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gamersvers

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  1. i created a discord for KSP or anything else space for us space geeks to talk about its at this link: https://discord.gg/QFRf9PB
  2. this is all great to know! while building the lander i forgot to add any solar panels to my lander so i have to completely redo the entire mission my plan was to use a lander and an orbiter separately to tug there then when i got to jool match inclinations with bop then orbit it and land, then a few weeks before the transfer window take the lander back up to the orbiter and dock with it so that i can take it to use the slingshot maneuver you described and land back home
  3. will do and will keep posted on my progress wouldnt going into a gas giants atmosphere slow me down? (like a lot?) how does that save delta V?
  4. i never knew sal or any of the team, while I've had KSP for a while I only got into it recently but best of luck to him
  5. I really like the look of the new calculator I used to use this but I'm definitely going to try yours the first one for me seems to be Bop i checked it out in map view and it looks to have some amazing views although it does have an inclination that looks like a pain
  6. i have done plenty of successful mun missions and have had plenty of successful mun return missions I've even been to minmus multiple times but i dont know what to do now i know how to go between planets ( I landed on duna once and also sent a probe into eves orbit but never returned) and was just wondering where to go with the game next and any tips for landers and returning.
  7. i need help, when i try to open a vehichle i want to make in the editor it says open square bracket must be after variable name here is the lua text // [RCD] Val { FLY(default=#000000, max=999999) GUN(default=#FF0000, max=10, step=-5) TURNING(default=#FF0000, min=60, max=120) UP(default=#FF0000, min=60, max=120) WING DEFUALT(default=#FF0000, min=90, max=91) } Key { 0:UP(step=-5) 1:UP(step=5) 4:TURNING(step=-5) 5:FLY(step=1000) 6:TURNING(step=5) 8:FLY(step=-1000) 10:GUN(step=10) } Body { Core() { N:Chip(angle=90) { N:Chip(angle=90) { E:Chip(angle=45) { E:Chip(angle=45) { E:Chip(angle=45) { } S:Chip(angle=45) { W:Chip(angle=45) { } E:Chip(angle=45) { } } N:Chip(angle=45) { E:Chip(angle=45) { } W:Chip(angle=45) { } } E:Frame(angle=-90) { } S:Frame(angle=-90) { } W:Frame(angle=-90) { N:Jet(angle=-90, power=FLY, option=0, effect=1) { } S:Jet(angle=-90, power=-FLY) { } W:Chip(angle=-90) { W:Chip() { N:Chip() { } W:Chip() { N:Cowl(option=3) { } S:Cowl(option=4) { } } S:Chip() { } } S:Chip() { S:Chip() { E:Cowl(option=4) { } W:Cowl(option=3) { } } } E:Chip() { E:Chip() { N:Cowl(option=4) { } } S:Chip() { E:Cowl(option=4) { } } N:Chip() { } } N:Chip() { N:Chip() { E:Cowl(option=3) { } W:Cowl(option=4) { } } } } } N:Frame(angle=-90) { } } S:Arm(power=GUN, option=2) { } } S:Chip(angle=45) { } W:Chip(angle=45) { W:Chip(angle=45) { W:Chip(angle=45) { } S:Chip(angle=45) { W:Chip(angle=45) { } E:Chip(angle=45) { } S:Frame(angle=45) { W:Chip(angle=45) { } } } N:Chip(angle=45) { E:Chip(angle=45) { } W:Chip(angle=45) { } } S:Frame(angle=-90) { } W:Frame(angle=-90) { } N:Frame(angle=-90) { } E:Frame(angle=-90) { N:Jet(angle=-90, power=FLY, effect=1) { } S:Jet(angle=-90, power=-FLY) { } E:Chip(angle=-90) { N:Chip() { N:Chip() { E:Cowl(option=3) { } } } W:Chip() { W:Chip() { } S:Chip() { S:Cowl(option=4) { } W:Cowl(option=3) { } } N:Chip() { W:Cowl(option=4) { } N:Cowl(option=3) { } } } S:Chip() { S:Chip() { E:Cowl(option=4) { } } } E:Chip() { S:Chip() { E:Cowl(option=4) { } } E:Chip() { } N:Chip() { E:Cowl(option=3) { } } } } } } S:Arm(power=GUN, option=2) { } } N:Chip(angle=45) { N:Jet(angle=45, power=-FLY, option=0, effect=1) { N:Chip(angle=45) { N:Chip(angle=45) { S:Jet(angle=90, power=-FLY) { } N:Jet(angle=90, power=FLY) { } } } W:Trim(angle=UP) { } E:Trim(angle=-UP) { } S:Trim(angle=-TURNING, spring=0, damper=0) { } N:Trim(angle=TURNING) { } } } N:Jet(angle=90, power=-FLY) { } S:Jet(angle=90, power=FLY) { } } } } }
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