dave1904

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About dave1904

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    Rocketry Enthusiast
  1. Messed around with blender and added seats. I used the seat model using props with the positions from https://mods.curse.com/ksp-mods/kerbal/235281-seat-mk3-cockpit to make it an 8 seater maybe you could have it set up like this. Thank you btw man!! http://prntscr.com/er95in Here is a screenshot
  2. I know that, I would love to know what people use them for. I use them if I send 2 probes The decouple when fairing is gone does not work for me with the interstage fairings, I used to disable the fairing base in editor so I had less staging icons and the fairing walls did the job
  3. yeah im currently making a custum drag cube to fix it
  4. the orion heatshield seems to be broken, causes no drag at all
  5. i just figured out that it was another mod that uses you parts but I deleted it now anyway,
  6. any way you can have it with 6 seats and all six on the flight deck like https://spacedock.info/mod/252/6 Seat Mk3 Cockpit
  7. Hi, I would like to edit the shuttle cockpit so that it can use the 2 seats in the back of it like the the mk3 can be a 6 seater with mods. I have been looking all around your files and cant find the shuttle cockpit cfg.
  8. I know that, I would love to know what people use them for. It would be handy if they separated when the fairing opened.
  9. What are the interstate nodes used for? The ones released in the last patch since they dont sperate the craft from the fairing base? http://prnt.sc/dvwet9 and after separation the craft is still attached. I know i could use separators but Its a bit unreal Maybe Im using them wrong http://prnt.sc/dvwfpu
  10. I just tryed this mod out and cant discover anything, not even minmus. Ive seen others report the same issue so I'll wait for release and see again.
  11. is there a way of disabling the control surfaces in a vacuum like in 1.05? I cant seem to find and option or have you left it out?
  12. Ok I might have the problem but it has launched before like this. I have cyro tanks installed but I modded it myself to use interstellar fuel switch again instead of B9 because I had issues with tweak scale. The dry mass of the tank is negative at launch. Every time I switch it to Liq/oxid it launches but it gets stuck with liqhy/oxidizer. The tanks are empty because I want to drill for resouses. When the liqhy/oxidizer tank is full it launches so it must be the negative mass that's the issue. I will fix it and test it more. I still can't understand why it stopped hovering without remotetech but as I said it needs more testing. The only reason your mod had to do with it is that its the smallest tank (K&K T200) Ive used so far and that's why it has negative dry mass. Sorry for bothering you here about this issue
  13. and I can get the craft of the launchpad again. I have no idea what is wrong here.............
  14. forget about the dish, it was not the issue. Im still looking but with no luck. It has to with remotetech for sure anyway but as I said I have around 40 mods and am still trying to get everything working properly.