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ScubaSteveWA

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  1. This mod is incredible, but is there any list anywhere that details the new low space and high space boundaries at 2.5 scale? Maybe I'm just blind but I have not been able to find one.
  2. Just downloaded this and really enjoy the little immersion it adds. I may have found a potential bug though, it seems the heatshield shrouds are not saving their color correctly and always end up white once launched. These two images may help clarify.
  3. Hello, I have a question that hopefully isn't too stupid. I'm new to most of the Kerbal part mods and just thought I would say the quality of these are fantastic. However, I'm having trouble finding exactly the advantage of using these engines versus the normal chemical engines. It seems every configuration I try these engines always have less delta-v than the chemical ones. This image shows what i'm doing, and if I switch out any of the atomic engines the simple skipper always has around 1,000 delta-v more (oh and above that lab is just a command pod). It was my limited understanding that atomic engines will give the advantage of high delta-v and efficiency at the cost thrust. In my attempts to use these engines it seems the only advantage they seem to hold is a much lower mass, so I'm assuming there is something I'm not understanding correctly?
  4. Hello, I've been playing Kerbal since 1.02 and I'm asking if the science mechanics have changed. Now it seems, experiments that go into lab processing becoming unrecoverable and if I desire to recover that data back to kerbin I need to obtain a second copy of it. These two images will explain what I mean, using xscience you can see once I put the temperature data into the lab, it is removed and if I wish to recover it at home I have to run the science again. One for the lab, and one to take back home. In the past it never worked this way, I used to be able to put an experiment in the lab and it would still be recoverable to take home. I've created an orbital station on the Mun, and if I need to run two trips to each biome instead of one, this is going to get extremely tedious. I'm just wondering have the mechanics changed and is this intended?
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