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About fourfa

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  1. It seems like the OP is still confused as to the difference between delta-V, and raw propellant mass. The discussion will continue spinning in the mud until this is corrected.
  2. If there's a DIY patch we can apply to the Research Bodies configs - that would be great
  3. I don't like to imagine any more - my current game rules are that I have to go get the crew myself. It's fun, and it pushes me to design in enough extra dV to land the crew at a place of my choosing. Also I've learned a lot about seaplanes. And stable planes that can fly hands-off at high warp. And when SSTO techs open up, the economics and time savings are substantial.
  4. That looks familiar, from the GPP loading screens...
  5. Is there not yet a Comm Range mod that can check your planned mission in the VAB/SPH before you launch? I haven't come across one and there is a need
  6. ^^ this is giving me Half-Life 2 PTSD flashbacks
  7. ^^^ I'm with Foxster here. I use a stack of 2, 3, or 4 Round-8s clipped over an Oscar all the time. That allows a fuel density not found in other parts, which opens up a lot of creative and cosmetic possibilities when designs made around plain old vanilla parts start getting old. This densified lander is ugly perhaps, but can handle any world Duna or smaller, and packs in a single Mk3 bay with tons of room to spare This 5-ton toy SSTO would be double the length without Round-8s
  8. It would be really nice if there was a mod that could control deploy limits with a slider, like the throttle control on many joysticks. That would feel a lot more like real flaps
  9. Hyped for monoprop balance pass! I thought it was perfect when it surfaced way back in the 1.2 pre, then just abruptly vanished shortly after. Glad it just got delayed and will see the light of day. Thanks!
  10. Haha, nice! Very creative
  11. Really cool ships! ... but that nosepiece is not stock (Mk2 Expansion)
  12. Kerbin, or HomePlanet?
  13. well, there's this:
  14. I always check my total vacuum delta-V, then pull the altitude slider all the way down to check the sea level TWR for launch. Back and forth, back and forth, back and forth as I make changes. Otherwise I pretty much follow the numbers outlined above. MechJeb also has a delta-V readout panel that shows both at the same time.
  15. Here are two good candidates. I play with both enabled - Launch Failure can result in booster rockets literally exploding under you, but it only applies during launch phase and only to engines. DangIt affects everything at all times, but parts mainly stop working or leak fuel rather than explode.