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Paaaad started following The Elcano Challenge: Ground-Based Circumnavigation (5th)
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Are Kerbin Circumnavigation challenges still a thing?
Paaaad replied to Pandemic's topic in KSP1 Challenges & Mission ideas
As I type this, the Elcano Challenge is the very next thread in the list. That's all about circumnavigations, of any body in the stock Kerbol system. -
Paaaad started following Show and Tell
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[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
A lot of experiments take more than one go to collect all the science they can give you- it's basically just the EVA/crew reports, the thermometer, the barometer, and the big scanning arm that you can get in one go. You get all the science from the orbital ore scanner the first time too, but that's a bit different. It takes three runs to get all the science from the Mystery Goo on Kerbin's surface for example, and four for the Science Jr. in the same conditions. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Paaaad replied to IgorZ's topic in KSP1 Mod Releases
A winch implies a flexible cable to me anyway, and I really don't see that being able to attach to anything without Kerbal interaction, or at least a robotic arm, in the first place... Detach perhaps, but not attach. Try pushing a rope and see where that gets you. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
Yeah, I think it would work if the list there had it as "Kerbin's Desert Launch Site (Dessert)", rather than "Kerbin's Desert Launch Site (Shores)". Don't quote me on this, but it's likely just a config file thing. Or perhaps the mini and micro biomes are coded into the mod weird... -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
It's never exactly been well advertised- more of a word of mouth thing. I don't remember if it was Overengineer1 or AndyMt who put it in, but I think they originally used it to reset quickly while testing the mod. They brought it up on one of the old threads for similar reasons to you adding the new button, and it's just been one of those things where if you knew you knew, and it was unlikely you would just stumble across it if you didn't. -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
Ah, it's [ALT]+Improve Guess to reset. Don't use it that much, but I know it's there. -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
I think it's [Alt]-Improve Guess. Saving the vehicle with a different name- incrementing a version number for example- will also make GT start from scratch. -
KSP Loading... Preview: New Solar Panels
Paaaad replied to StarSlay3r's topic in KSP1 The Daily Kerbal
Not quite sure about that. The folding panels we have now are six segment, while these new rectangular ones are five segment... Harder to say on the circle, and it doesn't help that the wiki doesn't give the dimensions for the existing ones. -
[1.12.x] GravityTurn continued - Automated Efficient Launches
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
Well make sure your launch clamps actually decouple for one... -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
Check your mod settings. There should be one to "Hide Difficult Science" or something similar. -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Paaaad replied to TriggerAu's topic in KSP1 Mod Releases
Good! Thank you! -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Paaaad replied to TriggerAu's topic in KSP1 Mod Releases
Is this working in 1.11? -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
Ah, misunderstood that then. -
[1.12.*] MOAR [x] Science! - KSP Science report and checklist
Paaaad replied to linuxgurugamer's topic in KSP1 Mod Releases
Oh, it is totally possible to get that data. Easy even in most cases. Splashed at Kerbin's Oceans? Just go for a swim. It's the landed data that's difficult from that biome... This thread should help with the more obscure ones. You're still never going to get flying low over the Sun though.