a Goo container between him and an untimely demise! 100 science was successfully collected on Normal difficulty (and that's even forgetting to run a report or two), not too shabby for a debut mission. Craft file here
  8. Yep exactly, you'll need more than 1 launch to get a manned mission to Duna. There's a few approaches: Lawn building (just like you said) Rendezvous and assemble in LKO. Land everything on Minimus and assemble it there All of the above!
  9. @galactictaco There's some tricks you can use so that you don't have to rely on luck or extreme time warp to get an intercept. The algorithm I've used in the past is: Raise AP to target e.g Duna Once at AP, if you're ahead of Duna then raise your PE to just above Duna's (conversely if you're behind Duna then raise your PE to just below) Timewarp - you'll either catch up slowly (or Duna will overtake you) As you get closer to the planet adjust your orbit to match more closely (you don't want to overshoot/undershoot) To optimise things you can calculate the phase angle (the angle between Kerbin and your destination) from first principles and crude cave paintings (but it's not strictly necessary): The 2 planets I'd suggest are: Duna - Close to Kerbin (only about 100m/s dV needed over Kerbin escape velocity) Practically 0° inclination to Kerbin Almost circular orbit (low eccentricity) so doesn't matter too much when you set out Atmosphere for Aerobraking It's feasible to land and get back with Caveman tech. Jool - Massive SOI - so easier to clip it with the primitive rendezvous algorithm above Atmosphere for Aerobraking Almost circular orbit I can't recall any manned Caveman mission there before, so you could claim some serious props It's a lot of fun ping-ponging between all the Joolian moons with gravity assists (intentional or not )
  10. Ok, second bite at the cherry... 50,310m Same craft as before, used the debug menu to enter 350km circular orbit, then a quick tap of the engines to go suborbital. Twiddled the settings to add G-Force, Pressure and Part limits Maximum deceleration was pretty tame...Jeb didn't even pass out once! Lowest point The ascent was a complete shambles, one of the canards got knocked off, so loads of room for improvement Back to stable orbit Full Album here Out of curiosity, reloaded and let it sink to see when pressure limits kick in:
  11. No worries, I'll take a mulligan and have another swing at it!
  12. @Ryu Gemini Hope you don't mind if I'm a little cheeky and submit an entry from a similar previous challenge to get the ball rolling... My swing is 48,611 metres (Stock 1.2, full mission to Kerbin and back, normal difficulty so I think it meets the criteria above) EDIT: Nope, see above, limits are not enabled by default! Full Album Here
  13. No problem, craft file link here. Make sure to let it settle for few seconds before hitting the space bar, as it's very sensitive to the initial angle.
  14. Here's one I made earlier that was inspired by this challenge. Pure Stock Solid fuel only Probe core left behind on launch clamp. No other command pods, SAS, RCS, reaction wheels or movable aerodynamic surfaces (not that it matters without control) PE of ~115kkm 2nd stage designed like Sycamore seed to autorotate during descent to slow speed to survivable level.
  15. Driven into an uncontrollable space exploration frenzy by an excess of holiday sugar, I couldn't resist giving this another try. This time the goal was to deliver and return 2 hapless tourists (more or less) intact from Kerbin orbit completely hands off, inspired by this challenge here. Pure Stock 2 out of 3 launches were successful, so 66% of the time it works every time Lesson learned from last attempt, extra clamps. @Starman4308 I really liked your ingenious girder cage for the 2nd stage, so I shamelessly pinched the idea. Central booster thrust was carefully tweaked to keep the 2nd stage seated inside its cage, and to give the Separatrons time to force the nose down 2nd stage spin stabilization worked surprisingly well Figuring out how to land safely was an interesting problem. Parachutes were out as they would immediately deploy on the landing pad. Instead the 2nd stage was designed to resemble a Sycamore seed. By making it deliberately aerodynamically unstable it auto-rotated during descent, slowing to a survivable speed. Mission Control were briefly worried that the violent rolling and yawing would make the interior of the capsule look like a Jackson Pollock, but our 2 tourists remained unperturbed throughout. Here's the video, enjoy! Download Craft file. Payload fraction and orbital eccentricity are woeful, so this entry is just for fun!