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Have I been building my Atlas-IIAS wrong? I mount 4 solids to the booster skirt. Did the real thing have some kind of tank reinforcement to support the extra twr? I'm always really uncertain how atlas-ii works anyway. It's stage 1.5 according to Wikipedia but the twr is horrible. Forcing me to launch with a high AP.
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[1.12] (Kopernicus) Janet's Minor Planets [1.3.4]
dave1904 replied to Interplanet Janet's topic in KSP1 Mod Development
Jool, Euribanne and Palloocus have the same semiMajorAxis..... 68773560320 It throws an exception in the log because using the asteroid telescope. Just incase anyone has issues- 58 replies
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- minor planets
- kopernicus pack
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(and 3 more)
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totm dec 2021 [1.12.x] [Planet Pack] Minor Planets Expansion
dave1904 replied to Exo's Lab's topic in KSP1 Mod Releases
Wrong post...- 252 replies
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- dwarf planet
- minor
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(and 2 more)
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
dave1904 replied to Gameslinx's topic in KSP1 Mod Releases
Not in this case because its a settings thing and not a bug or anything. It's a question about a single setting that causes major performance related stuttering. I've lowered it to 5 and everything seems fine. I just was wondering how people are getting away with settings above that or if they are ignoring the error.- 2,826 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
dave1904 replied to Gameslinx's topic in KSP1 Mod Releases
To People changing the densityMultiplier to higher numbers than 5 for rescaled systems. Do you not get an error? I get log spams and severe stutter in the tracking station when first loading it. FPS goes from 2 to 60 again after a mintue or so. Performance in flight is good. First few seconds of loading can stutter but thats ok. Why would it affect performance in tracking station anyway? [ERR 19:30:55.112] Thread group count is above the maximum allowed limit. Maximum allowed thread group count is 65535- 2,826 replies
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Build a shuttle carrier at last.
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I have to check the model put again. I've looked everywhere. Even vangaurd because it would be based on it. Wait. Did the original S-IV hotstage? I hotstage them too using smart parts. Since I'm playing carrer with 3.5 rescale I hat to edit the smart parts mass and price however. It makes it easy however. It starts the aj10 when the 1st stage has 1% fuel and again when it has 0%.
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It's the earliest version I'm wondering about. I play with engine ignitor and live recreating rockets as realistic as possible in order to learn how they worked. I cannot find anything about the Thor and Vangaurd second stages. If they are pressure fed ullage would not be an issue right? If so I can just disable ullage and keep the ignition to 1? I'm not entirely sure how it works. If I remember correctly the shuttle used rcs before it fired its aj10s but it might have been to protect the engine.