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ArkisVir

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  1. So we've had some huge updates since the last time we posted, I'll post a few gifs so you can see: Battle updates (UI, explosions, aiming, controls) Asteroid destruction (Just a first implementation.... but here it is!) Last, we are launching a Steam Greenlight campaign on Tuesday, as well as a Kickstarter to help raise funds for tools and other stretch goals (should we reach the goal). Our goal is as much to build a dedicated community who can be a part of development as it is for tools, so even if you can't pledge please check us out! If you can pledge, we have some (we think...) really cool pledge levels. I will post an update on Tuesday. In the meantime, we have brand new forums for people to post feedback and ideas on, so please check it out! http://forums.lightspeedfrontier.com
  2. More goodies for you guys! this time... black holes! We're working on a new explorable area that's only accessible through a black hole.. and once you're in, it's a fight to the death to get out! Here's the full album: http://imgur.com/a/yJ9WV
  3. Got another update! This time it's the ship info panel. Here you can find the various stats for your ship to easily compare the effects of swapping out modules, equipping new modules, and it also calculates your ship class. Ship class is determined by the size of your ship (the number of modules you have equipped) and later on, certain missions will only be able to be completed by a specific ship class.
  4. Starmade and Lightspeed Frontier share custom ship building, but Lightspeed is more along lines on Rebel Galaxy and Terratech, whereas Starmade has more of a minecraft focus.
  5. That's great! There's some "hidden" goodies around in that build that aren't covered in the tutorial, so that should hold you over until the next update! We are working on a TON of different fronts right now too. We've gotten some great feedback, and you can expect a lot more to be in the game every few weeks, whether it's bug fixes, features or content.
  6. There are no graphics options currently, so while the game will run on almost any setup (including integrated graphics cards), a decent card is recommended in the range of a GTX 760 or higher for the smoothest experience. Alpha 1 may or may not contain the ability to turn off certain graphics options, but obviously as the game moves along players will be able to turn many of the settings on or off.
  7. Hey it's just entering alpha! Give the dev a few good reasons to add it and maybe you will convince him head to the forums at http://lightspeedfrontier.com Yeah I actually read about that. Crazy P2W schemes and the whole "chest" craze. Other than that I see a lot of cool ideas that can be taken from the game. If you know of any robocraft players or communities, give lightspeed frontier a shout out Tomorrow Ill have more screenshots for you guys btw!
  8. As of right now I don't think that's in the plans. Your player stays in his "command pod" and interacts with other NPCs and ship captains by scanning them and engaging in dialogue, which all happens in space. Also, players mine rare materials by finding and scanning various asteroids, so there isn't really any reason to go on the planets. I wouldn't rule anything out in the future though I would post the question on the forums and see what the main dev has to say!
  9. New trailer to support the upcoming closed alpha (which you can sign up for at http://lightspeedfrontier.com)
  10. Hey guys I've actually joined the dev team since I finished my game Falling Stars, so disclaimer there. I'll continue to update this thread since I had some people from this forum that were interested! Here's some more screenshots for your viewing enjoyment: We are also accepting alpha testers now! Head over to the home page and sign up there! We will be releasing the alpha build in a few weeks, and there will be a contest to win a free version of the game + access to all test builds when it launches, so don't miss out! http://www.lightspeedfrontier.com
  11. Someone from my game dev circle is going to be going to Greenlight to get their sandbox RPG on Steam. The game honestly looks awesome, here's a small imgur album he put together with some of the graphics and humor. Also I have a link to his site below. I think this could be really big! http://imgur.com/gallery/5r8gn http://www.lightspeedfrontier.com/ Let me know what you think, I could always get him onto these forums if there's some interest.
  12. Patch 2 is out! Added · * A new line on the battle result panel indicating when a victory point is gained · * Acknowledgements in chat for gaining victory points through technology bartering and capturing planets Fixed · * Political agendas will no longer claim to give Victory Points when political VPs are disabled · * When trying to move a single carrier the transfer options did not come up · * A bug where barter options displayed numbers as if they were fractional (ie. 2.0 instead of 2) · * The optional conquer / barter choice upon transporting ground units will no longer come up during an all-AI simulation · * Sustained damage on ships were drawing black boxes around them · * Dreadnaughts could not sustain more than one hit · * Sometimes transporting carriables was blocked claiming insiufficient carrying capacity despite there being enough · * A bug where the button to initiate battle remained greyed out despite having a battle about to happen · * AI could previously purchase technology they weren't supposed to be able to Changed · * Opacity of faded-out interface compoenents reduced (to previous levels) · * The victory point line on the political agenda screen will now be in relation of your vote not the colorfulness of the portraits above We've got some lets plays up too:
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