Slothylicious
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
Slothylicious replied to ethernet's topic in KSP1 Mod Releases
I just had the same bug on kuarq bioactivity and creature comforts experiments on the same station. I tried your fix and it worked so thanks! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Slothylicious replied to Ven's topic in KSP1 Mod Development
Oh I see! Well now that I know it's an intentional feature I feel more comfortable having this. I was afraid that with more parts and bigger crafts it would just add up and making a craft that doesn't topple over would be a nightmare. If it's just the pod though, then if I add more mass to the craft the torque will become pretty much unnoticeable right? Also easily manageable with reaction wheels. Thanks for your reply! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Slothylicious replied to Ven's topic in KSP1 Mod Development
Hi! First thanks for this mod, I think the retextures look amazing and some parts are clever additions. There are some parts I like less but hey, I can choose not to use them. However I noticed a problem that I can't just choose to ignore. It seems the new parts aren't exactly symmetrical and even the simplest crafts seem to get a positive torque. Here's a very simple example: http://imgur.com/a/7cHvV (sorry I don't know how to insert pictures here) So this is pretty much the smallest craft I can make and somehow the revamp makes some torque appear. I use RCS Build aid to visualise the torque. Also all other mods are unchanged between the two pictures. Can anything be done about this? Thanks!