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KSP_Jack

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  1. I just started a new Blog on http://yurikerman.blogspot.nl/ for the daily training, missions and ridiculous actions of Yuri Kerman.
  2. @legoclone09 I think you can do it with the current contract configurator without big problems, but at this point I dont want to force it in the pack. Maybe later if its more balanced and completer. Engineering Tech Tree is more challenging then Seti indeed, beside the rocket parts, plane parts are also tougher to acquire. I think the idea of crashing in the sea makes it a fun part of the challenge, it is also a big part of the real life challenge when launching rockets. But i agree is hard when launching a rocket without available flaps, SAS or construction part to put it tilted. I used the engineering Tech Tree a lot and normally use something like this (makes it up to 50km): The antenna make sure a slight tilt toward the sea is made, the lower flea explodes when the upper is ignited. A chute is not necessary in this mission but can also be used to slightly tilt the rocket.
  3. @inigma I follow your missionpack already some time and I think its great and you are far more ahead then my current pack. There are not so many airplane missionspacks and it is one of the underrated parts of the game anyway. I took a look at your progression map and I looks impressive! I see that your SSI speed missions run al the way up to mach-6, do you expect to do this with a conventional plane that is rocket powered? My Falcon missions run up to mach-4 and even that is very challenging due to heat and friction (mostly resulting in overheating and destruction). Only way to avoid this is to fly so high you are basically a rocket with useless wings. For my Missionpack this is not a real problem because it is mainly rocket based, the Eagle and Falcon missions are more in the pack because it makes historical sense and as a preparation for the Spaceshuttle program later. But maybe for your pack it divers. Im honored that you are already interested in the Falcon and Eagle missions, especially because they are still rough designs. I agree that a combination of our packs (when my pack is more complete) could work very well and supplement each other. I think the basic idea of preperation missions, prototype testing, increasing challenges is present in both mission packs where one is more airplane/atmospheric based the other more rocket/space based. But then it make more sense if i use your speed and altitude missions I think. If you like the icons, you are free to use them for your pack or make new ones based on the concept. It is not something that I thought of myself, basically I copied the retro flag of KSP with a new design.
  4. Thanx! thats fast, English is not my native language, so help with typos and grammar is very welcome!
  5. Beta version 0.1 for download: https://github.com/KSPJack/Dawn-of-the-Space-Age/releases/tag/DotSA_vB01 Still a rough version, a lot of polishing must be done!
  6. @inigma Thanks, I will divinely take a look at the Community Career Framework and your GAP. @BLUESTREAK Thanks, i haven't thought about orbital construction but I think it will be very interesting for a mission program. The Beta release of the mission pack has some delay (running in some programming errors again and I expended it with missions of the GAIA, RCOM and MUNA programs). I finished my first testround of all the missions today and expect to put it for download tomorrow.
  7. @Augustus, I hope to release Beta at the end of this week. Its my first mod/missionpack so I want to make some decent release and i run into some programming challenges (although the contract configuration programming is very easy, so its more a shortcoming from my part but very interesting to learn ). Currently im working on the "Aura" program (first manned space exploration) the Falcon, Eagle and Dawn programs are already finished for Betarelease but I like to include Aura as well to make it a bit more interesting as a release. @legoclone09, I like your idea of Muna very much! When i will start working on the program I will definitely change the name and logo. Credits to you.
  8. Im making mission overviews for every program and will put them in the main topic. So if the first test release is out you know what to test for. It gives everybody also the option for suggestions, ideas and comments.
  9. Thanx, I would really appreciate it! Im rewriting some of my missions so its more based on real progress made than completing the last mission, but this makes testing far more harder and complex. I hope to bring out the first test release next week, i will include some documentation so people know what to test for.
  10. Thanks everybody for the good reception and interest in the idea, gives me the courage to continue my efforts and put me right under pressure to deliver . Currently, im working on the first programs. I hope to complete them at the end of this week so i can test them in the weekend to get the first error/typos out of them and for some initial balancing. Next week I will try to get a first download up so maybe some of you can take a look at them. Dont expect a finished release, it will be a rough pre-beta early access version. Like how KSP started, but we know how that turned out . To reply to some of your questions and suggestions : No, at this point Im not looking to replace any contracts. Contract configurator works very nice along the stock and other contracts and there are several mods that filter out any unwanted (stock)contracts. . First of all thanks for your interest and your work on the contract configurator mod! I agree the opening of new contract trees should not be like a railshooter where you should grind trough every boring mission to get to the fun. Especially in long hard missions where there might be a chance you wont complete the mission for a 100%. It is at that point more interesting to move forward with the next mission than to start all over again, also when you complete addition goals because luck is with you or you performed above expectations it not fun to do the extra work again because the next mission require it again. But i also like the idea of making small development steps like in real life, i know you can easily complete the goals and progress of the first three programs with one well designed spacecraft, but optimizing designs and sending multiple kerbals to a place are a part of the fun I guess. I will certainly keep your suggestion in mind, and I hope that with good balancing and depending on the contract/program choosing the right requirements will overcome any boring missions and replays.
