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HollowHate

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    hatsumeakahate

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    belarus
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    space, music, coding, books

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  1. my log spammed with messages (x20 per second) sort of [WRN 19:41:10.578] [Kopernicus] Remove 128 colliders and i have some impact on performance, can this be the problem of my lag when im belowe certain altitude? before spam there is [EXC 19:40:43.035] NullReferenceException Kopernicus.Components.Scatter.Update () [EXC 19:40:43.037] NullReferenceException Kopernicus.Components.Scatter.Update ()
  2. well, something causing that abnormal lag on my ksp with SVT when landed, dont know what and why yet
  3. low res exactly what im using. its unbearable to be on any planet, but as soon as i fly from it even at orbit - suddenly all becomes ok and no lag at all. maybe its some sort of shader that is used, or something like that which causing incredible lag, but i dont know what it could be
  4. what should i do, to just keep the textures for terrain but disable everything else? taking big hit in performance, but textures looks nice and wont hurt me
  5. so to turn this topic in right direction, i will ask, when will Proot release 1.1 update? Make your bets Kerbals
  6. several mods also can have great impact on performance, as example in my unmodded ksp plane craft have 50 fps at the runaway, but 35 with mods
  7. first window is Apoapsis, time to Apo, Periapsis, time to Per, and TWR second is total deltaV and staged deltaV third is Altitude (Terrain), Horizontal and Vertical speeds, Biome
  8. im noticed a performance drop when this mod installed and windows with info displayed in clear ksp i have at launch 55 fps with my jet plane, 22 when flying on supersonic speed, 70 fps when only lander cabin mk1 on the launch pad with 2 electric packs now if install KER, i have ~46 at launch pad (3 windows with info) and 14-15 when flying on high speeds, 65 on the launch pad with lander amd 635 x4 2.9gz, radeon HD 5700 1024 mb. is this ok? is it that demanding?
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