SkyKaptn

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About SkyKaptn

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    Sr. Spacecraft Engineer
  1. Why should we choose at all between the two? The textures (GPU) are barely making a dent on the game's smoothness. We just have a poorly optimized game AND sub par textures on older parts. My PC is almost idle when running the game but still stutters (approx 20% used cpu, and my graphics card has not even revved up the fans) when things get crowded. (i7 4790K at 4,3GHz + GTX1080)
  2. A lot of opinions and passion. Why? Because we love this game. Simple as that. -And one thing we all can agree on is that beautiful graphics add to the immersion. So more of that please and less of the old designs and early low-res textures. They are in fact not up to today's standards by a long shot. Period.
  3. Looking at the changelog, is this an update (except new flare) mostly to implement MM? Or are there config tweaks to the visuals as well under the hood?
  4. Thank you @Boris-Barboris for your major contribution to the community. Without AtmosphereAutopilot I probably would have stopped playing a long time ago.
  5. Typical gas volume percentages in a fart: Nitrogen: 59% Hydrogen: 21% Carbon dioxide: 9% Methane: 7% Oxygen: 3% Stinky stuff (hydrogen sulfide & methyl mercaptan): 1% An average fart has a volume of 35.7 cubic centimeters. Nitrogen: 21.0 milliliters Hydrogen: 7.5 milliliters Carbon dioxide: 3.2 milliliters Methane: 2.5 milliliters Oxygen: 1.1 milliliters Stinky stuff: 0.357 milliliters A perfect gas at STP has a molar volume of 22.4 liters. That means a fart contains: Nitrogen: 0.000938 moles Hydrogen: 0.000335 moles Carbon dioxide: 0.000143 moles Methane: 0.000112 Oxygen: 0.000049 moles Stinky stuff: 0.000016 moles Nitrogen, hydrogen and oxygen are all diatomic, forming molecules of N2, H2, and O2 at standard temperature and pressure. The molecular weights are N2 (28), H2 (2), CO2 (44), CH4 (16), O2 (32). The molecular weight of methyl mercaptan (CH3SH) is 48.1. The molecular weight of hydrogen sulfide (H2S) is 34.8. That means the masses of the gases in a fart are... Nitrogen: 0.0263 grams Hydrogen: 0.0003 grams Carbon dioxide: 0.0063 grams Methane: 0.0018 grams Oxygen: 0.0016 grams Stinky stuff: 0.0008 grams The total mass of a fart is 0.0371 grams. The "fuel" value of a fart is in the hydrogen and methane. You can get 142000 Joules per mole of H2 burned in O2, so the 0.000335 moles of hydrogen gas in a fart will yield 47.57 J. You can get 890400 Joules per mole of CH4 burned in O2, so the 0.000112 moles of methane will give us 99.72 J. The combined combustion potential energy of a fart is, therefore, 147.29 Joules. It would keep a 60-watt light bulb lit for one second, if the efficiency of conversion of chemical energy to electricity were 40.7%. The rest is up to you. Find out how many Joules of chemical potential energy is contained in the usual load of fuel for the spacescuttle, then divide that by 147.29 Joules. The ratio will be your answer. However, I read somewhere that it takes about 1E13 Joules to put the spacescuttle into orbit, so the approximate answer is: 68 billion farts. Everyone on Earth would have to contribute ten farts.
  6. I skimmed through the last pages back to november, but I could not see any reports of airplanes being placed vertically on the runway. To avoid this I have to edit my stored plane before every launch so it faces horizontally. But as soon as I recover it back to SPH, it reverts back to vertical. Running latest dev build (I think.. downloaded it 4 or 5 days ago).
  7. I guess I can live with that role-playing aspect and just gotta be more careful when building and not forget anything. Thanks for the explanation of the formula Maybe in the future there could be a optional discount of sorts for editing only? Edit: 1.2.2 with the very latest dev build and the cost of the plane is 9600 (from memory)
  8. I tried this now. Several times and still 9 days to complete. It would seem as KCT regards the thermometer as something really advanced. In comparison, a modular girder takes just 7 hrs to edit onto the (already existing, 100% finished) plane.
  9. New to this mod (today) and enjoying the concept very much. I was wondering a bit if the edit-times are a bit high for the vessels in one's storage? My tiny 25 part plane took some 30 days at 0.3 BP/s, which is fine. But when I was going to edit a single thermometer to it, it took a whopping 9 days to complete. This cannot possibly be the intention? - I realize that things in KCT can be tweaked a lot, but the default setting seems a bit harsh for editing a simple little low tech thing.
  10. Just saying... I have not been to space for over two months, only atmospheric flights Edit: Btw @blackheart612, droptanks would be an appreciated addition in future updates. The size 0 fuel tank gets to thin and size 1 is way to bulky for normal sized (non-commercial) jet planes.
  11. Is there a mod that creates an overlay for the bearing (camera view) similar to the compass strip I tried to illustrate in red in the screenshot? (not the arrows) If not that would be a killer idea for skilled modders to make. It would help immensely i.e when biome-hopping, and just to easily get oriented too. Edit: I mixed up BRG <--> HDG in the illustration
  12. AirplanePlus ("cockpit" fuselage and wings) Near Future Electrical (fission generator) I do not remember the propellers and I am at work atm.
  13. Some remote controlled action. With electrical propellers driven by a fission generator in the trunk, the drone has a 20.000m cruising altitude for 6 years -The iSpy mkII
  14. Is there a way to make the GUI persistent? (F2-button)