  11. Im currenty working on a new mission pack. Somewhat bassed on real life where some sort of caution and care for kerbals is present, and more robotic exploration before we send kerbals al over the place (although Jebediah will probably challenge this ). Also I like a more structured approach like they also do in real life (Mercury program then Gemini then Apollo, etc) http://forum.kerbalspaceprogram.com/index.php?/topic/128807-wip105-contractpack-ksp-campaign-28122015/ I would like to know if there are any suggestions, ideas, bottleneck or issues I can run into and most important how you think about the whole idea. Thanx in advance
  12. Contractpack: Dawn of the Space Age (aka: KSP Campaign) I'm new to mods, so be kind. I play KSP already for a longtime and like the game very much but I think the game lacks a good mission structure. I think you are send to quickly to other planets, whereby you mostly lack the technology/science or you have to make ridicules multi biome missions sending kerbals on the first rocketish vessel to minmus. I like a more realistic approach where some sort of caution and care for kerbals is present, more robotic exploration before we send the kerbals (although Jebediah will probably challenge this ). Also I like a more structured approach like they also do in real life (Mercury to Gemini to Apollo, etc) Anyway, because im not a modder and could not find (at the time) something that filled my wish, I use (quite long already) a spreadsheet and prebuild roadmap beside KSP to track my progress and future mission plans (also documenting rocket design states and kerbal mission records) . Currently im slowly working to make a contractpack based on the spreadsheet. Download: Beta version 0.1 for download: https://github.com/KSPJack/Dawn-of-the-Space-Age/releases/tag/DotSA_vB01 Still a rough version, a lot of polishing must be done. Issues tracker: To report issues: https://github.com/KSPJack/Dawn-of-the-Space-Age/issues Changelog: Planned for next release: Mods: You need Contract Configurator to use the contract pack: http://forum.kerbalspaceprogram.com/index.php?/topic/91625-105-contract-configurator-v1931-2016-01-11/ Recomended : SETI unmanned before manned (or an other mod with same goal): http://forum.kerbalspaceprogram.com/index.php?/topic/95645-105-seti-unmanned-before-manned-patreon/ RemoteTech: http://forum.kerbalspaceprogram.com/index.php?/topic/75245-105-remotetech-v169-2015-11-10/ SCANsat: http://forum.kerbalspaceprogram.com/index.php?/topic/72679-105-scansat-v145-real-scanning-real-science-at-warp-speed-december-22/ Credits: Nightingale - for Contract Configurator! Campaign mission roadmap: Preview picture of some completed test missions (with typos ): Program description: Note: not al programs included yet, see roadmap for all missions and future plans. Note: [R] = mission can be repeated. Dawn Program Main objective First rocket development and early robotic space exploration Preconditions to start program None Program Description The Dawn missions are the first rocketry steps made by the Kerbals. After Wernher von Kerman researched the first rocker parts, we are eager to see what we can do with them. The goal of the program is to get a basic idea how to design and create rockets. Also we would like to get the first looks into space to see how it is up there. Missions Dawn-1 ; unmanned rocket test reaching 15km Dawn-2 ; unmanned rocket test reaching 40km Dawn-3 ; first unmanned sub orbital flight Dawn-4 ; unmanned sub orbital flight with a safe return and landing Dawn-5 ; first unmanned orbital flight Dawn-6 ; unmanned orbital flight, sending science back from low orbit Dawn-7 ; unmanned orbital flight, sending science back from high orbit Dawn-8 ; unmanned orbital flight, bringing science back to Kerbin Eagle Program Main objective Airplane development Preconditions to start program None Program Description The Eagle missions are the first steps made by the Kerbals to atmospheric flight. Wernher von Kerman is not really interested in this project but others see it as a necessary project for future developments in space flight. Jebdiah can’t wait to get in this “planes” to get into to sky. Missions Eagle-1 ; Make a test flight at 2.500m and land safely at the KSC Eagle-2 ; Make a test flight at 5.000m and land safely at the KSC Eagle-3 ; Make a test flight at 10.000m and land safely at the KSC Eagle-4 ; Make a high altitude test flight at 20.000m and land safely at the KSC Exer Program Main objective Kerbalnaut training Preconditions to start program Complete the Eagle-1 mission Program Description Missions for Kerbalnaut training to get some base experience, Missions Exer-1 ; Trainingsflight at 2.500m Falcon Program Main objective Airplane speed tests Preconditions to start program Complete the Eagle-1 mission Program Description The Falcon missions has two origins, first the desire of Jebediah to go faster and faster and the second the concerns of the technicians about breaking the “sound” barrier. To successfully develop a space plane we need to know what will happen at high speed Mission overview Falcon-1 ; Make a test flight at Mach 1 (341m/s) and land safely at the KSC Falcon-2 ; Make