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Quick Question; Has this mod been updated to 1.2.1? Yes, yes I know, I shouldn't be asking,, it's up to the mod devs to update as and when they wish. But I was just wondering, since nothing has been said.
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parts [1.12.x] Asteroid Recycling Technologies
RushilP replied to RoverDude's topic in KSP1 Mod Releases
Is this still full of bees? Not that it would change whether or not I use it, its just that it sounded cool saying it had bees. -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
RushilP replied to BahamutoD's topic in KSP1 Mod Releases
Similar thing happened to me, but not with too many mods, I can post a full modlist or try a cleaner install when on my computer -
[1.1] VesselMover v1.5 (+Vessel spawning, toolbar ui) - Apr 25
RushilP replied to BahamutoD's topic in KSP1 Mod Releases
Yeah for Craft Spawning, but the toolbar button doesn't look too nice, at least no-where near as nice as the BD armoury one. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RushilP replied to BahamutoD's topic in KSP1 Mod Development
Would it be possible to make the minimum rail size smaller as the hellfire is way too big for the rails for it to be efficient -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RushilP replied to BahamutoD's topic in KSP1 Mod Development
Yay! More updates are always fun, and you're updating faster than I can find out and get the new version, also AVC compatibility to notify when a new version is available? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RushilP replied to BahamutoD's topic in KSP1 Mod Development
Air-to-Ground RADAR is supposed to be difficult, RADAR will pick up moving objects slightly better and find it difficult to pick up objects which may as well be part of the ground -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RushilP replied to BahamutoD's topic in KSP1 Mod Development
Well, so that is why my rails were going all funny -
RushilP changed their profile photo
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RushilP replied to BahamutoD's topic in KSP1 Mod Development
Also would it be possible to have the "spotlight turrets" from your old BahaSP pack in a future update but have it follow turrets and/or the FLIR targeting ball -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
RushilP replied to BahamutoD's topic in KSP1 Mod Development
Just wondering, will radars have different ranges ever? And if they do will they show in the radar GUI? -
Is this going to be updated into a full part pack at any point or was the issue resolved for a personal save?
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[Tutorial] Soft-Docking Docking Ports
RushilP replied to curtquarquesso's topic in KSP1 Mod Development
Really nice docking ports! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
RushilP replied to K.Yeon's topic in KSP1 Mod Releases
The drones/probes don't seem to respond to Remote Tech. The connection system says "N/A" and let's you fly it even when out of range of all communication satellites and other communication systems.