Udeis
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Great mod! Quick question: is there any way to Station Science and MKS from Umbra Space Industries (Found here: http://forum.kerbalspaceprogram.com/index.php?/topic/154587-122-modular-kolonization-system-mks/&page=75#comment-2971127) to play a bit more nicely together? The problem is that MKS adds other types of scientists into the game (biologists and geologists for instance) that can't do research on the science lab parts from this mod. It seems to me that a biologist should be able to work in an orbital Zoology lab... Thanks in advance.
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[1.12.x] - Modular Kolonization System (MKS)
Udeis replied to RoverDude's topic in KSP1 Mod Releases
Great mod! Quick question: is there any way to get MKS and Station Science (Found here: http://forum.kerbalspaceprogram.com/index.php?/topic/154629-122-station-science-continued-v212/) to play a bit more nicely together? The problem is that only actual "scientist" kerbals can perform research in lab parts from Station Science (the Zoology Bay and the Science Lab) while other sciency kerbals (like biologists and geologist) do nothing. It seems to me that a biologist should be able to work in an orbital Zoology lab... Thanks in advance. -
Great, thanks, I'll give it a go.
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So...not sure if this is the best place to ask, but anyway. I love the idea/execution of this mod, but I was wondering if there is is an easy way to allow one of the planet packs to modify the original Kerbal system while leaving the rest at their new stars. The original kerbal system seems quite small, so I would like to have the Outer Planets Mod bodies where they were before adding Galactic Neighborhood. A tutorial or whatever would be quite helpful. Thanks in advance!
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KSP Interstellar Extended Continued Development Thread
Udeis replied to FreeThinker's topic in KSP1 Mod Development
Oh, and swapping fuels didn't help either -
KSP Interstellar Extended Continued Development Thread
Udeis replied to FreeThinker's topic in KSP1 Mod Development
I'm having the exact same problem as HerrGeneral. Flipping the generator has no effect. I did notice that the problem only seems to effect the Gas Core reactor, and only in career mode. It works fine in sandbox (not sure about science). My assumption is that there is something wrong with the upgrade mechanic as I don't yet have access to the entire tech tree in my campaign (I'm using the community tech tree and I've only unlocked up to High Efficiency Nuclear Power). Alternatively, my highly modded KSP may be to blame. Thanks in advance.