a test flight at Mach 2 (682m/s) and land safely at the KSC Falcon-3 ; Make a test flight at Mach 3 (1023m/s) and land safely at the KSC Falcon-4 ; Make a test flight at Mach 4 (1364m/s) and land safely at the KSC Aura Program Main objective Manned rocket development and First manned orbital flight Preconditions to start program Complete the dawn program Program Description After the success of the Dawn missions our next goal is to get a kerbal into space. We need a heavier rocket for it and test it to make sure its safe. Werner has some great idea for a rocket powered escape system and Jebediah loves it. Missions Aura-1 ; unmanned (but with a capsule) sub orbital test flight with a safe return and landing. Aura-2 ; unmanned (but with a capsule) orbital test flight with a safe return and landing. Aura-3 ; Launch Escape System Test Aura-4; first manned sub orbital flight with a safe return and landing. Aura-5; first manned low orbital flight with a safe return and landing. Aura-6; first manned high orbital flight with a safe return and landing. Gaia Program Main objective Mapping Kerbin Preconditions to start program Complete the dawn program Program Description After the science we gathered with the dawn missions we want to make a map of Kerbin to see how it really looks. Some people say there’s more water than land, we need to get a clear answer. Missions Gaia-LR ; Make a Low Resolution Radar Altimetry scan of kerbin Gaia-HR ; Make a High Resolution Radar Altimetry scan of kerbin Gaia-BA ; Make a Biome and Anomaly scan of kerbin Muna Program Main objective Robotic exploration of the Mun Preconditions to start program Complete the dawn program Program Description After we gathered some science from around Kerbin we are curious about our neighbor, a lot of speculation is going on that there might be other life forms over there. We just need to find out, because we don’t know what to expect we want to send some robotic probes to investigate the Mun. Who know what we will discover. Missions Luna-1 ; Make a high orbit fly-by Luna-2 ; Make a low orbit fly-by Luna-3 ; Impact a probe on the surface Luna-4 [R]: Bring a probe in a high orbit and send science back Luna-5 [R]: Bring a probe in a low orbit and send science back Luna-6 : Make a Low Resolution Radar Altimetry scan of Kerbin Luna-7 [R]: Land a probe on the surface and send science back Luna-8 [R]: Land a probe on the surface and bring samples back to Kerbin Luna-9 : Make a High Resolution Radar Altimetry scan of the Mun Luna-10 : Make a Biome and Anomaly scan of Kerbin RCOM Program Main objective Establish a communication network for kerbin and deep space communication. Preconditions to start program Complete the Dawn-6 mission Program Description To successfully communicate with probes and manned flights without depend on brief communication windows we need some sort of relay communication satellites in orbit. Missions RCOM-KB[R] ; Bring a relay communication probe in orbit covering the Kerbin orbits RCOM-KBS[R] ; Bring a relay communication probe in orbit covering the Kerbin system RCOM-ED[R] ; Bring a relay communication probe in orbit covering Eve and Duna RCOM-DS[R] ; Bring a relay communication probe in orbit covering deep space AGIS Program Main objective Development of a space plane Preconditions to start program Complete the Eagle and Falcon Program, AGIS-5 and AGIS-6 can be done after completing the Gateway-1 mission. Program Description After the success achieved in the Eagle and Falcon program we are confident we can develop a space plane. Although Werner is still skeptical and prefer rockets above planes he also see the benefits of controlled vehicle. Missions AGIS-1 ; Unmanned suborbital testflight and return with a safe landing at the KSC. AGIS-2 ; Unmanned orbital testflight and return with a safe landing at the KSC. AGIS-3 ; Manned orbital testflight and return with a safe landing at the KSC. AGIS-4[R] ; Bring a satellite in orbit and return with a safe landing at the KSC. AGIS-5[R] ; Bring a new crew to the Gateway Station and return with a safe landing at the KSC. AGIS-6[R] ; Bring a supplies to the Gateway Station and return with a safe landing at the KSC. CRONUS Program Main objective Manned endurance tests Preconditions to start program Complete the Aura program Program Description To further study the effect off space on the kerbalnauts body we need to perform some endurance test in space. Missions Cronus-1 ; Manned 5 day orbital testflight Cronus-2 ; Manned 10 day orbital testflight Cronus-3 ; Manned 20 day orbital testflight Cronus-4 ; Manned 40 day orbital testflight RECON Program Main objective Orbital maneuver tests Preconditions to start program Complete the Aura program Program Description To make further space exploration and construction possible we need to exercise orbital maneuvers and test if they are possible. Missions Recon-1 ; Perform an EVA Recon-2 ; Perform a rendezvous with a probe Recon-3 ; Perform a rendezvous with a manned capsule Recon-4 ; Perform a rendezvous and dock with a manned capsule MORE PROGRAM DESCRIPTIONS WILL FOLLOW, see roadmap above for complete program overview.
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