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garthako

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  1. That might be it, I tried with the very first Mercury / MK1 pod and did not succeed. However, using a Gemini capsule I could do a EVA. I like that RP-1 adds even more realism, however, I wished the messages would be a bit more meaningful. Thank you!
  2. Hi all, I got a strange issue with my latest RP-1 installation. I cannot exit capsules while in space. I get the message "Module has no hatch". I can exit a landed capsule just fine, so I wonder if there is any technology or training I need to do? Astronaut Complex is upgraded to its maximum. Thanks in advance
  3. Alright, I can confirm that the new version is working again. Thank you so much for your effort, not playing a game but still supporting your mod is awesome and deserves a medal. And since I don't have medals, I will try out your donor button :-) Thank you very much, you saved my Kerbal gaming experience!!!
  4. What a shame, your mod changed my KSP life forever! Hope you will not completely abandon this, this is a great piece of code, thank you so much!
  5. Hello there, since 1.1.2 or 1.1.3 I have a strange issue with this great tool: The center seems to be much too small / too far "inside" of the rocket. The red arrows indicating the actual translation are often "hidden" in the rocket. I am using this mod with RealismOverhaul. I tried reinstalling it (also cleaning the mods folder and reinstalling RealismOverhaul/RSS and the dependencies from scratch). Is there any way I can fix this via config, or do I need to provide further info? Thanks!
  6. Sorry, but this means nothing. Name a product you were responsible for, then we can talk.
  7. Again, since the other thread has been closed: I experience an issue with the dish configuration button on the tracking station as well as in map view. I refer to the button for the dish configuration (the green button on the left). Its documentation says: However, this does not happen. All of the other buttons are working. Also configuring the dish while I am flying the vehicle works (but of course this is an awful workaround once you got many satellites). I tried this with several of the dev versions up to 537, also I uninstalled all other mods, even deleted all of the former RemoteTech folders before installing a newer version. Also tried it with x86 and x64 versions of ksp (1.1.2). Anyone encountering the same issues? There are no debug statements or anything else when pressing the button.
  8. I refer to the button for the dish configuration (the green button on the left). Its documentation says: However, this does not happen. All of the other buttons are working. Also configuring the dish while I am flying the vehicle works (but of course this is an awful workaround once you got many satellites).
  9. Jepp, still no luck with that one, the button just has no functionality. Also, the same button on the map view is not working.
  10. Yes I do (latest MM.dll is also bundled with the developer build) Definitely Github error, just tried your link, works for me. In addition, I uninstalled ALL mods except Remote Tech, still not working for me
  11. I read the last few paged but didn't find following issue, if I overread it I apologize in advance On my installation (ksp 1.1.2, steam edition, remote tech developer build-528) the antenna-configuraion button in the tracking station is not working. By not working I mean: Nothing happens at all, not even a line on the debug output. All other buttons (like show/hide connection lines) are working properly. I tried several versions of remote tech up to the actual developer build 528. I always deleted the remote tech folder before installing a new one. Also I deleted module manager cache files. Still not working. Any recommendations?
  12. hmm, so if you only have a rendevouz with kerbin, but no orbit, doesn't that also mean that you need to achieve the same delta-v as the cycler in order to perform a docking maneuver? I mean, it is a cool thing to do, but actually I cannot see where this would lead to saved resources.
  13. There are some amazing Contract packs out there, made by some nice modders. Those clearly show the potential of the contract system. With contacts depending on each other, this gives much more purpose to the Career System then the stock ones, IMHO.
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