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Slothylicious

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  1. I just had the same bug on kuarq bioactivity and creature comforts experiments on the same station. I tried your fix and it worked so thanks!
  2. Oh I see! Well now that I know it's an intentional feature I feel more comfortable having this. I was afraid that with more parts and bigger crafts it would just add up and making a craft that doesn't topple over would be a nightmare. If it's just the pod though, then if I add more mass to the craft the torque will become pretty much unnoticeable right? Also easily manageable with reaction wheels. Thanks for your reply!
  3. Hi! First thanks for this mod, I think the retextures look amazing and some parts are clever additions. There are some parts I like less but hey, I can choose not to use them. However I noticed a problem that I can't just choose to ignore. It seems the new parts aren't exactly symmetrical and even the simplest crafts seem to get a positive torque. Here's a very simple example: http://imgur.com/a/7cHvV (sorry I don't know how to insert pictures here) So this is pretty much the smallest craft I can make and somehow the revamp makes some torque appear. I use RCS Build aid to visualise the torque. Also all other mods are unchanged between the two pictures. Can anything be done about this? Thanks!
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